CENG334 Introduction to Operating Systems
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Transcript CENG334 Introduction to Operating Systems
Operating System Overview
Topics
Brief History
CENG334
•OS Services
Introduction
to Operating Systems
•System calls
•Basic Operation
•OS structures
•
Erol Sahin
Dept of Computer Eng.
Middle East Technical University
Ankara, TURKEY
URL: http://kovan.ceng.metu.edu.tr/~erol/Courses/CENG334
Some of the following slides are adapted from Matt Welsh, Harvard Univ.
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In the Beginning...
There was no OS – just libraries
Computer only ran one program at a time, so no need for an OS
Programming through wiring..
Harvard Mark I, 1944
ENIAC, 1945
IBM 360,
1960's
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In the Beginning...
There was no OS – just libraries
Computer only ran one program at a time, so no need for an OS
And then there were batch systems
Programs printed on stacks of punchhole cards
OS was resident in a portion of machine memory
When previous program was finished, OS loaded next program to run
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Punch Card
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In the Beginning...
There was no OS – just libraries
Computer only ran one program at a time, so no need for an OS
And then there were batch systems
Programs printed on stacks of punchhole cards
OS was resident in a portion of machine memory
When previous program was finished, OS loaded next program to run
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In the Beginning...
There was no OS – just libraries
And then there were batch systems
Computer only ran one program at a time, so no need for an OS
Programs printed on stacks of punchhole cards
OS was resident in a portion of machine memory
When previous program was finished, OS loaded next program to run
Disk spooling
Disks were much read stack onto disk while previous program is running
With multiple programs on disk, need to decide which to run next!
But, CPU still idle while program accesses a peripheral (e.g., tape or disk!)
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Multiprogramming
To increase system utilization, multiprogramming OS’s were
invented
keeps multiple runnable jobs loaded in memory at once
Overlaps I/O of a job with computing of another
While one job waits for I/O to compile, CPU runs instructions from another job
To benefit, need asynchronous I/O devices
need some way to know when devices are done performing I/O
Goal: optimize system throughput
perhaps at the cost of response time…
Dennis Ritchie and Ken
Thompson at a PDP11, 1971
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Timesharing
To support interactive use, timesharing OS's were created
multiple terminals connected to one machine
each user has illusion of entire machine to him/herself
optimize response time, perhaps at the cost of throughput
Timeslicing
divide CPU fairly among the users
if job is truly interactive (e.g. editor), then can switch between programs and users faster
than users can generate load
MIT Multics (mid-1960’s) was the first large timeshared system
nearly all modern OS concepts can be traced back to Multics
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Personal Computing
Apple I, 1976
Totally changed the computing industry.
CP/M: First personal computer OS
IBM needed OS for their PCs, CP/M behind schedule
Bill Gates to the rescue: Bought 86-DOS and made MS-DOS
DOS is basically a subroutine library!
Apple LISA, 1983
Many popular personal computers follow
Apple, Commodore, TRS-80, TI 99/4, Atari, etc...
IBM PC, 1981
Bill Gates and Paul Allen, c.1975
Commodore VIC-20
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Parallel Computing and Clusters
High-end scientific apps want to use many CPUs at once
Parallel processing to crunch on enormous data sets
Need OS and language primitives for dividing program into parallel activities
Need OS primitives for fast communication between processors
degree of speedup dictated by communication/computation ratio
Many kinds of parallel machines:
SMPs: symmetric multiprocessors – several CPUs accessing the same memory
MPPs: massively parallel processors – each CPU may have its own memory
Clusters: connect a lot of commodity machines with a fast network
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Distributed OS
Goal – Make use of geographically distributed resources
workstations on a LAN
servers across the Internet
Supports communication between applications
interprocess communication (on a single machine):
message passing and shared memory
networking procotols (across multiple machines):
TCP/IP, Java RMI, .NET SOAP
“The Grid”, .NET, and OGSA
Idea: Seamlessly connect vast computational resources across the Internet
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Embedded OS
The rise of tiny computers everywhere – ubiquitous computing
Processor cost low enough to embed in many devices
PDAs, cell phones, pagers, ...
How many CPUs are in your car? On your body right now?
