Chapter 1 PowerPoint
Download
Report
Transcript Chapter 1 PowerPoint
Chapter 1 – Computing
Fundamentals
History of Electronic Computers
First
computer
– ABC (Atanasoff Berry Computer) at Iowa State U.
– 1930’s
– Solved large numbers of simultaneous equations
First
“all-purpose” computer
– ENIAC (Electronic Numeric Integrator And
Calculator)
– Main idea developed from ABC notes
Both
had set wiring –data was input to memory
Lesson 1.1
John von Neumann
Mathematician
Proposed
alternative to “hard wiring”
Introduced concept of stored program
instructions
– Both data and instructions were stored
– Led to development of multipurpose
computers
Lesson 1.1
Computer Categories
Supercomputers
Mainframe computers
Workstations
Personal computers (microcomputers)
Laptops
More powerful than ENIAC
Palmtops
Speed and size!
Lesson 1.1
Architecture
Four
–
–
–
–
main parts
CPU (central processing unit)
Main memory
Controllers
Peripheral devices
Hardware
– Electronic and mechanical devices integrated or
connected to computer
Lesson 1.2
Schematic
Motherboard
CPU
Arithmetic
Logic Unit
Register
Register
Register
Control
Unit
Peripheral Devices
Lesson 1.2
Main
Memory
Controllers
Main Memory
Stores
information to be process or
instructions to be executed
Information stored in bits (binary digits)
–
–
–
–
Two states: on or off
Byte is 8 bits (character of information like ‘b’)
Grouped into packets called cells or words
Bit pattern is code
Lesson 1.2
Memory Sizes
Represented
by 2 raised to a power
Trillion
1,099,511,627,776
Billion
1,073,741,824
Million
1,048,576
Thousand
1,024
240 = terabyte
230 = gigabyte
220 = megabyte
210 = kilobyte
23 = 8 bits (byte)
Lesson 1.2
Memory Access
RAM
– Random access memory
– Allows access to cells in no particular order
– Volatile
ROM
– Read only memory
– Cannot be modified by user
– Information is permanent (non-volatile)
Serial
access
– Sequence of cell followed to extract information
Lesson 1.2
Central Processing Unit (CPU)
Control
Unit
– Controls activities of CPU
– Directs flow of instructions
– Communicates with ALU
Registers
– Rapid access memory cells
Arithmetic-Logic
Unit (ALU)
– Arithmetic operations
– Logic operations (compares, etc)
Lesson 1.2
Peripheral Devices
Two
categories
– Mass storage
Disk drives
Tape drives
CD drives, etc.
– Input-output (I/O)
Monitors
Keyboards
Printers
Speakers, etc.
Lesson 1.2
Mass Storage Devices
Store
information
Devices that rotate, write to or read from
called drives
On/Off (binary)
– Magnetic spots on disks or tape
– Pits or “lands” on CDs (optical disks)
Lesson 1.2
Major Differences between Main
and Mass Storage
Slower
access in mass storage than main
Mass storage portable
Mass storage usually have greater capacity
and can hold large amounts of information
Main memory is volatile and disappears
when power is off, but mass storage
permanent (unless deliberately erased)
Lesson 1.2
Input-Output Devices
Input
– Convert information coming in to computer
compatible form
– Examples: keyboards, scanners, microphones
Output
– Convert computer codes into user
understandable format
– Examples: monitors, printers, speakers
Lesson 1.2
Controllers
Coordinate
actions of peripheral devices
with actions of computer
Constant
flow between peripheral
equipment and controller
– Need to know what peripheral equipment is
doing
Lesson 1.2
Networks
Groups
of individual computers and
peripheral devices linked together to share
information and resources
Two
categories
– Wide area network (WAN)
– Local area network (LAN)
Topology
Lesson 1.3
is “shape” of connection
Network Topologies
Bus
Ring
Tree
Irregular
Lesson 1.3
Data Representation
Each
bit is either on or off, 1 or 0
ASCII code – 8 bits make a byte
Integers represented by base 2, binary system
– Each place position is power of 2 (23+22+21+20)
Two
other number systems used
– Octal (powers of 8)
– Hexadecimal (powers of 16)
Lesson 1.4
Memory Addresses
Every
memory cell needs to be addressed
Binary
One
code represent address of cell
cell can contain address of another
memory cell
Lesson 1.4
Programming Languages
Assembly
language
– One level above machine language
High-level
language
– Designed to simplify writing programs
– Four types
Procedural (imperative)
Functional
Declarative
Object oriented
Lesson 1.5
Software
Set
of instructions read into computer’s
memory and later executed on demand
Two types
– System
Operating systems
Utility programs
Language translators
– Application
Lesson 1.6
Operating System Software
Software
written into memory upon startup
Interface
between user, computer and
peripherals
Two
categories
– Multiple-user computers
– Single-user computers
Lesson 1.6
Utility Programs
Perform
basic operations necessary for
performance of computer system
– File operations
creating, copying, saving
deleting, merging, sorting
Encapsulated
Lesson 1.6
with operating systems
Language Translators
Convert
programmer-made instructions
(source code) into machine-language
instructions (object code)
Three types
– Assemblers: Convert assembly language programs
to object code
– Interpreters: Converts an instruction to object code
then executes it
– Compilers: Converts entire program to object code
Lesson 1.6
Integrated Development
Environment (IDE)
Full
package
– Compiler
– Text editor
– Debugging tools
Allows
creation, repeated execution and
modification of a program
– Helps find violations of language rules
Lesson 1.6
Application Software
Many
types exist
Examples of common types
–
–
–
–
Games
Word processing
Database management
Graphics
Program
solves practical problem or does
specific tasks
Lesson 1.6
Software Engineering
Describes
process of software development
Process involves many steps (Figure 1.10)
–
–
–
–
–
–
Definition of problem
Design scheme (breaking into modules)
Coding modules
Testing
Program never “done”
Assemble modules
Test until working correctly
Lesson 1.7
Structured Programming
Top-down
design
– Defines all tasks program is to perform
Tasks
separated and functions developed
– Can be designed separately
– Two types
Library
– Included in C++ development environment
Programmer-defined
– Custom made by user
Lesson 1.7
Development of C++ Language
Middle
1980s at Bell Laboratories
Bjarne Stroustrup
Improvement upon C language
Standardized in 1997
– American National Standards Institute (ANSI)
– International Standards Organization (ISO)
Object-oriented
Lesson 1.7
C++ Development Environment
Primary
goal to produce executable file
– Machine language instructions
Allows
–
–
–
–
user to
Create source code
Test it
Modify it
Convert it to executable format
Lesson 1.7
C++ IDE Operations
Editing
text to create source code
Preprocessing source code
Compiling source code and code attached
by preprocessor
Linking object code generated in step 3
with other object code
Lesson 1.7
Summary
Learned about:
Computer
history
Basic computer architecture
How bits are stored
Differences between programming languages
Software engineering
C++ language background
Using IDE to create executable programs
Chapter 1