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Topic 3
buyer behaviour
learning objectives_1
• Understand the decision-making
processes that consumers go through as
they make a purchase
• Appreciate how those processes differ
between different buying situations
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learning objectives_2
• Understand the influences that affect
decision-making, whether environmental,
psychological or sociocultural
• Appreciate the implications of those
processes and influences for marketing
strategies
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UNDERSTANDING BUYING
PROCESSES IS CRUCIAL
• Months of marketing planning can
be dismissed in the few moments
that a buyer makes a purchase
decision
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You are what you consume!
• Write down three items you have
purchased over the past two weeks.
• Could be a cup of coffee, some text
books, a few pints, laptop, shoes, hair
cut, dentist, accommodation………..
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Understanding consumers: the
key questions
Who is
important?
What are
their choice
criteria?
How do
they buy?
Customers
Where do
they buy?
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When do
they buy?
Model of Buyer Behaviour
Product
Price
Marketing and
Other Stimuli
Economic
Technological
Place
Political
Promotion
Cultural
Buying
Decision
Process
Product Choice
Brand Choice
Dealer Choice
Buyer’s Black Box
Buyer’s Response
Buyer
Characteristics
Purchase
Timing
Purchase
Amount
Figure 3.1 Consumer Buying
Decision-Making Process
Individual
influences
Situational
influences
Decision-making
process
Group
influences
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Marketing mix
The Buyer Decision Process
Need Recognition
Information Search
Evaluation of Alternatives
Purchase Decision
Post-purchase Behaviour
Consumer market
• Consumer market is defined as all the
individuals and households who buy or
acquire goods and services for personal
consumption.
• The world consumer market consists of
approx 6.3 billion people
– the billion people in North America, Western
Europe and Japan make up 70% of the
world’s spending power.
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Consumer buying roles
•
Initiator
– Person who first suggests or thinks of the idea of buying a
particular product.
•
Influencer
– A person whose views or advice will influence the product
•
Decider
– Buying decision maker of the product
•
Buyer
– Ultimate purchaser
•
User
– Ultimate user
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Buying decision behaviour
• Habitual buying behaviour
– Characterised by low consumer
involvement and few significant
perceived brand differences
• Variety seeking buying behaviour
– Low consumer involvement but
significant perceived brand differences
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The Buyer Decision Process
Need Recognition
Information Search
Evaluation of Alternatives
Purchase Decision
Post-purchase Behaviour
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The Buyer Decision Process
Step 1. Need Recognition
Need Recognition
Buyer Recognizes a Problem or Need
Internal Stimuli
External Stimuli
• Hunger
• TV advertising
•Thirst
• Magazine advert
•A person’s normal needs
• Radio slogan
• Stimuli in the environment
Need/Problem Recognition
•
Consumers can identify or recognise a problem independently
from the marketer and look for a solution.
•
Marketers can use the marketing mix to bring a problem to
consumers’ attention.
•
Problem recognition requires the willingness and the ability to
fulfil the emerging need.
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You are what you consume!
• What triggered your recent
purchases???
• Internal or External
Stimuli???
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Information Search
Ongoing
Search
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Purposeful
Search
The Buyer Decision Process
Need Recognition
Information Search
Evaluation of Alternatives
Purchase Decision
Post-purchase Behaviour
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The Buyer Decision Process
Step 2. Information Search
Personal Sources
Commercial Sources
Public Sources
Experiential Sources
•Family, friends, neighbours
•Most effective source of
information
•Advertising, salespeople
•Receives most information from
these sources
•Mass Media
•Consumer-rating groups
•Handling the product
•Examining the product
•Using the product
You are what you consume!
• What sources influenced
you???
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Information Evaluation
Consumers construct a list of performance criteria, then
assess each supplier or available brand against it.
This reduces the potential options (wide list of potential
products/services which might satisfy needs) to an
evoked set (a shortlist for serious appraisal).
Marketers influence this stage via communications
campaigns which implant images of products/services or
emphasise the importance of product/service attributes
in consumers’ minds.
The Buyer Decision Process
Step 3. Evaluation of Alternatives
Consumer May Use Careful
Calculations & Logical Thinking
Consumers May Buy on Impulse and
Rely on Intuition
Consumers May Make Buying Decisions
on Their Own.
Consumers May Make Buying Decisions
Only After Consulting Others.
Marketers Must Study Buyers to Find Out
How They Evaluate Brand Alternatives
Interactive Decision Aids
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The Buyer Decision Process
Step 4. Purchase Decision
Purchase Intention
Desire to buy the most preferred brand
Unexpected
Situational
Factors
Purchase Decision
You are what you consume!
• Any unexpected events change your
decision?
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Decision
• Consumers may use rules of thumb
to decide:
– Choose the cheapest
– Choose the most expensive
– Select the brand used before
– Others?
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The Buyer Decision Process
Step 5. Postpurchase Behaviour
Consumer’s Expectations of
Product’s Performance
Product’s Perceived Performance
Satisfied Customer!
Dissatisfied Customer
Cognitive Dissonance
Post-Purchase Evaluation
• Affects likelihood
of repeat
purchase
• May evoke
cognitive
dissonance
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Post-purchase evaluation
Has the purchase lived up to its expectations?
Marketers can help reduce cognitive dissonance by:
•
Ensuring that customers’ needs and wants have been
carefully researched.
•
Tailoring the marketing mix to suit the audience.
•
Painting a realistic picture of the product/service in all
advertising literature.
