Flow and Error Control

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Transcript Flow and Error Control

Flow and Error Control
Sanchita Mal-Sarkar
Ref: Data Communications and
Networking by Behrouz A. Forouzan
McGraw-Hill
Flow Control
• Flow control coordinates the amount of data that can be sent
before receiving acknowledgement
• It is one of the most important functions of data link layer.
• Flow control is a set of procedures that tells the sender how
much data it can transmit before it must wait for an
acknowledgement from the receiver.
• Receiver has a limited speed at which it can process incoming
data and a limited amount of memory in which to store
incoming data.
• Receiver must inform the sender before the limits are reached
and request that the transmitter to send fewer frames or stop
temporarily.
• Since the rate of processing is often slower than the rate of
transmission, receiver has a block of memory (buffer) for
storing incoming data until they are processed.
Error Control
• Error control includes both error detection
and error correction.
• It allows the receiver to inform the sender if a
frame is lost or damaged during transmission
and coordinates the retransmission of those
frames by the sender.
• Error control in the data link layer is based
on automatic repeat request (ARQ).
Whenever an error is detected, specified
frames are retransmitted.
Error and Flow Control Mechanisms
• Stop-and-Wait
• Go-Back-N ARQ
• Selective-Repeat ARQ
Stop-and-Wait
 Sender keeps a copy of the last frame until
it receives an acknowledgement.
 For identification, both data frames and
acknowledgements (ACK) frames are
numbered alternatively 0 and 1.
 Sender has a control variable (S) that holds
the number of the recently sent frame. (0
or 1)
 Receiver has a control variable ® that
holds the number of the next frame
expected (0 or 1).
 Sender starts a timer when it sends a
frame. If an ACK is not received within a
allocated time period, the sender assumes
that the frame was lost or damaged and
resends it
 Receiver send only positive ACK if the
frame is intact.
 ACK number always defines the number of
the next expected frame
Stop-and-Wait ARQ, lost ACK frame
• When a receiver
receives a damaged
frame, it discards it and
keeps its value of R.
• After the timer at the
sender expires,
another copy of frame
1 is sent.
Stop-and-Wait, lost ACK frame
• If the sender receives
a damaged ACK, it
discards it.
• When the timer of
the sender expires,
the sender
retransmits frame 1.
• Receiver has already
received frame 1 and
expecting to receive
frame 0 (R=0).
Therefore it discards
the second copy of
frame 1.
Stop-and-Wait, delayed ACK frame
• The ACK can be
delayed at the
receiver or due to
some problem
• It is received after the
timer for frame 0 has
expired.
• Sender retransmitted
a copy of frame 0.
However, R =1 means
receiver expects to
see frame 1. Receiver
discards the duplicate
frame 0.
• Sender receives 2
ACKs, it discards the
second ACK.
Piggybacking
• A method to combine
a data frame with
ACK.
• Station A and B both
have data to send.
• Instead of sending
separately, station A
sends a data frame
that includes an ACK.
• Station B does the
same thing.
• Piggybacking saves
bandwidth.
Disadvantage of Stop-and-Wait
• In stop-and-wait, at any point in time, there is
only one frame that is sent and waiting to be
acknowledged.
• This is not a good use of transmission medium.
• To improve efficiency, multiple frames should be
in transition while waiting for ACK.
• Two protocol use the above concept,
– Go-Back-N ARQ
– Selective Repeat ARQ
Go-Back-N ARQ
• We can send up to W frames before worrying
about ACKs.
• We keep a copy of these frames until the ACKs
arrive.
• This procedure requires additional features to
be added to Stop-and-Wait ARQ.
Sequence Numbers
• Frames from a sender are numbered sequentially.
• We need to set a limit since we need to include the
sequence number of each frame in the header.
• If the header of the frame allows m bits for sequence
number, the sequence numbers range from 0 to 2 m –
1. for m = 3, sequence numbers are: 1, 2, 3, 4, 5, 6, 7.
• We can repeat the sequence number.
• Sequence numbers are:
0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, …
Sender Sliding Window
• At the sending site, to
hold the outstanding
frames until they are
acknowledged, we use
the concept of a window.
