Transcript routers
LAN Design
Broadcast and Collision Domains
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Table of Contents
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Design Goals & Components
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Network Design Methodology
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Layer 1 Design
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Layer 2 Design
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Layer 3 Design
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Design Goals & Components
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LAN Design Goals
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Critical to design is insuring a fast and stable
network that will scale well as the organization
grows
Design steps are...
1. Gather & establish design goals based on user
requirements
2. Determine data traffic patterns now & in the future
3. Define Layer 1, 2, & 3 devices & the LAN/WAN
topologies
4. Document physical & logical network implementation
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Establish the Design Goals
• Although organizations are unique to the
customer, the following requirements tend to
be generic to all. The network must have...
– Functionality--speed and reliability
– Scalability--ability to grow without major changes
– Adaptability--easily implements new technologies
– Manageability--facilitates monitoring and ease of
management
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Critical Components of LAN Design
• With the emergence of high-speed
technologies and complex LAN technologies,
the following critical components need
addressing in design
– Collision Detection
– Micro segmentation
– Bandwidth v. Broadcast domains
– Function & placement of Servers
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MAC Address
• Contains 48-bit destination address field.
• Who is this frame for?
– 00-C0-F0-56-BD-97
• “D: It is for me”
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MAC Address
• How will all
other NICs
handle the
frame?
• Drop it out.
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Special MAC Address
• Who is this frame for?
– FF-FF-FF-FF-FF-FF
• “Hey everybody”
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Broadcast MAC Address
• FF-FF-FF-FF-FF-FF
• 48 bits, all 1s
• All NICs copy the
frame & send it up
the stack
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Broadcast Frames
• Necessary for network function
• Used for
– finding services: “Hey, is there a server out
there?”
– Advertising services: “Hey, I’m a printer you
can use.”
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Collision Domain
• Network region in
which collisions are
propagated.
• Repeaters and
hubs propagate
collisions.
• Bridges, switches
and routers do not.
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Reducing Collisions
Collision frequency can be kept low by
breaking the network into segments
bounded by:
– bridges
– switches
– routers
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Broadcast Domain
• Network region in which
broadcast frames are
propagated.
• Repeaters, hubs, bridges, &
switches propagate
broadcasts.
• Routers don’t (Stops
broadcasts).
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Reducing Broadcasts
• Broadcasts are necessary for network
function.
• Some devices and protocols produce lots
of broadcasts.
• Broadcast frequency can be kept
manageable by limiting the LAN size.
• LANs can then be cross-connected by
routers to make a larger internetwork.
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Shared Ethernet
• A single segment that is
shared among all
connected NICs.
• A single collision domain.
• The segment includes
repeaters and hubs.
• Sometimes called a “single
flat Ethernet”.
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Switched Ethernet
• Consists of a several segments, each of which is shared by NICs attached
to it.
• The network is segmented into several collision domains.
• Bridges, switches, and routers create the segment and collision domain
boundaries.
• Segments may contain hubs and repeaters.
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Micro segmented Switched Ethernet
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•
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Each user NIC is connected directly to a switch port.
Provides one switched segment to each connected NIC.
No sharing.
No collisions.
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Identify the collision domains and broadcast
domains?
switch
hub
hub
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Identify the collision domains and broadcast
domains?
hub
hub
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Identify the collision domains and broadcast
domains?
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Identify the collision domains and the
broadcast domains?
router
switch
• Routers connect separate networks.
• One broadcast domain per router interface.
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Intranets & Collisions
– Intranets are internal to the organization and are not
accessible by the public over the Internet.
– Intranet Servers provide access to only authorized users.
– This has caused an increase in needed bandwidth. Therefore,
when designing a network you must address...
• Server privileges
• Providing desktops with faster connectivity
– More processing power
– 10/100Mbps NICs to provide migration to switched technologies
– Collision detection and minimization has become a major
concern as users attempt to access the same server.
– As we’ve seen, switches can provide dedicated bandwidth to
minimize or eliminate collisions.
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Broadcasts & Segmentation
• Layer 2 devices
segment collision
domains
• Layer 3 devices
segment broadcast
domains
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Bandwidth v. Broadcast Domains
– A bandwidth domain is
shared by all devices on a
single switched port.
• Synonymous with collision
domain
– A broadcast domain is
shared by all devices on a
single router interface.
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Reminder
• Collisions
– spread throughout a LAN segment
– spread across hubs & repeaters
– are stopped by switches & bridges
• Broadcasts
– spread throughout an entire LAN
– spread across hubs, switches, bridges
– are stopped only by routers
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Summary
Term
LAN Segment
(Collision domain)
Entire LAN
(Broadcast domain)
Internetwork
Includes
Cable
Repeaters
Hubs
Boundary
Bridges
Switches
(Routers)
Everything
except
Routers
Edge of LAN
Routers
LANs &
Routers
Edge of
Internetwork
Example
switch
router
switch
(Group of LANs
cross-connected
by Routers)
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Network Design Methodology
Table of Contents
End Slide Show
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Gathering & Analyzing Requirements
– Gathering data
about the
organization
includes:
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Network Availability
– Network design seeks to
provide the greatest
availability for the least
cost.