•
Making sure consumers’ expectations are rooted in
reality - for example letting the consumer test the
product/service before purchase.
•
Good after sales care.
POST-PURCHASE EVALUATION
• Did our purchase live up to
expectations?
• If not, we could:
– Return the product
– Tell others
– Rationalise our thoughts to overcome
"cognitive dissonance"
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Impact of Dissatisfied Customers
“Dissatisfied customers can tell up to eleven
other people about their bad experiences, which
is two to three times more people than a
satisfied customer will talk to.”
Smith, 1993
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WORD OF MOUTH
RECOMMENDATION
• How can you get
customers to pass
on favourable
comments about
your product?
• A “hidden
salesforce”
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You are what you consume!
• Were you happy or unhappy?
• Will you buy same
product or service
again?
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Review of the
Decision-Making Process
I’m hungry
Problem recognition
What’s available?
Information search
Cakes or chocolate?
Information evaluation
Snickers!
Decision
I should’ve had cake.
Post-purchase evaluation
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Buying Situations
Routine
Limited
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Extended
Routine Problem Solving Buying Situations
These tend to be:
•
Routine day to day purchases/services.
•
Low risk purchases.
•
Low priced.
•
Frequently purchased goods/services.
•
Where loyalty to favourite brands is often shown
(favourite breakfast cereal, etc.).
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Routine Problem-Solving
Situation
• Low risk, low price
Purchase stages
• Awareness
• Trial
• Repeat purchase
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Limited Problem Solving Buying Situations
These tend to be:
•
Buying situations that occur less frequently, e.g. a
holiday, new TV, etc.
•
Situations that involve more deliberate decision making
than routine buying problems.
•
Purchases that are moderately expensive.
•
Purchases that will be expected to last a long time.
•
Purchases that are perceived to have a greater risk.
•
Some form of information search and evaluation takes
place.
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Limited Problem Solving
Situation
• Moderate price,
moderate risk
• Relatively
infrequent
purchase
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Extended Problem Solving Buying Situations
•
These represent a more serious investment of money, time and
effort, e.g. new car or home.
•
These purchasing situations occur infrequently.
•
Involves gathering as much information and analysis as possible.
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Extended Problem Solving
Situation
• High cost, high
risk
• Infrequent
purchase
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Determinants of the extent of
problem solving
Self-image
High or Low
Involvement
Perceived risk
Social factors
Hedonism
Differentiation
and number of
alternatives
Time
pressure
Extent of
problem
solving
Consumer Buying Decision-making Process
Situational (Environmental) Influences
(NB. You should see Lesson 2 also!!!!)
Sociocultural
Regulatory
Technological
Political
Economic
Competitive
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Factors Influencing
Consumer Behaviour
Cultural
Social
Culture
Reference
groups
Subculture
Family
Social
class
Roles
and
status
Personal
Age and
life-cycle
Occupation
Economic
situation
Lifestyle
Personality
and
self-concept
Psychological
Motivation
Perception
Learning
Beliefs and
attitudes
Buyer
Figure 3.3 Maslow’s
Hierarchy of Needs
Fulfilment
Self-actualisation
Esteem
Success
Membership
Belongingness
Safety
Security
Sex
Physiological
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Potential
Status
Affection
Protection
Hunger
Skoda Responded to
Negative Attitudes
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PEER GROUP EFFECTS
• How do you get
young people to
change their
attitudes about
Clarks shoes from
“Shoes their
parents would
wear” to “Cool and
modern”?
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Personal factors
– Age and life cycle phase
– Psychological life cycles
• Changing interests
– Occupation
– Economic circumstances
• Savings and buying power
– Lifestyle
• Pattern of living expressed in activities
• Psychographics is the technique of measuring
lifestyles
– Personality and self-concept
Personality
Personality can
play a role in
consumer
behaviour,
particularly with
high involvement
products (e.g.,
choice of holiday)
Source: © Hayes & Jarvis (Travel) Ltd http://www.hayesandjarvis.co.uk
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Group Influences
Social class
Culture and
sub-culture
Family
Reference groups
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Culture
Culture
• Most basic cause of a person's wants and behaviour.
• Values, Perceptions, Wants & Behaviour
Subculture
• Groups of people with shared
value systems based on
common life experiences.
• Hispanic Consumers
• African American Consumers
• Asian American Consumers
• Mature Consumers
Social Class
• Society’s relatively permanent
& ordered divisions whose
members share similar values,
interests, and behaviours.
• Measured by: Occupation,
Income, Education, Wealth and
Other Variables.
Cultural factors
• Culture
– Basic cause of person’s wants and behaviour
– Human behaviour is predominantly learned
behaviour from family and other important
institutions
• Subculture
– Group sharing similar value systems based
upon life experiences and situations
• Social class
– Relatively permanent and ordered divisions in
a society whose members share similar values
interests and behaviours.
Influences on Culture
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Factors Affecting Consumer Behaviour:
Social
Groups
•Membership
•Reference
Family
•Husband, wife, kids
•Influencer, buyer, user
Roles and Status
Social Factors
Reference Groups
• Membership
eg Harley Davidson
• Aspirant
Source: © Harley-Davidson UK http://www.harley-davidson.com
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• Dissociative
Figure 3.4 Family Life Cycle
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Figure 3.5 Family as a
Decision-Making Unit
Initiator
Influencer
User
Purchasing
Decision
Purchaser
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Decider