• The size of the window is
at most 2m -1 where m is
the number of bits for
the sequence number.
• Size of the window can
be variable, e.g. TCP.
• The window slides to
include new unsent
frames when the correct
ACKs are received
Receiver Sliding Window
• Size of the window at
the receiving site is
always 1 in this
protocol.
• Receiver is always
looking for a specific
frame to arrive in a
specific order.
• Any frame arriving out
of order is discarded
and needs to be resent.
• Receiver window slides
as shown in fig.
Receiver is waiting for
frame 0 in part a.
Control Variables
•
•
•
•
•
Sender has 3 variables: S, SF, and SL
S holds the sequence number of recently sent frame
SF holds the sequence number of the first frame
SL holds the sequence number of the last frame
Receiver only has the one variable, R, that holds the sequence
number of the frame it expects to receive. If the seq. no. is the
same as the value of R, the frame is accepted, otherwise rejected.
Acknowledgement
• Receiver sends positive ACK if a frame arrived safe and in order.
• If the frames are damaged/out of order, receiver is silent and
discard all subsequent frames until it receives the one it is
expecting.
• The silence of the receiver causes the timer of the
unacknowledged frame to expire.
• Then the sender resends all frames, beginning with the one with
the expired timer.
• For example, suppose the sender has sent frame 6, but the timer
for frame 3 expires (i.e. frame 3 has not been acknowledged), then
the sender goes back and sends frames 3, 4, 5, 6 again. Thus it is
called Go-Back-N-ARQ
• The receiver does not have to acknowledge each frame received,
it can send one cumulative ACK for several frames.
Go-Back-N ARQ, normal operation
• The sender keeps track of the outstanding frames and
updates the variables and windows as the ACKs arrive.
Go-Back-N ARQ, lost frame
• Frame 2 is lost
• When the
receiver receives
frame 3, it
discards frame 3
as it is expecting
frame 2
(according to
window).
• After the timer
for frame 2
expires at the
sender site, the
sender sends
frame 2 and 3.
(go back to 2)
Go-Back-N ARQ, damaged/lost/delayed ACK
• If an ACK is damaged/lost, we can have two situations:
• If the next ACK arrives before the expiration of any timer,
there is no need for retransmission of frames because
ACKs are cumulative in this protocol.
• If ACK1, ACK2, and ACk3 are lost, ACK4 covers them if it
arrives before the timer expires.
• If ACK4 arrives after time-out, the last frame and all the
frames after that are resent.
• Receiver never resends an ACK.
• A delayed ACK also triggers the resending of frames
Go-Back-N ARQ, sender window size
• Size of the sender window must be less than 2 m. Size of the
receiver is always 1. If m = 2, window size = 2 m – 1 = 3.
• Fig compares a window size of 3 and 4.
Accepts as
the 1st
frame in
the next
cycle-an
error
Selective Repeat ARQ, sender and receiver windows
• Go-Back-N ARQ simplifies the process at the receiver site. Receiver only keeps
track of only one variable, and there is no need to buffer out-of-order frames,
they are simply discarded.
• However, Go-Back-N ARQ protocol is inefficient for noisy link. It bandwidth
inefficient and slows down the transmission.
• In Selective Repeat ARQ, only the damaged frame is resent. More bandwidth
efficient but more complex processing at receiver.
• It defines a negative ACK (NAK) to report the sequence number of a damaged
frame before the timer expires.
Selective Repeat ARQ, lost frame
• Frames 0 and 1
are accepted
when received
because they
are in the range
specified by the
receiver
window. Same
for frame 3.
• Receiver sends
a NAK2 to show
that frame 2
has not been
received and
then sender
resends only
frame 2 and it is
accepted as it is
in the range of
the window.
Selective Repeat ARQ, sender window size
• Size of the sender and receiver windows must be at most one-half of 2 m. If m =
2, window size should be 2 m /2 = 2. Fig compares a window size of 2 with a
window size of 3. Window size is 3 and all ACKs are lost, sender sends duplicate
of frame 0, window of the receiver expect to receive frame 0 (part of the
window), so accepts frame 0, as the 1st frame of the next cycle – an error.