BIOMECHANICS APPLICATIONS
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Transcript BIOMECHANICS APPLICATIONS
THROW Pattern PUSH Pattern
proximal segments in front
of projectile with distal
segments behind projectile
sequential for
v
curvilinear path
mostly wheel-axle
all segments behind
projectile pushing the
projectile or load
simultaneous for
F
rectilinear path
mostly lever motions
Movement Patterns - Related Skills
Underarm
Sidearm
Overarm
Kick
Badminton
Bowling
Hockey
Horseshoes
Volleyball
Baseball
Discus
Hammer
Handball
Squash
Tennis
Volleyball
Badminton
Baseball
Cricket
Javelin
Tennis
Volleyball
Football
Rugby
Soccer
Swimming
Constraints: Throw/Push Continuum
Mass of projectile
Volume/Size of projectile
Shape/Profile of projectile
Target Area for projectile
Strength/Power of person
Skill of person
OPEN Kinetic Chain
CLOSED Kinetic Chain
Throw or Kick
Jump or Push or Pull
End Segment Free
[e.g. hand, foot]
End Segment Restrained
[e.g. foot, hand]
sequential movement
of body segments
simultaneous movement
of body segments
Throwlike Patterns
1. Proximal Parts Move First
2. Distal Parts Lag Behind
3. Achieve either :
maximum distance [ HORZ or VERT ]
OR
maximum velocity
Fig J.1
page 338
1. segment A is accelerated which gives L to entire
system: segments A, B, and C
2. A rotates cw while B and C lag behind
3. A is THEN decelerated by muscle T
4. To conserve L, B accelerates cw THEN
decelerates, C then accelerates cw
Transfer L to arm
by
reducing/stopping
L in shoulders
End Point v due to decreasing r
L= mk² x
See FIG. J.1 on page 338
initial k is from axis “a” to top of segment C
when segment A decelerates, the k changes to
the distance from axis “b” to top of segment C
when segment B decelerates, the k changes to
the distance from axis “c” to top of segment C
v=r
final velocity of hand or foot or implement @
release/impact determines projectile v
r =
d from the axis of rotation [e.g. joint] and
the contact point of release/impact
see FIG J.12 on page 352 with regard to r
Kinetic Link Characteristics
system of linked segments with a fixed base and
a free open end
more massive segments @ proximal end
least massive segments @ distal end
initial motion caused by T applied to base
T gives entire system L
L= mk² x OR L = I
Sequential Motions
1. proximal/massive segments move first giving
L to entire system
2. external T decelerates proximal segments
3. to conserve L, next segment, which is less massive,
accelerates with rotation now occurring about a new
axis and a smaller k
4. Each successive segment/link accelerates achieving
than previous segment due to both m and k
getting progressively smaller
Airborne Reaction Rotation
See FIG 15.16 on page 514
VB spiker abducts hip and/or flexes knees to
I (I = mk²) in lower extremities
turntable demo
Lever Motions
Wheel-Axle
Flexion/Extension
Medial/Lateral Rotate
Protraction/Retraction
Pronate/Supinate
Abduction/Adduction
Inversion/Eversion
Wheel-Axle Motions
muscle T rotates a bone which becomes an axle
the wheel is the adjacent segment positioned at an
angle to the axle
the wheel r (radius) is modified via flexion/extension
or adduction/abduction
see FIG J.6 on page 346 and FIG J.12 on page 352
THROW / PUSH for Speed and Accuracy
FIG J.8
page 349
FIG J.10
page 350