Transcript 1 - Physics

Binomial and Poisson Probability Distributions
Binomial Probability Distribution
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Consider a situation where there are only two possible outcomes (a “Bernoulli trial”)
Example:
u flipping a coin
head or tail
u rolling a dice
6 or not 6 (i.e. 1, 2, 3, 4, 5)
Label the possible outcomes by the variable k
We want to find the probability P(k) for event k to occur
Since k can take on only 2 values we define those values as:
k = 0 or k = 1
u let P(k = 0) = q (remember 0 ≤ q ≤ 1)
u something must happen so
P(k = 0) + P(k = 1) = 1
(mutually exclusive events)
P(k = 1) = p = 1 - q
u We can write the probability distribution P(k) as:
P(k) = pkq1-k (Bernoulli distribution)
u coin toss: define probability for a head as P(1)
P(1) = 0.5 and P(0=tail) = 0.5 too!
u dice rolling: define probability for a six to be rolled from a six sided dice as P(1)
P(1) = 1/6 and P(0=not a six) = 5/6.
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What is the mean () of P(k)?
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 kP(k)
  k0
1
 P(k)

Mean and Variance of a discrete distribution
0  q 1 p
p
q p
k0
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What is the Variance (2) of P(k)?
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2
 k P(k )

 2  k  01
  2  02 P(0)  12 P(1)   2  p  p 2  p(1  p)  pq
 P(k )
k 0
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Suppose we have N trials (e.g. we flip a coin N times)
what is the probability to get m successes (= heads)?
Consider tossing a coin twice. The possible outcomes are:
no heads: P(m = 0) = q2
one head: P(m = 1) = qp + pq (toss 1 is a tail, toss 2 is a head or toss 1 is head, toss 2 is a tail)
= 2pq
we don't care which of the tosses is a head so
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two heads: P(m = 2) = p
there are two outcomes that give one head
Note: P(m=0)+P(m=1)+P(m=2)=q2+ qp + pq +p2= (p+q)2 = 1 (as it should!)
We want the probability distribution function P(m, N, p) where:
m = number of success (e.g. number of heads in a coin toss)
N = number of trials (e.g. number of coin tosses)
p = probability for a success (e.g. 0.5 for a head)
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If we look at the three choices for the coin flip example, each term is of the form:
CmpmqN-m m = 0, 1, 2, N = 2 for our example, q = 1 - p always!
coefficient Cm takes into account the number of ways an outcome can occur without regard to order.
for m = 0 or 2 there is only one way for the outcome (both tosses give heads or tails): C0 = C2 = 1
for m = 1 (one head, two tosses) there are two ways that this can occur: C1 = 2.
Binomial coefficients: number of ways of taking N things m at time
CN , m 

   m!( NN! m)!
N
m
0! = 1! = 1, 2! = 1·2 = 2, 3! = 1·2·3 = 6, m! = 1·2·3···m
Order of occurrence is not important
u e.g. 2 tosses, one head case (m = 1)
n we don't care if toss 1 produced the head or if toss 2 produced the head
Unordered groups such as our example are called combinations
Ordered arrangements are called permutations
For N distinguishable objects, if we want to group them m at a time, the number of permutations:
N!
PN,m 
(N  m)!
u example: If we tossed a coin twice (N = 2), there are two ways for getting one head (m = 1)
u example: Suppose we have 3 balls, one white, one red, and one blue.
n Number of possible pairs we could have, keeping track of order is 6 (rw, wr, rb, br, wb, bw):
3!
P3,2 
6
(3  2)!
n If order is not important (rw = wr), then the binomial formula gives
3!
C3,2 
 3 number of “two color” combinations
2!(3  2)!

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Binomial distribution: the probability of m success out of N trials:
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P(m, N , p)  CN , m p m q N  m 
 p
N
m
m N m
q

N!
p mq N m
m!( N  m)!
p is probability of a success and q = 1 - p is probability of a failure
0.14
0.40
0.10
P (k , 50, 1/3)
P (k , 7, 1/3)
0.12
Expectation Value
= np = 7 * 1/3 = 2.333...
0.30
Expectation Value
= np = 50 * 1/3 = 16.667...
0.20
0.08
0.06
0.04
0.10
0.02
0.00
0.00
0
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2
4
6
k
8
10
0
5
10
15
k
20
25
To show that the binomial distribution is properly normalized, use Binomial Theorem:
k
( a  b) k  
 a
k
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l 0
N
N
 P(m, N , p )  
m0
k l l
 p
m0
N
m
b
m N m
q
 ( p  q) N  1
binomial distribution is properly normalized
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Mean of binomial distribution:
N

 mP (m, N , p)
m0
N
 P(m, N , p)
N
N
m0
m0
  mP (m, N , p)   m
 p
N
m
m N m
q
m0
A cute way of evaluating the above sum is to take the derivative:
 
