P120923094 - claris - Universidad de Buenos Aires

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Transcript P120923094 - claris - Universidad de Buenos Aires

Role playing game Climate Change: an experience of creative process
in development of adaptation strategies
Michelle Bonatti 1, Juliano Borba 2, Jean Philippe Boulanger 3, Elvira Gentile 4, Pierre Girrard 5,
Sandro L. Schlindwein 6, Ana Carolina Vasconcelos 7
1 Pre-PhD student – Universidad de Buenos Aires, Faculdad de Agronomia; email:michebonatti gmail.com, 2 University of Santa Catarina State-Art Center, 3 Research Institute for Development (IRD), 4 Universidad
de Buenos Aires, 5 Federal University of Mato Grosso - Pantanal Research Center (CPP), 6 and 7 Federal University of Santa Catarina, Agricultural Sciences Center,
Introduction
The RPG is a game in which its participants incorporate an certain role and need survive through hypothetical actions, considering certain
situations (fictitious scenarios).
The RPG can promote a simulation of impacts of climate change and the action of different social actors in quotidian. This game has been useful
as a potential tool in development programs. In this sense, the game proposed on ADATCLIM conference (here presented) had as objective to stimulate
the acknowledgement of the impacts of climate change, the relation of social actors and the creation of adaptation strategies.
Methodology
The seven steps of the workshop and its theory reference are:
Step 1. Initial presentation of Climate Change problematic.
Step 2: Ice breaking and communication games (PHOTO 1)
Photo 1 Ice breaking and communication games
Step 3: Creating scenarios of climate change impacts.
Stimulus compounds was the technique used to create scenarios of climate change
impacts related to everyday human activities. The proposed development of a scenario is
inspired by the idea of climate extreme situations.
They should investigate:
- Who are the people of the situation? what is happening to them? what does this have to do
with the C. C?
Step 4: Representing the different social actors.
Once the questions were answered from the previous step, we should create a nondiscursive presentation of a problem situation for the other groups (PHOTO 2). After each
presentation, the other groups discussed what they had understood.
Photo 2 Representing the different social actors
Step 5: Creating adaptation strategies
Each group should consider proposing strategies that can improve the problem situation.
Although the strategies were being freely offered, should answer the following questions:
- What can be done to improve this situation? Who should do? How? In the end, the strategies
should be shown for the other groups, again in a non-discursive presentation (PHOTO 3).
The possibility of proposing a change in problem situations was inspired by viewing the search
for new possibilities of social work and living conditions, based on the Paulo Freire’s ideas.
Step 6: Forming the set of adaptation strategies to climate change.
Dialogue on the strategies arising from the process. Through discussions it was possible
generated synthesis.
Step 7: Evaluation of the workshop
Photo 3 Creating adaptation strategies
Results and Discussion
The workshop enabled the creation of simulated drought, floods and diseases related to climate. Synthetically, as a final result was
presented the set of principal strategies created:
-Creation of financial funds to assist the resource-poor farmers. The idea of Communitarian Banks could contribute to this initiative.
-Creation of special credit lines to drought.
-Catchment-water areas of heavy rainfall that could be taken of the areas hardly affected by droughts.
-Centers dealing with the existing religious dissemination of information on climate changes, with warning systems to climate extreme events and the
use of less polluting materials.
-Media-Daily programs with special focus on forecasts of future weather and climate events.
-Creation of groups of parents with children affected by climate-related diseases.
-Creation of green areas in schools.
-Creation of law that establishes 10% of green areas for urban settlements
The created scenes reflected an hypothetical interrelation between different social actors as the agricultural sector, the religious sector, the
newspaper business, policy sector, among others. This work presented the possibilities of the game to motivate the process of creation of adaptation
strategies.
Finally, this experience could be improved through the development of others scenarios integrated with real situations.
Acknowledgements: “The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007-2013)under Grant Agreement N° 212492 (CLARIS LPB. A EuropeSouth America Network for Climate Change Assessment and Impact Studies in La PlataBasin).” The author have received funding from the scholarship of National Council for Scientific and Technological Development
(CNPQ) as SINERG IA project researcher.