Gets more interesting with ubiquitous networking!
Wireless networks becoming pervasive
Sensor networks are an exciting new direction here
Little “motes” with less 4KB of RAM, some sensors, and a radio
Typically very constrained hardware resources
slow processors
very small amount of memory (e.g. 8 MB)
no disk – but maybe quasi-permanent storage such as EEPROM
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Operating System Overview
User application
User application
User application
Protection boundary
Kernel
Memory management
Process management
Accounting
Device drivers
Filesystem
Disk I/O
TCP/IP stack
CPU support
Hardware/software
interface
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Operating System Services
(What things does the OS do?)
Services that (more-or-less) map onto components
Program execution
I/O operations
Standardized interfaces to extremely diverse devices
File system manipulation
How do you read/write/preserve files?
Looming concern: How do you even find files???
Communications
How do you execute concurrent sequences of instructions?
Networking protocols/Interface with CyberSpace?
User interface- Almost all operating systems have a user interface (UI)
Varies between Command-Line (CLI), Graphics User Interface (GUI), Batch
Cross-cutting capabilities
Error detection & recovery
Resource allocation
Accounting
Protection
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User Operating System Interface - CLI
CLI allows direct command entry
Sometimes implemented in kernel, sometimes by
systems programs
Sometimes multiple flavors implemented – shells
Primarily fetches a command from user and
executes it
Sometimes commands built-in, sometimes just
names of programs
If the latter, adding new features
doesn’t require shell modification
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User Operating System Interface - GUI
User-friendly desktop metaphor interface
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Usually mouse, keyboard, and monitor
Icons represent files, programs, actions, etc
Various mouse buttons over objects in the interface
cause various actions
• provide information, options,
• execute function, open directory (known as a folder)
Invented at Xerox PARC
Many systems now include both CLI and GUI
interfaces
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Microsoft Windows is GUI with CLI “command” shell
Apple Mac OS X as “Aqua” GUI interface with UNIX
kernel underneath and shells available
Solaris is CLI with optional GUI interfaces (Java
Desktop, KDE)
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Xerox PARC Alto
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System Calls
Programming interface to the services
provided by the OS
Typically written in a high-level language (C
or C++)
Mostly accessed by programs via a highlevel Application Program Interface (API)
rather than direct system call use
Three most common APIs are
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Win32 API for Windows,
POSIX API for POSIX-based systems (including
virtually all versions of UNIX, Linux, and Mac OS X),
and
Java API for the Java virtual machine (JVM)
Why use APIs rather than system calls?
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Example of Standard API
Consider the ReadFile() function in the
Win32 API—a function for reading from a file
A description of the parameters passed to ReadFile()
HANDLE file—the file to be read
LPVOID buffer—a buffer where the data will be read into and written from
DWORD bytesToRead—the number of bytes to be read into the buffer
LPDWORD bytesRead—the number of bytes read during the last read
LPOVERLAPPED ovl—indicates if overlapped I/O is being used
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System Call Implementation
Typically, a number associated with each system
call
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System-call interface maintains a table indexed according
to these numbers
The system call interface invokes intended system call in
OS kernel and returns status of the system call and any
return values
The caller need know nothing about how the system call is
implemented
Just needs to obey API and understand what OS will do as
a result call
Most details of OS interface hidden from
programmer by API Managed by run-time
support library (set of functions built into
libraries included with compiler)
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API – System Call – OS Relationship
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System Programs
System programs provide a convenient
environment for program development and
execution. They can be divided into:
File manipulation
Status information
File modification
Programming language support
Program loading and execution
Communications
Application programs
Most users’ view of the operation system is
defined by system programs, not the actual
system calls
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System Programs
Provide a convenient environment for program development
and execution
Some of them are simply user interfaces to system calls;
others are considerably more complex
File management - Create, delete, copy, rename, print, dump,
list, and generally manipulate files and directories
Status information
Some ask the system for info - date, time, amount of available
memory, disk space, number of users
Others provide detailed performance, logging, and debugging
information
Typically, these programs format and print the output to the
terminal or other output devices
Some systems implement a registry - used to store and
retrieve configuration information
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System Programs (cont’d)
File modification
Text editors to create and modify files
Special commands to search contents of files or
perform transformations of the text
Programming-language support - Compilers,
assemblers, debuggers and interpreters
sometimes provided
Program loading and execution- Absolute loaders,
relocatable loaders, linkage editors, and overlayloaders, debugging systems for higher-level and
machine language
Communications - Provide the mechanism for
creating virtual connections among processes,
users, and computer systems
Allow users to send messages to one another’s
screens, browse web pages, send electronic-mail
messages, log in remotely, transfer files from one
machine to another
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Operating System operation
The OS kernel is just a bunch of code that sits around in memory,
waiting to be executed
Memory
Emacs
Firefox
OS Kernel
(device drivers,
file systems,
virtual memory, etc.)
