Refraction - Moline High School
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Transcript Refraction - Moline High School
Conceptual Physics: pp. 448-459; Chapter 30
Refraction-The bending of a wave as it enters
a new medium
Medium-The material the wave
travels through
Why does light refract?
It enters the new medium at an angle
It changes speed
Angle of incidence (i or θi) -The angle
between the incident ray and the normal line
Angle of refraction (r or θr) -The angle
between the refracted ray and normal line
Normal line – an imaginary line
perpendicular to where the light
strikes the interface.
Incident ray
i
r
Refracted ray
Interface – the
boundary between
substances
Imaginary line showing the
path that the light would
take if it could go straight.
(used as a reference line)
Index of refraction (n): the ratio of the speed of light in a
vacuum to the speed of light in that medium
Example:
nglass = speed of light in vacuum
speed of light in glass
nglass = 3.00 x 108 m/s
2.00 x 108 m/s
nglass = 1.50
The higher the n value (index of refraction)
The slower the light will travel through the
material
The greater the optical density
The more light will refract (bend)
A few index values that we will be using often
in class: (Pg. 15 in workbook)
nglass = 1.50
nwater = 1.33
nair = 1.00
ndiamond = 2.42
Light will NOT refract when;
1. the two materials have the same index
If the materials have the same index, the speed of
light is the same in each, so no refraction takes
place
n=1.3
n=1.3
Light will NOT refract when;
2. the light strikes perpendicular (normal) to
the surface
n=1.2
n=1.4
Critical AngleThe angle of
incidence that
produces a 90º
angle of
refraction
(can ONLY be
produced going
from more to less
optically dense)
1. Light passing from less to greater index
Light bends toward the normal line
Angle of incidence
(measured from
the normal)
i
n = 1.2
n = 1.5
r
Angle of
refraction
2a. Light passing from greater to lesser index
Light bends away from the normal line
(i is less than critical angle)
n = 1.6
n = 1.3
As the angle of incidence increases, the
angle of refraction also increases and the
refracted ray moves closer to the interface.
2b. Light passing from greater to lesser index
Light travels along interface
(i equals / at critical angle)
n = 1.6
n = 1.3
2c. Light passing from greater to lesser index
Total internal reflection
(i is greater than critical angle)
n = 1.6
n = 1.3
The light doesn’t refract.
Instead, it reflects back
into the first substance.
This is how fiber optics
work.
Two Types of Lenses
1. Convex (converging)
2. Concave (diverging)
Lenses are simply rectangular and triangular
prisms put together.
When light passes through a triangular prism,
it bends toward the thicker portion of the
prism.
n = 1.0
n = 1.0
n = 1.5
n = 1.5
Light bends when it enters
and unbends by the same
amount when it exits the
prism
The path is unchanged- it is
simply displaced sideways.
Putting the triangular and rectangular prisms
produce the 2 types of lenses (double
concave and double convex)
Focal point-The point where refracted rays
from parallel incident rays intersect
Focal length-The distance between the focal
point and the lens
Real image-An image formed from the
intersection of actual light rays
Virtual image-An image that is NOT formed
by the intersection of actual light rays
Have real foci
Two focal points at equal distances on each
side of the lens
F
F
F
F
1. Draw the ray parallel to the axis, hit the lens, and
refract through the focal point on the other side.
2. Draw the ray through the center of the lens
without bending.
3. Draw the ray through the first focal point, hit the
lens, and refract parallel to the axis.
F
F
The image is
real, inverted
and smaller
Have virtual foci.
F
F
F
F
1. Draw the ray parallel to the axis, hit the lens, and
refract away from the first focal point.
2. Draw the ray through the center of the lens
without refracting.
3. Draw the ray toward the focal point on the other
side of the lens, hit the lens, and refract parallel to
the axis.
The image with a concave lens will always be
smaller, upright, and virtual
It will also always be found between the
focal point and the lens. (similar to a convex
mirror)
Rules to determine whether the image is real
or virtual:
1. Real images are always inverted
2. Virtual images are upright.
(Except for combinations of lenses)
2 Types
1. Double convex
2. Double concave
Converging lens
Examples:
Magnifying glasses
Microscopes
Correct farsightedness (hyperopia)
Diverging Lens
Examples:
Peep hole
Correct nearsightedness (myopia)
Light traveling through air hits glass at a 28
degree angle. What is the refracted angle?
1. Draw a picture
2. List variables
3. Write formula
4. Substitute
5. Show some work
6. Solve and label
7. Check if the answer is reasonable!!!
1. Light strikes the surface of a piece of glass
from air with an incident angle of 70◦. What
is the angle of refraction?
Person #1: Draw a diagram
Person #2:List the variables
Person #1: Write the formula and
substitute
Person #2: Solve
2. Calculate the critical angle for the
substances water and glass.
Person #2: Draw a diagram
Person #1: List the variables
Person #2: Write the formula and substitute
Person #1: Solve
Object
Distance
Image
Distance
Larger/sma Erect/Inver Real/Virtua
ller/same
ted
l