– Factors that affect
availability include...
• Throughput (amount of
data)
• Response time
• Access to resources
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Physical Topologies
– Most LANs now days use
the star/extended star
physical topology which
typically uses the
Ethernet 802.3 standard.
– Why? Because it is the
most popular topology.
– The next three sections,
evaluate the extended
star by layers.
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Layer 1 Design
Table of Contents
End Slide Show
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Ethernet Cable Runs
– The physical cabling (also called the cable plant) is the
most important Layer 1 issue to consider when
designing a network.
– Design issues include...
• Type of cable to use (twisted-pair, coax, fiber)
• Where to use each type (e.g. fiber on the backbone)
• How far each run must travel before being terminated
(twisted-pair is limited to what distance?)
– In an existing LAN, a cable audit is performed to
determine where upgrading and/or replacement of
bad cables is needed.
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MDF & Other 568A Acronyms
– Whether the LAN is a star
or extended star, the MDF
is the center of the star.
• From the workstation to the
telecommunications outlet,
the patch cable should be no
more than 3m.
• From there to the patch
panel, called the HCC
(Horizontal cross connect),
no more than 90m.
• From the patch panel (the
HCC) to the switch, no more
than 6m.
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MDF & Other 568A Acronyms
– When distances to the
MDF are more than 100m,
an IDF is normally added.
– The cable run from the IDF
to the MDF is called the
VCC and is usually fiber.
– VCC is just another name
for the backbone.
– By adding more wiring
closets (more IDFs), you
create multiple catchment
areas (Click of graphic
button)
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Graphic
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Placement of Servers
• Servers now perform special functions and can be
categorized as either...
– Enterprise Servers--supports all users on the network
• DNS and mail servers
• should be placed in the MDF (Main Distribution Facility)- A
room that will be established as the central point to which
all LAN cabling will be terminated.
– Workgroup Servers--supports a specific set of users
• file serving such as specialized databases
• should be place in the IDF (Intermediate distribution
facilities) closest to users
Graphic
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10BaseT and 100BaseT Ethernet
• 100 BaseT (also called Fast Ethernet) is now
the standard for connecting IDFs to the MDF.
– Although you can run Fast Ethernet over 10BaseT
cabling (twisted pair), the distance limitation
means fiber is most often used
– The 100BaseT standard running on twisted paid is
called 100BaseTX
– On fiber, it is called what?
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Layer 1 Logical Documentation
– Layer 1 logical documentation
is concerned with...
• exact location of MDF/IDF
• type & quantity of cabling
• room locations & # of cable
drops
• port numbers
• cable labels
– Notice Layer 1’s logical
documentation shows nothing
about logical addressing
– The Logical Diagram and Cut
Sheet are primary tools for
design, but are crucial to the
tech who is troubleshooting.
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Layer 2 Design
Table of Contents
End Slide Show
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Common Layer 2 Devices
– The two most common
Layer 2 devices are...
• Bridges and
• LAN Switches
– Both provide the added
benefit of what?
Segmenting collision
domains into microsegments.
Switches can also provide connections of unlike
bandwidth (e.g., 100Mbps to the server & 10Mbps to
workstations).
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Sizing Collision Domains
– In a switched LAN environment
using hubs, the bandwidth of
each switched port is shared by
all the devices. Therefore, they
also share the same collision
domain.
– To determine the bandwidth per
host, simply divide the port’s
bandwidth by the number of
hosts (see graphic).
– In a pure switched LAN
environment where each host
has its own port, the size of the
collision domain is 2. If running
full-duplex.
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Migrating to 100BaseT
– As long as your workstations all
have 10/100 NICs, increasing the
bandwidth is easy.
• Replace the hub with a 100Mbps
capable hub and patch the HCC
into a 100Mbps port on the switch.
• In addition, you can add another
100Mbps VCC from the IDF to the
MDF, which provide 200 Mbps to
the IDF’s switch.
• In the graphic, the red lines
represent migrating to 100Mbps.
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Layer 3 Design
Table of Contents
End Slide Show
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Routers and Design
• Routers provide both
physical and logical
segmentation.
– Physically, routers segment
what?
– Logically, routers segment
according to Layer 3
addressing dividing the LAN
into logical segments called
subnets.
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VLANs & Broadcast Domains
– VLAN capable switches
help routers contain
broadcasts.
– The graphic shows two
broadcast domains.
– Notice there are also
two subnets.
– The router provides
communication
between the two VLANs.
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Diagramming a LAN with Routers
– Notice in the graphic that
the two networks are
kept separate by the
router.
– Each switch serves a
different network
regardless of the physical
location of the devices.
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Logical & Physical Network Maps
– After determining your Layer 1, 2, and 3 design, you
can create your addressing (logical) and physical
maps. These are important because they:
• Give a snapshot of the network
• Show subnet mask info
• Help in troubleshooting
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