Transcript Document

Coco
Eddy
Andy
Dina
Barb
Learning to Play KardKuro
Goals:
Have Fun while Practicing Addition and Subtraction.
Improve Social Learning Opportunities with Classmates.
Become familiar with the Sum Combinations used in Kakuro Puzzles.
Get some Extra Credit!
What comes in the game box?
A few Number cards call
for an action to be done:
A deck of 54 Numbers
For Summing cards.
Players take turns
playing the Digit cards
needed to complete
each Number card.
Numbers are 3 to 42:
A deck of 110 Single
Digits cards.
Only the Digits 1
though 9 are used. Equal
amounts of each Digit
are mixed together with
some Wild cards.
Summing Help notes.
To start
thegets
game,
twelve
Digit
Each
Player
a copy
that
lists all the
cards
will
be
dealt
to
each
Player.
Digit combinations for each Number card.
A Playing Field.
It acts as a game
board to organize
Number and Digit
cards while the game
is being played.
A Score Sheet which lists the Players and
their Round by Round cumulative scores.
A Game usually lasts 3 Rounds.
Eddy
The Game is over when three rounds have been played
or when any player’s score exceeds 99.
Low score is the game Winner.
0
32
32
2
34
Andy Beth
33
11
44
14
58
26
53
79
27
106
Coco
7
0
7
18
25
Dina
44
23
67
0
67
Setup:
Put the Playing Field on the table center.
Shuffle the Numbers for Summing Deck,
then put it on the Playing Field.
Shuffle the Digits Deck, then put
it on the Playing Field.
The number of digit cards that must
be played can vary from 2 to 7:
At the start of the game, 4 digits is
default.
Rules:
Duplicate Digits are not allowed in a sum.
For example, the Number 30 using 4 digits
can only be made playing 6, 7, 8 and 9.
Playing 5, 7, 9 and another 9 is not
allowed.
Rules:
Suppose the number of digits was 5.
The Number 30 using 5 digits can be made
in six different combinations – see the Help.
For 6 and 7 digits, the number of
combinations are different.
KardKuro Rules
• Game Flow:
–
–
–
–
A Game is 3 Rounds, low total score wins
To start a Round, every Player is dealt 12 Digit cards (their Hand)
Players take Turns, clockwise from the dealer
The first Player to empty their Hand ends the Round
with 0 points - other Players sum their Digit cards
• How a Player takes a Turn:
– If a Number card is incomplete (the previous Player couldn’t complete it),
the next Player tries to play Digits to complete it
– If a new Number card was turned to start the Turn,
the Player can choose one of the combos, and play some or all Digits needed
– If a player cannot play any Digit cards, a new Digit card must be drawn;
If the new Digit card is one that is needed, it can be played to continue the Turn;
Otherwise, it becomes the next Player’s Turn
– When a Player completes their 1st Number card,
they get a chance to play on a 2nd Number card (called the Bonus)
KardKuro Rules
• The Digits Length (how many Digit cards must be used for a Number):
– Digits Length can require from 2 to 7 Digits cards
– At Game start, the Digits Length is set to 4,
but it must be changed if the first Number card doesn’t have 4 as a length choice
– A Number to be Summed can have a value from 3 to 42;
Numbers can have from 1 to 4 valid choices for a Digits Length
– When a new Number card can’t be completed using the current Digits Length,
the Digits Length is reset to the closest length allowed for the new Number
– The Digits Length is not changed if the new Number card has it as a choice
• Completing a Number:
– Digit cards cannot be duplicated to complete a Number
– Summing Help lists all Numbers and their possible combinations
• Strategy:
– Try to get rid of duplicate Digit cards first
– Get rid of larger value Digit cards if it looks like another Player could go out
– Rather than complete a Bonus card, leave one Digit unplayed – the next
Player will probably be able to play fewer cards
From 2 to 8 (or more) Players can play.
See who deals : Each Player a draws a Digit card.
The Player with the highest Digit card will be
the Dealer of the first Round. (one tie, all tie)
A Turner and a Stacker are also needed.
Barb
Coco
Let’s Play!
