Verb Expansion Game - UCF Computer Science

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Transcript Verb Expansion Game - UCF Computer Science

Verb Expansion Game
Team 3
Bryan Bloss
Jeremy Comardelle
Gordon Gable
Gleyner Garden
Sponsored By: Dr. Beth Young
Proposal
► Customer
requested development of a game
that would help students practice use of
verb phrases.
► Game would have students match a
particular verb phrase with the rule that
created it
Verb Expansion Is…
► Auxiliary
+ Verb Combinations
► Five Main Verb Forms
► Equation of a Sentence
 T (M) (have + -en) (be + -ing) MV
► Modals
Verb Phrase Examples
Present tense:
I will fly = T + M + MV
I will have flown = T + M + have + -en + MV
I will have been flying = T + M + have + -en
+ be + -ing + MV
I am flying = T + be + -ing + MV
Where:
T = Tense
M = Modal (Will/Would Can/Could May/Might) tense related
MV = Modal Verb (verb also changes depending on tense)
Verb Phrase Examples
► Past
tense:
► I flew = T + MV
► I would fly = T + M + MV
► I would have flown = T + M + have + -en
+ MV
► I was flying = T + be + -ing + MV
Where:
T = Tense
M = Modal (Will/Would Can/Could May/Might) tense related
MV = Modal Verb (verb also changes depending on tense)
Game Ideas
► Since
sponsor suggested matching game
where the user would have to match a verb
phrase with its corresponding rule
►A
game of “Concentration” would fulfill this
requirement perfectly
Statement of Work
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The system shall run on a standard desktop computer with the
Microsoft Windows XP, Microsoft Windows 2000, or Microsoft Windows
98 operating systems.
The system shall utilize to a database of verb phrases and associated
expansion rules.
The system shall have a user-friendly interface that minimizes entry
from the user.
The system shall provide a score to the user.
The system shall have the capability to expand the database.
The system shall have less than 2% down time per month.
The system shall use a high level programming language.
The system shall use regular as well as irregular verbs in the game.
Concept of Operation
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User logs into class website, and accesses Game intro page.
Java plug-in may be downloaded & installed, if necessary.
User reads instruction page, if necessary.
User begins Game by accessing page with Game Java application.
Game generates graphical array of "cards", face down, with the number of
cards to be determined by the difficulty level selected.
Each card is assigned either a verb phrase or its associated rule, so
that there is a whole number of matched pairs. This requires the
application to generate the verb phrases from a source file of verbs and
their usage.
Clock/timer begins.
User selects two cards at a time.
If there is a match, cards are colored to indicate a finished pair. If
not, the two cards are turned face down again.
Repeat steps 8-9 until all of the verb phases have matched with the correct
phase equation.
Software Requirement Specs.
► Has
to run over the web
► Execution has to be client side
► Best solution: Java Applet
Internal Workings
► Three
main classes:
 Concentration class
►Gets
everything started
 DrawCard class
►Is
the actual card that is displayed
 Controller class
►Static
►Methods
is clicked
are called an event happens, i.e. one of cards
Working Prototype
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http://home.cfl.rr.com/eel5881/Concentration/Concentration.
HTML
Graphic Design Concept
Testing
► Component
Testing
► Module Testing
► Integration Testing
► Product Testing
► Testers
Questions/Comments
?