Lecture 6-It`s E

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Transcript Lecture 6-It`s E

Its E-Live: From A-I to A-Life
CHID 370/COM 302, Winter 2007
Paul Klee, The
Golden Fish,
1925
“Our work is given form in order that it may function, in
order that it may be a functioning organism.” Paul Klee
Troy Innocent
• Interactive AI
• Iconica is an artificial world
made of language,
populated by lifeforms
whose bodies are made of
media encoded with different
systems of representation.
The artificial life model that
generates the appearance
and behaviour of this world
is based on an iconic
language which may be
combined using grammatical
rules to create an endless
number of possible
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Think about Ludea as a
21st century version of the
board game Ludo. On the
streets of Melbourne three
warring cultures struggle for
territory:
* Neo-Materialists use
traditional forms of
communication such as
words
* Post-Symbolics
communicate only through
images, and
* Post-Humans are
reliant on machines for
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http://www.csse.monash.edu.au/~jonmc/main.html
• Jon
McCormack
• Technical
Virtuosity
• Creation of
second world
beauty
• Critique of lost
first world
Christa Sommerer & Laurent
Mignonneau
• Artificial Life
• Render everyday
technologies
“marvelous”
• Emergent Qualities
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• EauDeJArdin 2004
• Monet comes to life
• Mobile Feelings
II, 2004
• Phones with
affective
communication
• Touch
• A pulse
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Life Writer, 2006
Text as code
Life space
Communication
creates spaces for
life
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Bill Vorn
• Aka: Yves
Bilodeau
• Co-director of
Hexagram
• Concordia
University
Bill Vorn
• http://www.irobot.
com/
• Stele 2001
• Artificial Death
Series
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Evil Live, 2004
Simon Penny
Game of Life
Cellular
Automatans
• Chaos
• Expression
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Bedlam, 2003
Dislocation
Sensing
Three
locations
• Quasi-sense
and flux
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Simon Penny
• Director Arts,
Computation, and
Engineering
• Irvine, CA
• http://www.ace.uci
.edu/penny/
Artificial Intelligence
– John McCarthy
• MIT (now Stanford)
• Coined the term AI,
1955
• Case Based
– Declarative,
language based
– Intelligence as
problem solving
• Rule Based
– Program follows
“rules”
• Mainframe (IBM
704-709)
John McCarthy and IBM 7090
playing chess, c.1967
Hive Mind
• Marvin Minksy
• Connectionist systems
– Many interactive parts
– Society of Mind, 1988
• DEC PDP-1, Minskytron
• “Connectionists take pride in
in not understanding how a
network solves a problem.”
• Product (mind) over
substance (brain)
Embodied Intelligence
• Rodney Brooks
• High level reasoning not
necessary to mediate between
perception and action
• Interaction
• “Elephants Don’t Play Chess”
• Evolutionary
• Situated and communicative
robots
• irobot (http://www.irobot.com/)
Rodney’s Robots
• Genghis
(1989)
• Cog
• (1999)
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The Affective
• Cynthia Brazeal
• Student of Rodney
Brooks
• Affect
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• ``the objective world surrounding us is
not the only one possible; there are
others, latent'’ Paul Klee
• Machines don’t separate us from reality-they help us understand it
• Help make our conception of what is
human richer!
• How much art and how much science