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eLearning
Producer
2006
Data-Driven Wizardry:
Uses of Dynamic Data in Authorware
Presented by Mark Steiner
mark steiner, inc.
eLearning Producer Conference 2006
Boston, MA
http://www.marksteinerinc.com
eLearning
Producer
2006
Agenda
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Introductions
A Quick Example
Why Data-Driven?
General Constructs and Guidelines
Designing the Data Structure
Designing and Developing the Engine
Designing and Developing the Wizard
Examples
Questions and Answers
http://www.marksteinerinc.com
eLearning
Producer
2006
Some Stuff About Me
• BS Industrial Tech. ‘88
• MS Instructional Design ‘92
• 15+ years eLearning & interactive media
dev. experience
• Dozens of projects from 2 min. to 33
hours in runtime
• Authorware 2.0, ‘93
• Presenter - eLearning Confs. US &
Europe
• Started mark steiner, inc. in March 2001
http://www.marksteinerinc.com
eLearning
Producer
2006
Some Questions About You
• Project Manager/ID/Developer mix?
• Tool use: Authorware, Flash,
Director, Dreamweaver, Toolbook,
other?
• How many have built data-driven
apps?
• Data structure / database experience
level?
• What do you expect to learn?
http://www.marksteinerinc.com
eLearning
Producer
2006
A Quick Example
• SBC (now at&t) Sales Information
Guide
http://www.marksteinerinc.com
eLearning
Producer
2006
Why Data Driven?
• Oddly enough, computers are really
good at computing, so why not
leverage that valuable ability?
• Your client and the economy
DEMAND it
• Extend the functionality, usefulness,
life, and value of your application
• Ease of updating content
http://www.marksteinerinc.com
eLearning
Producer
2006
Many Ways to Go . . .
• Most problems have either many
answers or no answer. Only a few
problems have a single answer.
– Edmund C. Berkeley
http://www.marksteinerinc.com
eLearning
Producer
2006
General Constructs and
Guidelines
• First, your mindset must embrace all
things self-defining, relative paths and
structures, lists, data structures.
• Specify your application’s requirements
before authoring.
• Define the line that separates the dynamic
from the static, weighing the costs of
over-building a dynamic app and underbuilding a static app. Apply a simple
cost-benefit analysis.
• Utilize an engine and wizard approach.
http://www.marksteinerinc.com
eLearning
Producer
2006
Designing the Data
Structure
• Start with paper and/or a white
board first, prior to authoring.
• What is your app going to do? What
problem are you trying to solve?
• What structures and media types
will be dynamically supported?
• What do the structures look like?
• What is the relationship(s) between
various data sets?
http://www.marksteinerinc.com
eLearning
Producer
2006
Designing the Data
Structure (Continued)
• Flat data files or database? What are the criteria?
• Over the web?
• Any cross-platform issues?
• Lots of sorting / relationships?
• What is the size of the user base /
enterprise?
• What is the criticality of application?
• What is the complexity of the data
structure?
• Does data already exist somewhere else?
• What is the depth of database knowledge
on your team?
http://www.marksteinerinc.com
eLearning
Producer
2006
Designing the Engine
• Again, though from purely an application
standpoint: what is your app going to do?
• Map it out first on paper or a whiteboard
first.
• Define global initializations / data reading
and writing.
• Define local / incremental initializations
and data reading / writing.
• Define and order the mechanics and
transactions that the engine needs to
process.
http://www.marksteinerinc.com
eLearning
Producer
2006
Designing the Engine
(Continued)
• Data and media: What info will your
data (related to media) store, and
when and how will you display
corresponding media elements?
• Consider any cross-platform issues.
• Consider any web issues.
– Data
– Media
– Firewalls
http://www.marksteinerinc.com
eLearning
Producer
2006
Time to Develop . . .
• Plans are only good intentions
unless they immediately degenerate
into hard work.
– Peter Drucker
http://www.marksteinerinc.com
eLearning
Producer
2006
Developing the Engine
• Employ Rapid Prototyping techniques.
• Create a dummy data file with sample
data. Mock up portions of the
functionality and / or data.
• Depending on the complexity of the
engine, you may want to develop pieces
at a time.
• Implement global initializations / data
reading and writing.
• Is entire engine in one part of your code?
Or, are the several subroutines?
http://www.marksteinerinc.com
eLearning
Producer
2006
Developing the Engine
(Continued)
• Implement local / incremental
initializations / data reading and writing.
• Implement each mechanism / transaction.
Are they in the correct order? If they are
related, ensure that all relationships and
links are addressed and functioning.
• Again, if the engine is complex, break
development into logical, manageable
chunks.
• Test individual components, then start
assembling and testing multiple pieces
and finally, everything.
http://www.marksteinerinc.com
eLearning
Producer
2006
Designing the Wizard
• How sturdy are you going to build it?
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What defaults will you specify?
What if the user makes no selections?
What things will “break” it?
If you choose to allow some “brokenness”,
what are the consequences?
– What error detection and corresponding error
messages are needed?
– Ensure that both “New” and “Edit” function
equally well.
http://www.marksteinerinc.com
eLearning
Producer
2006
Designing the Wizard
(Continued)
• Follow the design you’ve already
established for the engine.
• What data do you need to gather from the
user?
• What are your interface requirements?
• Is your layout easy to understand and user
friendly?
• How does the user navigate?
• Can / should they be able to skip steps?
• When do you save / write the data?
• Can the user revert?
http://www.marksteinerinc.com
eLearning
Producer
2006
Developing the Wizard
• Employ Rapid Prototyping
techniques.
• Follow the lead of the already
defined needs of your application.
• Ensure that everything you want to
manipulate can be successfully
manipulated.
• Develop chunks of functionality at a
time.
http://www.marksteinerinc.com
eLearning
Producer
2006
Developing the Wizard
• As with any development, be aware
of various dependencies within your
code.
• Start assembling and connecting
chunks of functionality.
• Let plenty of users test functionality
for usability and bugs.
• Make it functional first, pretty later.
http://www.marksteinerinc.com
eLearning
Producer
2006
Two Cents on
Designing for Clients
• If you are going to design for
yourself, then you have to make sure
you design deeply for yourself.
Otherwise you are just designing for
your eccentricities, and that can
never be satisfying to anyone else.
– Charles Eames
http://www.marksteinerinc.com
eLearning
Producer
2006
Examples
• Walgreens XML Engine
• SBC Online Assessment Tool
• Green Screen (mainframe)
Simulation Wizard and Engine
• PowerPresenter Presentation ToolWizard and Playback Engine
• Orius Multimedia CD-ROM and
Database Wizard
http://www.marksteinerinc.com
eLearning
Producer
2006
Questions and Answers
http://www.marksteinerinc.com