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Algorithms and data structures: basic definitions
An algorithm is a precise set of instructions for solving a particular task.
A data structure is any data type (or representation) with its associated
operations.
Example data structures:
– primitive data types (such as int, double, char) are data structures,
because they have built-in algorithms for comparison, arithmetic, etc.
– More typical data structures are meant to organize and structure
collections of data items. A sorted list of integers stored in an array is an
example of such a data structure. Classes in JAVA, where data items
are defined by means of instance variables, and associated operations
are implemented by class methods, is another example.
In many cases, the same operation can be carried out in different ways, by
means of different algorithms. One of the most important tasks for the program
designer at the initial stage of software development is to identify the most
appropriate algorithm for any operation associated with the DS.
Introduction to algorithm analysis
Algorithms can be compared and evaluated based on different criteria
depending on the purposes of the analysis. Among them are:
–
–
–
–
–
Execution (or running) time.
Space (or memory) needed.
Correctness.
Clarity.
Etc.
In the majority of cases, the execution time and correctness are the most
important criteria upon which a decision is made about how good or bad
(with respect to that particular case) an algorithm is. This is why, we must
know how to analyze and classify the execution time of an algorithm, and how
to demonstrate its correctness.
How algorithm correctness relates to the quality of
software implementation?
Fundamental implementation goals for any software are:
1.
2.
3.
Robustness. The program must generate the correct output for any possible input
including those not explicitly defined.
Adaptability. The program needs to be able to evolve over time to reflect changes
in hardware and software environments.
Reusability. The same code should be usable in different applications.
In object-oriented programming there are three more goals in addition to these:
4.
5.
6.
Abstraction, i.e. identifying certain properties (both, procedural and declarative) of
an object and then using them to specify a new object which represents a more
detailed embodiment of the original one. Example: a JAVA interface specifies what
an object does, but not how it does it, while the class implementing it handles the
“how” part.
Encapsulation, i.e. software components should implement an abstraction without
revealing its internal details.
Modularity, i.e. dividing the program into separate functional components (classes).
What affects the execution time of an algorithm?
Execution time depends upon:
–
–
–
the size of the input (the number of steps performed for different inputs is
different);
computer characteristics (mostly processor speed);
implementation details (programming language, compiler, etc.).
Taking these characteristics into account makes it very hard to define how
efficient a given algorithm is in general.
Therefore, we want to ignore all machine- and problem-dependent considerations
in our analysis, and focus on the analysis of the algorithm’s structure. The first
step in this analysis is to identify a a small number of operations that are executed
most often and thus affect the execution time the most.
Example 1: In the following program, which operation affects the run time of
the program the most?
class lec1ex1 {
public static void main (String [] args) {
int[][] table = {{1, 2, 3, 4}, {5, 6, 7, 8}, {9, 10, 11, 12}};
int[] sum = new int[3];
int total_sum = 0;
for (int i = 0; i < table.length; i++) {
sum[i] = 0;
//compute the sum of all entries of a given row as well as the total sum of all entries
for (int j = 0; j < table[i].length; j++) {
sum[i] = sum[i] + table[i][j];
total_sum = total_sum + table[i][j];
}
System.out.println ("The sum of the entries of row " + i + " is " + sum[i]);
}
System.out.println ("The total sum of entries is " + total_sum);
}
}
Example 1 (cont.): Consider the following change in the above algorithm
....
for (int i = 0; i < table.length; i++) {
sum[i] = 0;
//compute the sum of all entries of a given row as well as the total sum of all entries
for (int j = 0; j < table[i].length; j++) {
sum[i] = sum[i] + table[i][j];
}
System.out.println ("The sum of the entries of row " + i + " is " + sum[i]);
total_sum = total_sum + sum[i];
....
Question 1: How this change affects the run time of the algorithm?
Question 2: How significant is the difference?
Example 2: Compare the run times of the following two algorithms
(performing linear and binary search in an array of integers)
public static boolean linearSearch (int[] list, int
target) {
public static boolean binarySearch (int[] list, int
target) {
boolean result = false;
for (int i = 0; i < list.length; i++)
if (list[i] == target)
result = true;
return result;
boolean result = false;
int low = 0, high = list.length - 1, middle;
while (low <= high) {
middle = (low + high) / 2;
if (list[middle] == target) {
result = true;
return result;
}
else
if (list[middle] < target)
low = middle + 1;
else
high = middle - 1;
}
return result;
}
}
That is, the run time of an algorithm can be determined by analyzing its
structure and counting the number of operations affecting its performance.
Mathematically, this can be expressed by the polynomial
C0 + C1*f1(N) + C2*f2(N) + ... + Cn*fn(N)
Typically, one of the terms of this polynomial is much bigger than the other
terms. This term is called the leading term, and it defines the run time;
Ci is called a constant of proportionality, and in most cases it can be ignored.
