Creative Software for the Creative Industry
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Transcript Creative Software for the Creative Industry
Creative Software for
the Creative Industries
Dr. Simon Colton
Department of Computing
Imperial College, London
Increasing Creativity in a
Design/Advertising Firm
Fundamentally
Different
Hire a new employee
Buy some fancy software
Send staff on a tree-hugging course
Design studios, fashion houses and advertising
agencies hire creative people. Their employees
have certain skills which enable them to carry out
their duties. These skills include the ability to
innovate and create – the last thing employers in
the creative industries want is employees that do
exactly as they are told to.
Design studios, fashion houses and advertising
agencies buy uncreative software. Their programs
have certain skills which enable them to carry out
their duties. These skills very rarely include an
ability to innovate and create – computer users in
the creative industries expect their software to do
exactly what it is told to.
Using Software to
Enhance Creativity
Employ software to increase the skill base of the user
Employ software to increase the efficiency of the user
Scope for creativity is higher
Evaluate more design solutions
Employ software to act creatively independently of the user
Surely not? But this is why you hire someone new…
A New Outlook
on Software Usage
The “How Would You Have Done That” Button
Provides alternative solutions to design tasks
That
require creativity in the user
Alternatives are chosen so that
The user will appreciate them
The user may not have thought of trying them
Software acts as a creative partner
Not just as a tool, but also for inspiration
Not to be Confused With
Adaptive software
Using macros in Photoshop, etc.
Improves with usage
User still makes the choices
Software makes decisions only which
follow from the user’s choices
Software is hardly likely to surprise or
positively affect the approach to design
Tony Blair
“Well, how would you
have done that?”
Tony Blair
A man on a mission?
A design student
produces this, and asks…
Project Proposal
Work on visual design tools
Production of artworks, posters, flyers,
Desktop publishing, web pages, …
First half of project
Build and assess prototypes
Design
abilities & creative abilities
Second half of the project
Apply technology to existing packages
Such
as Photoshop, etc.
Prototypes
First axis of development
Ability to produce:
Abstract art, photomontages, posters, multimedia web pages
Via implementation of:
Graphics ability
Bitmap transformations, layers, text, HTML
objects, web output
Prototypes to be built from the ThreeCreate
program, described later
Prototypes
Second axis of development
Ability to take responsibility
Creative ability
Learn user’s preferences, redesign
documents, assess aesthetics
Via implementation of techniques from:
Human-computer interfaces, machine
learning, Artificial Intelligence search
Assessment
For early prototypes
For later prototypes
Tests with people in the creative industries
Need to evaluate:
Tests with arts and design students
Amount and ease of usage, respect/trust in
the program, perceived value of products
Later prototypes improved
In line with good and bad observations
HCI Aspects
User requirements studies
Harvest every piece of information
How user chooses materials
How user transforms materials
How user places materials
How user assesses products & service
The “How Would You?” Button
Non-intrusive interface
Record and playback
Entire document re-engineering
Parameters for trust, innovation, etc.
Machine Learning Aspects
Learn rules about choice of materials
Image analysis, e.g., colour histograms
Neural networks for feature recognition
Learn rules about how user works
Inductive Logic Programming (ILP)
Learn rules about user aesthetics
ILP, Neural nets for image analysis
AI Search Aspects
Define search space over possible
documents and sub-documents
Constrain using information from
Pre-programmed best practice
Rules about the user
Rules about other users
Constructively break the rules
Appeal to aesthetic considerations, not
observed practice
Search techniques
GOFAI, Evolutionary approaches
The ThreeCreate Program
Line Drawings
Montages
Paintings
Some More Inspiration
Michaelangelo’s big break
Vygotskyian tools
Tools shape the design process
Radical
new tools from the computer
Have you ever used the wrong
Photoshop filter, and kept the image?
Increase serendipity
Actively Seeking…
Input from the visual design community
In academia and at large
Potential partner
At the investigator level?
At the consultant level?
Firms in the creative industries
Design, advertising, fashion, games,
architecture, web designers