Transcript File

Lesson 14
Determining the theoretical
probability of an event
Probability terms
•Sample space is the set of all possible
outcomes of an event- tossing a fair coin
has 2 equally likely outcomes, so has a
sample space of 2
•Simple event is an event having only
one outcome- rolling a 5 on a dice
•Theoretical probability of an outcome
is found by finding the ratio of favorable
outcomes to all possible outcomes
•
favorable outcomes
•
all possible outcomes
Identifying sample spaces
• A number cube labeled 1-6 is
rolled.
• List the outcomes for each event:
• 1. a number less then or equal to 3
• 2. an odd number
• 3. an even number
• 4. a multiple of 3
• 5. a prime number
Complement of an event
• The set of all outcomes that are not in a
given event.
• If heads is the desired outcome when
tossing a coin, then tails is the complement
• The sum of an event and its complement =
1
• P (event) + P (not event) = 1
hint !!!
•Probability can be
expressed as
fractions, decimals,
or percents
Calculating theoretical
probability
• Suppose there are 4 green, 3 blue and 3
red marbles in a bag. Give each answer
as a decimal and percent,
• 1. what is the probability of choosing a
red marble? P (red)= 3/10,, .3, 30%
• 2. what is the probability of choosing a
marble that is not red?
• P (not red)= 7/10, .7 , 70% OR
• P (not read) = 1-P(red)= 1-.3= .7
Chance
• Chance is the likelihood of an event
occurring.
• Calculating chance• Ex: in a bucket there are 10 balls
numbered as follows: 1,1,2,3,4,4,4,5,6,6.
• A single ball is randomly drawn from the
bucket.
• What is the probability of drawing a
ball with a number greater than 4?
• Is there a greater chance of drawing a
number greater than 4 or a 1?
solution
•P (greater than 4) = 3/10 or .3
•P (1) = 2/10 = .2
•.3 > .2 so there is a greater
chance of drawing a
number greater than 4
Lab 1
generating random numbers
• A set of random integers has no
pattern. We can generate
random numbers by rolling a dice
or drawing numbers out of a hat.
We can also generate random
integers by using a graphing
calculator.
Generate 3 random numbers
between 1 and 12
• 1. Press MATH and then the right arrow
key 3 times until you get to PRB
• 2. Go down to 5:randInt(
• 3. press enter
• 4. identify the range of values you want1 through 12 by pressing 1,12)
• 5. press enter to get the 1st integer
• 6. press enter 2 more times to get 2
more random integers.
Lab practice
• Jared lost the dice to his favorite board
game, but he does have a graphing
calculator. According to the rules, the player
should throw 2 dice and move the total
number of spaces shown on the top of the 2
dice.
• 1. What range of numbers does a single dice
generate? What should he enter in his
calculator to simulate the dice?
• 2. How can he simulate rolling 2 dice?
• 3.simulate Jared taking 3 turns. What number
of spaces will he move in each turn? What is
the total number of spaces moved?
Investigation 1
determining the probability of
an event
• Probability is the measure of how
likely a given event will occur.
• An outcome is a possible result of
a probability experiment.
• An event is an outcome or set of
outcomes in a probability
experiment
Range of probability
• Impossible
•
unlikely
as likely as not
certain
likely
• ______________________________________________________
• 0%
50%
100%
Describe each event below
as impossible, unlikely, as likely
as not, likely, or certain.
• 1. Jake rolls a number less then 7 on a
dice.
• Certain
• 2. February will have 30 days
• Impossible
• 3. A tossed coin will land on heads
• As likely as not
• 4. Shayla will correctly guess a number
between 1 and 100
• unlikely
Experimental probability
• Experimental probability is the measure
of how likely a given event will occur based
on repeated trials.
• Experimental probability= number of times an event occurs
•
number of trials
Activity
• follow directions to
complete
investigation 1
activity
Experimental probability in
sports
• A player's batting average is the
probability of a player getting a hit
based on his previous at bats. It is
usually expressed as a decimal to the
thousandths place.
• If a player gets 8 hits in 25 at bats, what
is the probability that he will get a hit on
his next at bat?
• 8/25= .320
Random events
• A random event is an event whose
outcome cannot be predicted.
• Ex. Drawing a card labeled 8 from a bin
of cards, each labeled with a number
from 1 to 100, is a random event.
• We could conduct an experiment and
find the experimental probability, but
sometimes it is not practical to do this.
• So sometimes we perform a simulation
of a random event using models such
as dice, spinners, coins, or random
number generators.
activity
• Saxon O's cereal is having a contest. Each box
of cereal contains a prize piece and claims
that 1 in 8 pieces is a winner. Conduct a
simulation to determine the experimental
probability of winning a prize piece within 50
boxes of cereal.
• 1. use the digits 1 through 8
• 2. generate 50 random numbers
• 3. what is the probability of winning a prize,
according to your simulation.
• 4. how does your answer compare to the
company's claim?