  N N m N m 
0
 m p q


p  m  0

N
m
m0
p
1
N
m
m0
 p
N
m
m N m
q
 p
N
m
m 1 N  m
q
 N (1  p )
N
 
 p
m0
N
1

N
m
 p
m0
N
m
m
m
( N  m)(1  p ) N  m 1  0
(1  p )
N m
 (1  p )
1
N
m
m0
 p
N
m
m
(1  p ) N  m
p 1  N (1  p ) 1  1  (1  p ) 1 
  Np
Variance of binomial distribution (obtained using similar trick):
N
 (m   )2 P(m, N, p)
 2  m0
N
 Npq
 P(m, N, p)
m0
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Example: Suppose you observed m special events (success) in a sample of N events
u The measured probability (“efficiency”) for a special event to occur is:
m

N
What is the error on the probability ("error on the efficiency"):
Npq

N (1  )
 (1  )
we will derive this later in the course
  m 


N
N
N
N
The sample size (N) should be as large as possible to reduce certainty in the probability measurement.
Let’s relate the above result to Lab 2 where we throw darts to measure the value of p.
If we inscribe a circle inside a square with side=s then the ratio of the area of the circle

to the rectangle is:
area of circle pr 2 p ( s / 2) 2 p
 2 

2
area of square s
4
s
r
s
So, if we throw darts at random at our rectangle then the probability () of a dart landing inside the
circle is just the ratio of the two areas, p/4. The we can determine p using:
The error in p is related to the error in  by:
p4.
p  4
 (1   )
N
We can estimate how well we can measure p by this method by assuming that p/4= (3.14159…)/4:
p  4
 (1   )
N

1.6
using   p / 4
N
This formula “says” that to improve our estimate of p by a factor of 10 we have to throw 100 (N) times as
many darts! Clearly, this is an inefficient way to determine p.
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Example: Suppose a baseball player's batting average is 0.300 (3 for 10 on average).
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Consider the case where the player either gets a hit or makes an out (forget about walks here!).
prob. for a hit:
p = 0.30
prob. for "no hit”: q = 1 - p = 0.7
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On average how many hits does the player get in 100 at bats?
= Np = 100·0.30 = 30 hits
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What's the standard deviation for the number of hits in 100 at bats?
 = (Npq)1/2 = (100·0.30·0.7)1/2 ≈ 4.6 hits
we expect ≈ 30 ± 5 hits per 100 at bats
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Consider a game where the player bats 4 times:
probability of 0/4 = (0.7)4 = 24%
Pete Rose’s lifetime
batting average: 0.303
probability of 1/4 = [4!/(3!1!)](0.3)1(0.7)3 = 41%
probability of 2/4 = [4!/(2!2!)](0.3)2(0.7)2 = 26%
probability of 3/4 = [4!/(1!3!)](0.3)3(0.7)1 = 8%
probability of 4/4 = [4!/(0!4!)](0.3)4(0.7)0 = 1%
probability of getting at least one hit = 1 - P(0) = 1-0.24=76%
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Poisson Probability Distribution
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The Poisson distribution is a widely used discrete probability distribution.
Consider the following conditions:
p is very small and approaches 0
u example: a 100 sided dice instead of a 6 sided dice, p = 1/100 instead of 1/6
u example: a 1000 sided dice, p = 1/1000
u radioactive decay
N is very large and approaches ∞
u number of Prussian soldiers kicked
u example: throwing 100 or 1000 dice instead of 2 dice
to death by horses per year per army corps!
The product Np is finite
u quality control, failure rate predictions
Example: radioactive decay
Suppose we have 25 mg of an element
very large number of atoms: N ≈ 1020 (avogadro’s number is large!)
Suppose the lifetime of this element t = 1012 years ≈ 5x1019 seconds
probability of a given nucleus to decay in one second is very small: p = 1/t = 2x10-20/sec
BUT Np = 2/sec finite!
The number of decays in a time interval is a Poisson process.
Poisson distribution can be derived by taking the appropriate limits of the binomial distribution
N!
P(m, N , p) 
p m q N m
m!( N  m)!
N!
N ( N  1)    ( N  m  1)( N  m)!
N>>m

 Nm
( N  m)!
( N  m)!
p 2 ( N  m)( N  m  1)
( pN ) 2
q
 (1  p)
 1  p ( N  m) 
     1  pN 
     e  pN
2!
2!
2
3
x
a
(
a

1
)
x
a
(
a

1
)(
a

2
)
using : (1  x) a  1  xa 

 ...
2!
3!
N m
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N m m  pN
P(m, N, p) 
p e
m!
Let   Np
e   m
P(m,  ) 
m!
m
m  e   m
m0
m0
note :  P(m,  )  
m!
e

m  m

m0
m!
 e  e   1
m is always an integer ≥ 0
The mean and variance of
u  does not have to be an integer
a Poisson distribution are the
It is easy to show that:
 = Np = mean of a Poisson distribution
same number!
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 = Np =  = variance of a Poisson distribution
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i) What’s the probability of zero decays in one second?
e2 20 e2 1 2
p(0,2) 

 e  0.135 13.5%
0!
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ii) What’s the probability of more than one decay in one second?
e2 20 e2 21
p( 1,2) 1 p(0,2)  p(1,2) 1

1 e2  2e2  0.594  59.4%
0!
1!

iii) Estimate the most probable number of decays/sec?