In general, the run time behavior of an algorithm is dominated by its
behavior in the loops. Therefore, by analyzing the loop structure we can
define the number and the type of operations that affect algorithm
performance the most.
A majority of algorithms have a run time proportional to one of the following
functions (defined by the leading term with the constant of proportionality
ignored):
1 All instructions are executed only once or at most several times. In this case, we
say that the algorithm has a constant execution time.
logN If the algorithm solves the original problem by transforming it into a smaller
problem by cutting the size of the input by some constant fraction, then the
program gets slightly slower if N grows. In this case we say that the algorithm
has a logarithmic execution time.
N If a small amount of processing is done on each input element, we say that the
algorithm has a linear execution time.
NlogN If the algorithm solves the original problem by breaking it into sub-problems
which can be solved independently, and then combines those solutions to get the
solution of the original problem, its execution time is said to be NlogN.
N^2 If the algorithm processes all input data in a double nested loop, it is said to
have a quadratic execution time.
N^3 If the algorithm processes all input data in a triple nested loop, it is said to have
a cubic execution time.
2^N If the execution time squares when the input size doubles, we say that the
algorithm has an exponential execution time.
Example 1 (cont.) Define and compare the run times of the two versions of
the “sum problem”:
version 1
version 2
for (int i = 0; i < table.length; i++) {
sum[i] = 0;
for (int j = 0; j < table[i].length; j++) {
sum[i] = sum[i] + table[i][j];
total_sum = total_sum + table[i][j];
}
for (int i = 0; i < table.length; i++) {
sum[i] = 0;
for (int j = 0; j < table[i].length; j++)
sum[i] = sum[i] + table[i][j];
total_sum = total_sum + sum[i];
}
Number of additions: 2 * (i ^ 2)
Number of additions: (i ^ 2) + i
Algorithm efficiency: N^2
Algorithm efficiency: N^2
Example 2 (cont.) Define and compare the run times of the two versions of
the “search problem”:
version 1
version 2
for (int i = 0; i < list.length; i++)
if (list[i] == target)
result = true;
while (low <= high) {
middle = (low + high) / 2;
if (list[middle] == target) {
result = true;
return result;
}
else
if (list[middle] < target)
low = middle + 1;
else
high = middle - 1;
}
Number of comparisons: i
Algorithm efficiency: N
Number of comparisons: log list.length
Algorithm efficiency: log N
Average case and worst case analysis
In the search problem, it will take at most N or log N (for linear and binary
search, respectively) steps to find the target or to show that the target is not
on the list. These cases are the worst cases and most often we want to
know algorithm efficiency in exactly this case; this is called the worst case
run time efficiency.
In most cases, it will take less than N (or log N) steps for the algorithm to find
the solution (it may even take just one step in the best case). How much
“less”, however, is often difficult to determine. The average run time of an
algorithm can only be an estimate, because it depends on the input. This is
why it is a less important characteristic of algorithm efficiency.
The big-O notation
To more precisely express the run time efficiency of an algorithm, we use the
so-called big-O notation which is defined as follows:
Definition A function g(N) is said to be O(f(N)) is there exist constants C0 and
N0 such that g(N) < C0f(N0) for all N > N0.
The goal of the efficiency analysis is to show that the running time of an
algorithm under consideration is O(f(N)) for some f.
Consider the summing problem. It takes (N^2 + N) steps for version 2 to find
the two sums. Here, g(N) = N^2 + N < N^2 + N^2 = 2 * N^2. Let C0 = 2.
Therefore, for both versions the run time of an algorithm is O(f(N^2)).
Notes on big-O notation
1. The statement that the running time of an algorithm is O(f(N)) does not
mean that the algorithm ever takes that long.
2. The input that causes the worst case may be unlikely to occur in
practice.
3. Almost always the constants C0 and N0 are unknown and need not be
small. These constants may hide implementation details which are
important in practice.
4. For small N, there is usually a little difference in the performance of
different algorithms.
5. The constant of proportionality, C0, makes a difference only for
comparing algorithms with the same O(f(N)).
To illustrate these notes, consider the following actual algorithms and their
efficiencies:
Algorithm #
Run time efficiency
1
33N
2
46Nlog N
3
13N^2
4
5
3N^3
2^n
Actual run time for the following input sizes (in sec., stated otherwise)
N = 10
N = 100
N = 1000
N = 10000
N = 100000
0.00033
0.003
0.033
0.33
3.3
0.0015 0.0013 0.0034 0.001
0.03
0.13
3.4
4*10^14 centuries
0.45
13
0.94 hours
6.1
22 min 39 days
1.3 min 1.5 days 108 years
Efficiency of recursive algorithms
Example 3: Consider the following recursive version on the binary search
algorithm.
public static boolean binarySearchR (int[] list, int target, int low, int high) {
int middle = (low + high) / 2;
if (list[middle] == target)
return true;
else
if (low > high)
return false;
else
if (list[middle] < target)
return binarySearchR (list, target, middle+1, high);
else
return binarySearchR (list, target, low, middle-1);
}
Efficiency of recursive algorithms (contd.)
