Transcript ppt

Parallel algorithms for
expression evaluation
Part1. Simultaneous substitution method (SimSub)
Part2. A parallel pebble game
Example 1:
expression evaluation
Summing the numbers 2, 1, 3, 2, 1, 3, 2, 1
we can write a sequential program
x1 = 2; x2 = x1+1; x3 = x2+3; x4 = x3+2;
x5 = x4+1; x6 = x5+3; x7 = x6+2; x8=x7+1
Simultaneous Substitutions
Method (SimSub)
x = Expression(y) and y = Expression1
a variable y can be substituted by its
expression or by its value if it is known (if
Expression1 is a constant)
assume we have
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a sequence of expressions defining variables,
each expression is of a constant size
variables are numbered and
i-th expression depends only on variables with
numbers smaller than i e.g. x1=4 x2=x1+5
x3=x1+x2*7 x4=x2*x3
One parallel step: for each expression
substitute its variables by their expression if it is
safe;
safe means that corresponding expression has
at most one variable
Example: summing the numbers 2, 1, 3, 2, 1, 3, 2, 1 we can write a
sequential program
x1 = 2; x2 = x1+1; x3 = x2+3; x4 = x3+2; x5 = x4+1; x6 = x5+3; x7 = x6+2
after parallel step 1
x1 = 2; x2 = 3; x3 = x1+4; x4 = x2+5; x5 = x3+3; x6 = x4+4; x7 = x5+5
after parallel step 2
x1 = 2; x2 = 3; x3 = 6; x4 = 8; x5 = x1+7; x6 = x2+9; x7 = x3+8
after parallel step 2
x1 = 2; x2 = 3; x3 = 6; x4 = 8; x5 = 9; x6 = 12; x7 = 14
output = sum = x7
In this way we can sum 1024 numbers in 10 rounds
Tree-contraction
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Parallel algorithms related to expression evaluation
correspond to parallel algorithmic technique called
tree-contraction
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Tree-contraction is used in parallel expression evaluation
Since the structure of a expression is a tree there are
different tree-contraction techniques
Basic operations are:
- redirecting edges of the tree
- removing nodes marking (pebbling) nodes
- creating additional edges
the final aim is to guarantee that logarithmic number of
contractions is sufficient
Tree-contraction related to
SimSub algorithm
Example
Substitutions method works in O(log n) time. In each
iteration the active tree is reduced by 1/3 at least.
The active tree consists of nodes relevant to the output computation,
The root is the output variable (the last one).
Homework: is it good
object for SimSub? Why?
Fn is the smallest
tree which needs n
iterations in tree
contraction related
to SimSub algorithm
How the SimSub algorithm
works for general graphs ?
sometimes very poor
 (e.g. when computing Fibonacci numbers)
generally with n processors we need
n-1 iterations
-only one processor really works
each time, so the same can be done with a
single processor
SimSub will terminate after
O(log (tree-size(graph)) iterations
for the dependency graph of Fibonacci numbers
tree-size (number of paths) is exponential.
Other tree contraction method:
parallel pebble game (PPG)
Parallel pebble game (PPG) works for full
binary trees, full means each father has
exactly 2 sons
Parallel pebble game on
binary tree
Within the game each node v of the tree
has associated with it similar node
denoted by cond(v).
At the outset of the game cond(v)=v, for
all v
During the game the pairs (v,cond(v))
can be thought of as additional edges
Node v is ”active” if and only if cond(v)v
Pebbling
Pebbling a node denotes the fact
that in the current state of the game
the processor associated with that node
has sufficient information to evaluate
the subtree rooted here
Three operations
active, square and pebble
Activate
for all non-leaf nodes v in parallel do
if
v is not active and precisely one of its sons is pebbled
then
cond(v) becomes the other son
if
v is not active and both sons are pebbled
then
cond(v) becomes one of the sons arbitrarily
Square
for all nodes v in parallel do cond(v) cond(cond(v))
Pebble
for all nodes v in parallel do
if cond(v) is pebbled then pebble v
Key result
At the outset of the game only the leaves of
the tree are pebbled.
One composite move of the pebbling game is
the sequence of individual operations
(activate, square, square, pebble)
Theorem
Let T be a binary tree with n leaves. If initially
only the leaves are pebbled then after log2n
moves of the pebbling game the root of T
becomes pebbled.
Example
square
activate
square
pebbling
The application of the
pebbling game
Consider the arithmetic expression
((3+(2*2))*3+5)
We assign a processor to each non-leaf
node of the tree.
+
5
*
3
+
*
3
2
2
+
2
2
3
+
3
2
X*2
2
* 3x+9
*
*
3
+
2x+3
3
+
*
3
5
*
X+3
3
+
+
X*3
5
*
2x
2
3x+5
5
X+5
2
3(2x+3)+5
3(2x)+9
+
5
*
3
2x+3 +
*
3
2
2x
2
Evaluation of arithmetic
expressions
Arithmetic expressions can be evaluated
on a PRAM in O(log n) time using O(n)
processors.