Transcript PechaKucha
- Saie Deshpande
Game Design Idea 1
Can be played by
or
Requirements
Each player requires
and
Goal of the Game
Identify the given tune and from the given pieces of
music pick out the ones that match and recreate the
same tune in a specific time period
The one who recreates the tune first, correctly and
completely wins.
Rules
The player is then given small pieces of music in
random order that he has to
Identify
2. Match with the given tune
3. Place in the right order
1.
Rules
The game has 3 levels.
With each level either the difficulty increases or the
time to identify and put together the pieces of music
decreases
Rules
First the player(s)
listens to the entire
tune once and is
allowed to listen to it
anytime during the
game as many times
as he wants to
Game Play
Each player is then given multiple snippets of musical
notes
Game Play
The user can recreate the tune in 2 ways
1.
Every time the user finds a match he will select that
piece and drag it to a separate list. He can then put
the selected pieces in the right order
or
2. Select the pieces in the right order which will
automatically result in the final tune
Use and Benefits
This game will help the players identify musical tunes
and improve their understanding of music in general
It can be played with people with disabilities (except
hearing disabilities) since it does not involve any visual
or physical activities.
It can be used to train and help people learn music
Game Design Idea 2
Memory Game
Can be played by all age groups
Goal
Remember the sequence of cards drawn
from the stack by all players and earn
maximum points to win
Number of Players
Can be played by
or
Requirements
1 or more set(s) of playing cards
Pen and Paper
Rules
One person- Master, others- players
Stack of cards placed between all players
Each player gets a turn sequentially
Game Play
The first layer draws a card from the stack
Master notes it down
Every player says aloud all the cards drawn previously
in the same order and master cross checks
Game Play (contd.)
Every right answer earns 5 points
Lifeline: If a player forgets the sequence he can ask the
master and lose 3 points
If player makes a mistake or forgets more than thrice,
he is out
Applications
Useful for all age groups to improve memory retention
Can be used in educational institutions to help
improve concentration
Very good for people with suffering from gradual
memory loss
Advantages
Loss of a few cards does not make a lot of difference
Can be played by any number of people…more the
merrier!!