xmms
sshd
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Operating System operation
The OS kernel is just a bunch of code that sits around in memory,
waiting to be executed
Memory
Emacs
xmms
Firefox
System call
(open network socket)
OS Kernel
(device drivers,
file systems,
virtual memory, etc.)
Interrupt (disk block read)
sshd
OS is triggered in two ways: system calls and hardware interrupts
System call: Direct “call” from a user program
For example, open() to open a file, or exec() to run a new program
Hardware interrupt: Trigger from some hardware device
For example, when a disk block has been read or written
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Interrupts – a primer
An interrupt or exception is a signal that causes the CPU to jump to
a pre-defined instruction – called the interrupt or exception handler
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Hardware interrupt examples
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Interrupt can be caused by hardware or software
Timer interrupt (periodic “tick” from a programmable timer)
Device interrupts
• e.g., Disk will interrupt the CPU when an I/O operation has completed
Software interrupt examples
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Division by zero error
Access to a bad memory address
Intentional software interrupt – e.g., x86 “INT” instruction
• Can be used to trap from user program into the OS kernel!
• Why might this be useful?
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Interrupt handler example
1) OS fills in interrupt handler
table (usually at boot time)
Interrupt handler table
Interrupt handler
for interrupt 4
2) Interrupt occurs – e.g., hardware
signal
Interrupt handler
for interrupt 5
!!!
3) CPU state saved to stack
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Interrupt handler example
1) OS fills in interrupt handler
table (usually at boot time)
Interrupt handler table
Interrupt handler
for interrupt 4
2) Interrupt occurs – e.g., hardware
signal
Interrupt handler
for interrupt 5
!!!
3) CPU state saved to stack
4) CPU consults interrupt table
and invokes appropriate handler
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Control Flow
Processors do only one thing:
From startup to shutdown, a CPU simply reads and executes (interprets) a
sequence of instructions, one at a time
This sequence is the CPU’s control flow (or flow of control)
Physical control flow
Time
<startup>
inst1
inst2
inst3
…
instn
<shutdown>
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Altering the Control Flow
Up to now: two mechanisms for changing control flow:
Jumps and branches
Call and return
Both react to changes in program state
Insufficient for a useful system:
Difficult to react to changes in system state
data arrives from a disk or a network adapter
instruction divides by zero
user hits Ctrl-C at the keyboard
System timer expires
System needs mechanisms for “exceptional control flow”
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Exceptional Control Flow
Exists at all levels of a computer system
Low level mechanisms
Exceptions
change in control flow in response to a system event
(i.e., change in system state)
Combination of hardware and OS software
Higher level mechanisms
Process context switch
Signals
Nonlocal jumps: setjmp()/longjmp()
Implemented by either:
OS software (context switch and signals)
C language runtime library (nonlocal jumps)
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Exceptions
An exception is a transfer of control to the OS in response to some
event (i.e., change in processor state)
User Process
event
OS
exception
I_current
I_next
exception processing
by exception handler
return to I_current
•return to I_next
•abort
•
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Interrupt Vectors
Exception
numbers
code for
exception handler 0
Exception
Table
0
1
2
n-1
...
