The user as a source of inspiration
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Transcript The user as a source of inspiration
The user as a source of inspiration
Game On! 2007/08
Marketing college
Hogeschool van Amsterdam
Interactieve Media
Agenda
Learning goals
About me
What is marketing?
The user as a source of inspiration
Summary
Hogeschool van Amsterdam
Interactieve Media
Learning goals
By the end of this college you should
Have learned a bit about me and how I see marketing and
user centred development as subjects
Have learned the difference between needs and wants
Have learned how you can use this difference to develop a
better offer for your target customer
Hogeschool van Amsterdam
Interactieve Media
About me
Hogeschool van Amsterdam
Interactieve Media
Charlie Mulholland
Education
Philosophy (not marketing!)
Other stuff
Language
Okay Dutch, but…
Career
Sony
Accent
Grammar
1985 - 2000
UPC
Favourite Dutch word is
gezellig
2000
When I am enthusiastic I…
Speak quick
Use “idiomatische uitdrukking”
Freelance
Chello, WdKA
Teaching
HvA since 2005
Hogeschool van Amsterdam
I love music
I support Liverpool (sorry) and I
love cricket (really sorry)
I am a vegetarian (in case you
want to buy me lunch)
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What is marketing?
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Interactieve Media
What marketing is not
Marketing is not advertising
Although advertising is an essential part of marketing
activities
Marketing is not selling
Although “selling” is usually the end goal of marketing
activities
Marketing is not in itself a bad thing
Although it sometimes is done in a way that is not good
And marketing is not boring
Although sometimes it can be practiced (and perhaps
taught) in a boring way
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Interactieve Media
So what is marketing
Marketing is:
An activity that puts a target group (or target groups) at the
centre of an organization’s activities
An activity that involves working with groups of people to
meet the needs and wants (behoefte en wensen) of the
target customer / user in a better way than other options
Marketing is a creative activity
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Interactieve Media
What does marketing do?
The job of marketing is to help organizations create
mutually beneficial (wederzijds voordelig) exchange
The idea of exchange is essential to marketing
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Exchange?
Ah, happy
shareholders
!
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
That’s better!
I’m thirsty
QuickTime™and a
TIFF(Uncompressed) decompressor
are needed to see this pi cture.
Exchange is the process
where you willingly give
something of value to
another, in return for
getting something of value
to you
Qu ickT ime ™ a nd a
TIF F (U nco mpre ssed ) de com pres sor
are nee ded to s ee th is pi cture .
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Interactieve Media
Qu ickT ime™ and a
TIF F (U ncom pres sed) deco mpre ssor
are nee ded t o see this pictu re.
Exchange does not have to be
financial
Exchange can also apply to other things such as
Barter deals (I’ll give you this DVD player for that iPod)
Ideas and knowledge
Gossip
Support (e.g. political)
The key is that both parties feel the exchange is
valuable for them and both exchange willingly
Both get something they need or want
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Interactieve Media
Marketing secret number 1
People and organizations do not
buy or use things that they do
not need or want
(or at least believe that they need or want)
Marketing is therefore about
needs and wants
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Interactieve Media
A definition of marketing
(not the definition)
Marketing is a creative activity that aims to create
mutually beneficial exchange by developing offers that
meet the needs and wants of a target group(s) better
than the offers of alternatives (the competition)
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Interactieve Media
The user as a source of inspiration
Or how can marketing help you with this
assignment?
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Interactieve Media
What (I think) is important for Game
On!
Your assignment is to develop a turn-based game
(gezelschapspel) for groups of children aged 12 that
allows them to get to know interactive media
In order to do this you have to meet their needs and wants
for a game better than other options (your competition)
So you have to have to understand what needs and
want are
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Needs and wants
The basis of all marketing activity
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What is a need?
A need is a basic feeling of missing something
When people have a need they will either
Look for something to satisfy that need
OR
Reduce the feeling by ignoring it or looking for something else that
will reduce the feeling
Needs are basic to humans
Physical needs: food, clothing, warmth, safety
Social needs: belonging and affection
Individual needs: knowledge, self-expression
Basic needs such as food and safety are fairly consistent for
humans (and indeed other animals)
Other higher level ones are not experienced by all
There are various models to help understand this
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Maslow’s hierarchy of needs
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In het Nederlands
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Wants as expressions of needs
Wants are human needs that have been shaped by things
such as
Culture
Sub-culture
Personality
Interests and concerns
Family and upbringing
Particular situations
For example
Hunger is a basic need
However how that need is satisfied if the person has the
opportunity will depend on the factors above
So I need to eat, but I want a vegetable curry (since I am English
and vegetarian)
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From needs to wants
Mmm…doughnuts
I’m hungry
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
Culture
Personality
Family influence
Nationality
What’s available
Situation
Mood
Need
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QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
Want
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So this means
You first have to understand the needs of your target
group and then understand how these needs are
shaped into wants by culture, personality, etc.
This process will allow you to develop insights into
your target group so that you can create an offer
that meets their needs and wants
Hogeschool van Amsterdam
Interactieve Media
Analysing needs and wants
Obviously a turn-based game cannot satisfy all the
needs and wants of the target group so firstly you
must ask: which can it satisfy?
Once you have done this, you need to do some
research into the target group
However, is the target group clear?
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Interactieve Media
Spot the similarity
You’re right - there is none
But in the old-school market segmentation
we are the same
Male and around the same age
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Interactieve Media
Game ON! target group:
children aged 12
They probably have similar basic needs
But some may be on different levels of Maslow’s hierarchy
Even if they are on the same level they will certainly
not have the same wants since they have different
personalities, etc., etc. etc.
This means they will have different ways of satisfying these
needs
But how can you handle this?
The golden rule in marketing is to group customers
together who have similar needs and ways of satisfying
these needs
This is called segmentation
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Segmenting the target group
In reality the Game ON! target group is too
undifferentiated
In order to get better insights you need to break your
group into smaller segments
This will allow you to group children with similar wants
You should then target one of these groups
This will help you understand how their needs are turned into
wants by culture, personality, etc.
You achieve this by research
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Interactieve Media
Research?
Tomorrow you must do two bits of research
1. Find out what needs and wants can be satisfied by playing
games (WiiAM)
2. Find out about the target group / user
Find out about the target group cannot be done
behind a computer
Go out into the world and look around…
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Interactieve Media
Some research tips
Talk to members of the target group
But be careful not ask them directly what they want
Watch the target group
TV, magazines, websites
Talk to people who deal with the target group
Especially when they are playing
Look at the media the target group uses
Generally we do not know until we see it - thinking of better offers is the one of the most
creative aspects of marketing
Parents, teachers, etc.
Be the user group
Play games
Imagine situations and write / tell stories (scenarios)
Look at the competition
What needs and wants are they trying to meet
Google for research (last option BTW)
For example this age group is sometimes called “tweenagers”
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Interactieve Media
Your goal
As a team you need to get beyond having a target
group of 12 y.o.
Use your research to think about what group of
users might help you
Girls / boys maybe but this is still not good enough
What more might help (blind, deaf, Ajax fan, love painting
The most successful games are targeted at the
needs and wants of a clear target group
Your goal is to define a clear target group for this
coming Friday’s mood board.
Hogeschool van Amsterdam
Interactieve Media
Summary
Marketing is about creating exchange by satisfying
needs and wants of your target group
In order to understand the needs and wants you
have to know your customer / user
The user is therefore a great source of inspiration
Get out there and get to know them
Hogeschool van Amsterdam
Interactieve Media