P(m, )  0
m
m*

u To solve this problem its convenient to maximize lnP(m, ) instead of P(m, ).
e  m 
ln P(m,  )  ln
   m ln   ln m!

m!


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In order to handle the factorial when take the derivative we use Stirling's Approximation:
ln m! m ln m  m


ln P(m,  ) 
(  m ln   ln m!)
m
m


(  m ln   m ln m  m)
m
 ln   ln m  m
ln10!=15.10
ln50!=148.48
10ln10-10=13.03 14%
50ln50-50=145.601.9%
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1
m
0
m*  
The most probable value for m is just the average of the distribution
u This is only approximate since Stirlings Approximation is only valid for large m.
u Strictly speaking m can only take on integer values while  is not restricted to be an integer.

If you observed m events in a “counting” experiment, the error on m is
  m

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Comparison of Binomial and Poisson distributions with mean = 1
0.5
0.4
0.35
poisson 
binomial N=3, p=1/3
0.3
Probability
Probability
0.4
0.3
0.2
binomial N=10,p =0.1
poiss on 
0.25
0.2
Not much
difference
between them!
0.15
0.1
0.1
0.05
0
0
0
1
2 m
N
3
4
5
0.0
1.0
2.0
3.0
m
N
4.0
5.0
6.0
7.0
For N large and  fixed: Binomial Poisson
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Uniform distribution and Random Numbers
What is a uniform probability distribution: p(x)?
p(x)=constant (c) for a x b
p(x)=zero everywhere else
Therefore p(x1)dx1= p(x2)dx2 if dx1=dx2  equal intervals give equal probabilities
For a uniform distribution with a=0, b=1 we have p(x)=1
1
1
1
1
0
0
0
p(x)
 p( x)dx  1   cdx  c  dx  c  1
What is a random number generator ?
x
0
A number picked at random from a uniform distribution with limits [0,1]
All major computer languages (FORTRAN, C) come with a random number generator.
FORTRAN: RAN(iseed)
The following FORTRAN program generates 5 random numbers:
iseed=12345
do I=1,5
y=ran(iseed)
type *, y
enddo
end
0.1985246
0.8978736
0.2382888
0.3679854
0.3817045
If we generate “a lot” of random numbers
all equal intervals should contain the same
amount of numbers. For example:
generate: 106 random numbers
expect: 105 numbers [0.0, 0.1]
105 numbers [0.45, 0.55]
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A Fortran program to throw dice
see the
fortran tutorial
implicit none
character: variables that are alphanumeric, e.g. A, a, osu
character key
real: variables with a decimal point, e.g. 321.45. 0.0567
real count(6), RAN
integer: variables without a decimal point, e.g. 5, 321
integer i, dice, roll, seed
seed: an integer variable used by the random number generator RAN
seed = 432211111
A continue statement is a place holder. 10 is the statement number
10
continue
do dice = 1, 6
This is a “do loop”. It will repeat 6 times.
count(dice) = 0
end do
write(6,*)'How many rolls of dice :' This question appears on the screen (unit 6)
Here you answer the question (unit 5)
read(5,*)roll
do i = 1, roll
Another “do loop”.
dice = INT(1 + 6*RAN(seed))
Here we are rolling the dice, using the random number generator.
count(dice) = count(dice) + 1
We keep track of the results in the array “count”.
end do
do i = 1, 6
Another “do loop”.
write(6,*)i, count(i)
Here we are writing the results to the screen
end do
write(6,*) ‘Hit <return> to continue or type q or Q',
Allows you to continue the program again or quit
>
' and <return> to quit the program.'
read(5,20)key
20 format(a1)
if (key.ne.'q'.and.key.ne.'Q') go to 10 If you don’t want to quit then we jump back up to line 10
end “end” tells the Fortran compiler that this is the end of the program
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Throwing a dice using a computer
When we throw an “honest” 6 sided dice we expect each number to
appear 1/6 of the time.
To simulate this on the computer we want a program that generates the integers
[1, 2, 3, 4, 5, 6] in a way that each number is equally likely.
DICE=INT(1+6*RAN(ISEED))
RAN(ISEED)  gives a number [0,1], e.g. 0.33
6*RAN(ISEED)  1.98
1+6*RAN(ISEED)  2.98
INT(1+6*RAN(ISEED))  INT truncates 2.98 to an integer, 2
We just rolled a “2”
How would we roll two dice with a computer?
DICE1= INT(1+6*RAN(ISEED))
DICE2= INT(1+6*RAN(ISEED))
TWODI=DICE1+DICE2
The variable TWODI is an integer [2,12] which corresponds to the sum of the
numbers on two independent rolls of the dice.
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