Evolving "elementary sight" strategies in predators via Genetic
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Transcript Evolving "elementary sight" strategies in predators via Genetic
Evolving "elementary sight" strategies
in predators
via
Genetic programming
ICBV Project
20.2.07
Lior Becker
Goals
Witness the evolution of the predator "strategy".
Imitate the evolution of the parts in the brain that
handle the visual informal interpretation .
Try to understand the development stages in the
strategy.
Try to analyze the usage of the photoreceptors as
part of the brain function .
Test if the development of sight strategy is a complex
process or can be emulated in a computer .
What is Genetic programming ?
Bio-Inspired
Inspired by Darwin’s evolutionary
principles
J.Koza style.
Charles Darwin
Principles
Competition
Variation
Overproduction
Survival of the fittest
Population adaptation
Genetic programming
Main algorithm:
1. Generate the initial population.
2. Fitness evaluation.
3. Create new generation:
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–
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4.
Selection.
Cross Over.
Mutation.
Repeat until stop condition.
Genetic programming
Individual Representation
Individual is a Scheme-Like Function
Represented as a tree (AST).
Genetic programming
Recombination - cross over
Predator strategy through GP
World simulator
Predator
Prey
Process of work
Prey
GP.
Brain function.
Undeveloped eye
15 photoreceptors.
Moving ability.
Fitness: catching prey.
Tree components
Function
IFLTE , if less then.
PLUS , add 2 num.
PROGN2 , run r1 &
return r2.
TL, turn right, 5 Deg.
TR, turn left , 5 Deg.
MF, move forward.
MB, move backward.
Terminals
RP, resting potential.
AP, action potential.
P1 .. P15,
photoreceptors , 2 Deg.
MAXPP, max value of
the photoreceptors.
World simulator & Prey
WORLD
2D world.
100*100 Matrix.
Predator and prey can
be at any location.
PREY
Static prey.
Straight Line prey
Circle prey
Random prey.
Process of work
Evolving 51 generations, different preys.
Test cases: unlearned preys.
Plot fitness through time.
Recording movies.
Function analysis.
Results:
straight Line
prey
Results: test case
Test Case
Why is it important ?
Results: Fitness vs. generations
Improvement.
population
adaptation.
Results: Function
(IFLTE
(IFLTE P6 (PROGN2(IFLTE P3 P11 P13 P13 )(IFLTE P2 MAXPP MF P5 ))
(PROGN2 P4 P6 )(IFLTE AP MB P5 MB ))
(PLUS MAXPP P15 )
(PLUS(IFLTE P3 P1 MF P14 )(IFLTE TR MF P1 P12 ))
(PROGN2(PLUS P12 P10 )(PLUS P11 TL )))
Redundancy ? – Dead code.
(IFLTE
(IFLTE P6 (IFLTE P2 MAXPP MF P5) P6 (IFLTE AP MB P5 MB ))
(PLUS MAXPP P15 )
(PLUS(IFLTE P3 P1 MF P14 )(IFLTE TR MF P1 P12 ))
(PLUS P11 TL ))
Pi – photoreceptors; TL – turn left; TR – turn right; MF – move forward.
Results: photo receptors
External spreading.
Why ??
Human eye Diff.
Conclusions & discussion
1.
Predator strategy evolvement.
–
–
–
2.
3.
4.
Random strategy
Left/Right circle rotation strategy.
Combined (Left & Right) strategy.
External photoreceptors spared out.
Function redundancy, The key to new life.
None sophisticated strategies
“efficient chase”, why ?
Future work
More realistic 3D world.
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Obstacles.
3D eye
3D world
Sophisticated preys.
Co-Evolution, prey and predator.
References
Darwin, Charles: On the origin of species by means of natural
selection. London, John Murray. (1859)
John R. Koza: Genetic Programming: On the programming of
computers by natural selection. MIT
Press, Cambridge, Mass. (1992)
John R. Koza: Genetic Programming II: Automatic Discovery of
Reusable Programs. MIT press,
Cambridge, Mass. (1994)
John R. Koza: Evolution of Subsumption Using Genetic Programming.
MIT press, Cambridge, Mass. (1993)
Holland, John H. Adaptation in Natural and Artificial Systems. Ann
Arbor, MI: University of Michigan Press (1975).
Haynes, Sen.: Evolving behavioral strategies in predators and prey,
University of Tulsa (1996).
Movie Data Base