Two factors define the efficiency of a recursive algorithm:
1 The number of levels to which recursive calls are made before reaching the
condition which triggers the return.
2 The amount of space and time consumed at any given recursive level.
The number of levels can be explicated by a tree of recursive calls. For the
binary search example, we have the following tree of recursive calls (assume
a list with 15 elements):
low = 0
high = 14
low = 0
high = 6
low = 0
OR
high = 2
OR
low = 0
low = 2
hight = 0
high = 2
OR
LEVEL
0
low = 8
high = 14
low = 4
OR
low = 8
OR
low = 12
high = 6
high = 10
high = 14
OR
OR
OR
low = 4
low = 6
low = 8
low = 10
low = 12
low = 14
high = 4
high = 6
high = 8
high = 10
high = 12
high = 14
1
2
3
Efficiency of recursive binary search (contd.)
The efficiency of recursive binary search is:
- At each level, the work done is O(1);
- The overall efficiency is proportional to the number of levels, i.e. O(log n + 1).
Assume that always middle = low. The tree of recursive calls becomes:
low = 0
high = 14
low = 0
high = 14
N levels, i.e. O(N) eff.
low = 0
high = 14
...
low = 0
high = 14
Efficiency of recursive binary search (contd.)
An alternative way to define the efficiency of a recursive algorithm is by means
of the so-called recurrence relations.
A recurrence relation is an equation that expresses the time or space efficiency
of an algorithm for data set of size N in terms of the efficiency of the algorithm
on a smaller data set. For recursive binary search, the recurrence relation is:
CN = C(N/2) + 1
for N >= 2 with C1 = 0
To define the efficiency, we have to solve this relation. Assume N = 2n. Then,
C(2^n) = C(2^(n-1)) + 1 = C(2^(n-2)) + 1 + 1 = C(2^(n -3)) + 1 + 1 + 1 = ...
... = C(2^1) + (n - 1) = C(2^0) + n = 0 + n = log N
Efficiency of recursive binary search (contd.)
The recurrence relation for binary search with middle = low is:
CN = C(N-1) + 1
for N >= 2 with C1 = 1
To define the efficiency, we have to solve this relation.
CN = CN-1 + 1 = CN-2 + 1 + 1 = CN-3 + 1 + 1 + 1 = ...
... = C1+ (N - 1) = 1 + N - 1 = N
Efficiency of recursive algorithms (contd.)
Consider the “tower of Hanoi” algorithm:
public static void towerOfHanoi (int numberOfDisks, char from,
char temp, char to) {
if (numberOfDisks == 1)
System.out.println ("Disk 1 moved from " + from + " to " + to);
else {
towerOfHanoi (numberOfDisks-1, from, to, temp);
System.out.println ("Disk " + numberOfDisks +
" moved from " + from + " to " + to);
towerOfHanoi (numberOfDisks-1, temp, from, to);
}
}
Efficiency of the “tower of Hanoi” algorithm
(contd.)
Notice that two new recursive calls are initiated at each step. This suggests an
exponential efficiency, i.e. O(2N). This result is obvious from the tree of recursive
calls, which for four disks is the following:
N=4
N=3
N=2
N=1
AND
N=1
AND
N=2
N=1
N=1
N=3
N=2
N=1
AND
N=1
N=2
N=1
N =1
Efficiency of the “tower of Hanoi” algorithm (contd.)
The recurrence relation describing this algorithm is the following:
CN = 2 * C(N-1) + 1
for N >= 1 with C1 = 1
The solution of this relation gives the efficiency of the “tower of Hanoi” algorithm.
CN = 2 * CN-1 + 1 = 2 * (2 * CN-2 + 1) + 1 = 22 * CN-2 + 21 + 20 =
= 22 * (2 * CN-3 + 1) + 21 + 20 = 23 * CN-3 + 22 + 21 + 20 =
= 23 * (2 * CN-4 + 1) + 22 + 21 + 20 = 24 * CN-4 + 23 + 22 + 21 + 20 =
... = 2(N-1) * C1+ 2(N-2) + 2(N-3) + 22 + 21 + 20 =
= 2(N-1) + 2(N-2) + 2(N-3) + 22 + 21 + 20 = 2N - 1
A note on space efficiency
The amount of space used by a program, like the number of seconds,
depends on a particular implementation. However, some general analysis of
space needed for a given program can be made by examining the algorithm.
A program requires storage space for instructions, input data, constants,
variables and objects. If input data have one natural form (for example, an
array) we can analyze the amount of extra space used, aside from the space
needed for the program and its data.
If the amount of extra space is constant w.r.t. the input size, the algorithm is
said to work in place.
If the input can be represented in different forms, then we must consider the
space required for the input itself plus the extra space.