Dina
Andy
Stacker
Turner
The Turner Is the Player
on the dealer’s left.
When a new Number card
is needed, the Turner turns
over the top card from the
Numbers for Summing
Deck and puts it on top of
the Next Number Pile.
Eddy
I’m the Dealer!
Dealer
The Stacker is the Player
on the dealer’s right.
When a Next Number is
completely summed, the
Stacker moves those Digit
cards to the Used Digits Pile.
Reshuffle and deal 12 Digit cards to each Player.
Coco
(deal 3 or 4 at a time, players arrange them in order)
Andy turns over the top Numbers for Summing
card, and makes it the Next Number: It’s 30.
Players take turns clockwise from the Dealer.
Barb
Dina
My Turn!!
Andy
Each Next Number card lists from 1 to 4
choices for the number of digits required.
30 can be summed from 4, 5, 6 0r 7 digits.
Since 4 digits is a choice, 4 cards must be used.
(If 4 wasn’t a choice, the Digits Pointer is reset)
Turner
Eddy
So I’m dealin’
Dealer
Stacker
But I CAN!
Barb
Andy checks Summing Help; there’s only one way!
Andy has 3 of the digits for 30, so he plays 7, 8, 9.
Since he did not complete the 30, it’s Barb’s turn:
Barb plays the missing 6 and completes 30.
Dina stacks; Barb gets one Bonus Next Number
Coco
Dina
Can’t finish it.
Andy
Stacker
Turner
Eddy
Dealer
I like the c
Barb
Her Bonus Number is 14; Summing Help lists 5 ways
Barb has all digits for the 3rd combo, so she plays them
Only 1 Bonus card allowed/turn, so now it’s Coco’s turn:
Coco’s new Number is 36 and 4 digits can’t be used.
Eddie moves the Digit Pointer to 6, closest to 4.
Coco
Dina
Andy
Stacker
Turner
Eddy
Dealer
Barb
There are 3 combos for 36; Coco gets to use his Wild
Coco chooses the b combo, and he plays them all.
Because he completed 36, he also gets a Bonus number:
His Bonus is 9, so digits length 6 can’t be used.
Eddie moves the Digit Pointer to 3, closest to 6.
Coco
Done! What’s
my bonus?.
Dina
Andy
Stacker
Turner
Eddy
Dealer
Barb
Coco
Coco only has 2 of the 3 digits needed for 9;
he chooses to play 6 and 2 and passes to Dina.
Dina plays a 1 to complete 9, so she gets a Bonus card:
Her Bonus is Pass 2 Cards, so she gives 2 9’s to Coco.
And the turn passes to Eddy.
Dina
Sorry, Coco
Andy
Stacker
Turner
Eddy
Dealer
Eddy gets a new first card ; it’s 41, so length is 7.
He plays all 2, 4, 5, 7, 8 and Wild (for 6 or 9).
Andy has neither so he draws, gets a 9 to finish 41.
His Bonus is Draw a Card, so he draws an 8.
And the turn passes to Barb.
Barb
Coco
Dina
Rats!
Andy
Stacker
Turner
Eddy
Couldn’t
finish it
Dealer
YES!!!
Barb
Barb gets a fresh first card and it’s 25; Length is now 4
She uses a to play 1, 7, 8, using Wild for 9.
Her Bonus is 14 – Can she Go Out???
She uses d to play her last cards 1, 3 and 4.
The Round is over. Let’s see the Scoring.
Coco
Dina
Andy
Stacker
Turner
Eddy
Dealer
Barb
0
List each player and add the Digits left in their hands:
Eddy’s score is 30 (1+2+4+5+8+10) 10 for the wild.
Andy’s score is 41 (1+2+2+3+3+5+5+5+7+8).
Barb’s score is 0 she played all her cards & went out.
Coco’s score is 31 (2+3+3+5+9+9).
Dina’s score is 41 (1+1+2+4+4+6+7+7+9).
The game would continue until some player’s score
exceeds 99. Have fun playing KardKuro!
Eddy
30
Andy
41
Barb
0
Coco
31
Coco
31
Dina
41
Dina
Andy
Stacker
Turner
Eddy
41
Dealer
30
41