Each type of event has a
unique exception number k
code for
exception handler 1
code for
exception handler 2
k = index into exception table
(a.k.a. interrupt vector)
...
code for
exception handler n-1
Handler k is called each time
exception k occurs
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Asynchronous Exceptions (Interrupts)
Caused by events external to the processor
Indicated by setting the processor’s interrupt pin
Handler returns to “next” instruction
Examples:
I/O interrupts
hitting Ctrl-C at the keyboard
arrival of a packet from a network
arrival of data from a disk
Hard reset interrupt
hitting the reset button
Soft reset interrupt
hitting Ctrl-Alt-Delete on a PC
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Synchronous Exceptions
Caused by events that occur as a result of executing an
instruction:
Traps
Intentional
Examples: system calls, breakpoint traps, special instructions
Returns control to “next” instruction
Faults
Unintentional but possibly recoverable
Examples: page faults (recoverable), protection faults (unrecoverable),
floating point exceptions
Either re-executes faulting (“current”) instruction or aborts
Aborts
unintentional and unrecoverable
Examples: parity error, machine check
Aborts current program
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Trap Example: Opening File
User calls: open(filename, options)
Function open executes system call instruction int
0804d070 <__libc_open>:
. . .
804d082: cd 80
804d084: 5b
. . .
User Process
int
pop
int
pop
$0x80
%ebx
OS
exception
open file
returns
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Fault Example: Page Fault
int a[1000];
main ()
{
a[500] = 13;
}
User writes to memory location
That portion (page) of user’s memory
is currently on disk
80483b7: c7 05 10 9d 04 08 0d
User Process
movl
movl
$0xd,0x8049d10
OS
exception: page fault
returns
Create page and
load into memory
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Fault Example: Invalid Memory Reference
int a[1000];
main ()
{
a[5000] = 13;
}
80483b7: c7 05 60 e3 04 08 0d
User Process
movl
movl
$0xd,0x804e360
OS
exception: page fault
detect invalid address
signal process
Page handler detects invalid address
Sends SIGSEGV signal to user process
User process exits with “segmentation fault”
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Exception Table IA32 (Excerpt)
Exception Number
Description
Exception Class
0
Divide error
Fault
13
General protection fault
Fault
14
Page fault
Fault
18
Machine check
Abort
32-127
OS-defined
Interrupt or trap
128 (0x80)
System call
Trap
129-255
OS-defined
Interrupt or trap
Check pp. 183:
http://download.intel.com/design/processor/manuals/253665.pdf
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Protection
A major job of the OS is to enforce protection
Prevent malicious or buggy programs from:
Allocating too many resources (denial of service)
Corrupting or overwriting shared resources (files, shared memory, etc.)
Prevent different users, groups, etc. from:
Accessing or modifying private state (files, shared memory, etc.)
Killing each other's processes
How does the OS enforce protection boundaries?
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Enforcing Resource Limits
The OS limits what resources user programs can access
For example, Emacs can't modify memory in use by Mozilla.
xmms can't hog the CPU and prevent other programs from running.
One user cannot read/write another user's files
(Unless permissions are set appropriately)
How does the OS enforce these limits?
This implies that regular user programs cannot “break out” of these limits!
We'll see how on the next slide.
A lot of viruses, worms, etc. exploit security holes in the OS
Overrunning a memory buffer in the kernel can give a non-root process root privileges
Kernel code needs to be rock solid in order to be secure!!!
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User mode vs. kernel mode
What makes the kernel different from user programs?
Kernel can execute special privileged instructions
Examples of privileged instructions:
Access I/O devices
Poll for IO, perform DMA, catch hardware interrupt
Manipulate memory management
Set up page tables, load/flush the TLB and CPU caches, etc.
Configure various “mode bits”
Interrupt priority level, software trap vectors, etc.
Call halt instruction
Put CPU into low-power or idle state until next interrupt
These are enforced by the CPU hardware itself.
CPU has at least two protection levels: Kernel mode and user mode
CPU checks current protection level on each instruction
What happens if user program tries to execute a privileged instruction?
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Web surfing homework for Thursday!
Learn
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More about XEROX PARC
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More about Ken Thomson and Dennis
Ritchie
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How did MS-DOS become so successful?
More about Apple
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What are they known for
More about Microsoft
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What else had they invented
What’s the relation between XEROX PARC GUI and
Apple GUI?
Use Wikipedia, and google the web..
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