Input/Output (5.1

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Transcript Input/Output (5.1

Chapter 5
Input/Output
5.1 Principles of I/O hardware
5.2 Principles of I/O software
5.3 I/O software layers
5.4 Disks
5.5 Clocks
5.6 Character-oriented terminals
5.7 Graphical user interfaces
5.8 Network terminals
5.9 Power management
1
I/O Device
• I/O devices can be divided into two categories:
– A block devices is one that stores information in
fixed-size blocks.
– A character device delivers or accepts a stream of
characters, without regard to any block structure.
• Some devices do not fit in: clocks, memorymapped screens.
2
Principles of I/O Hardware
Some typical device, network, and data base rates
3
Device Controllers
• I/O devices have components:
– mechanical component
– electronic component
• The electronic component is the device controller or
adapter.
– may be able to handle multiple devices
– On PCs, it often takes the form of a printed circuit card
that can be inserted into an expansion slot.
• Controller's tasks
– convert serial bit stream to block of bytes
– perform error correction as necessary
– make available to main memory
4
Memory-Mapped I/O
• Each controller ha a few registers that are used for
communicating with the CPU. The operating system
can command the device by writing into these
registers and learn the device’s state by reading from
these registers.
• Many devices have a data buffer that the operating
system can read and write. Two approaches exist:
– Each control register is assigned an I/O port number.
– All the control registers are mapped into the memory space.
This is called memory-mapped I/O.
5
Memory-Mapped I/O
• Separate I/O and memory space
• Memory-mapped I/O – PDP-11
• Hybrid - Pentium
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Memory-Mapped I/O
• Advantages of memory-mapped I/O:
– An I/O device driver can be written entirely in C
– No special protection mechanism is needed to keep
user process from performing I/O.
– Every instruction that can reference memory can
also reference control register.
• Disadvantages of memory-mapped I/O:
– Caching a device control register would be
disastrous (not reflect current device status change).
– All memory modules and all I/O devices must
examine all memory references.
7
Memory-Mapped I/O
(a) A single-bus architecture
(b) A dual-bus memory architecture
8
Direct Memory Access (DMA)
•
•
Direct Memory Access (DMA) is a
capability provided by some computer bus
architectures that allows data to be sent
directly from an attached device (such as a
disk drive) to the memory on the computer's
motherboard.
DMA operations:
1.
2.
3.
4.
CPU program the DMA controller
DMA requests transfer to memory
Data transferred
The disk controller sends an acknowledgement
9
Direct Memory Access (DMA)
Operation of a DMA transfer
10
Interrupts Revisited
• The interrupt vector is a table holding numbers on
the address lines specifying devices.
• Precise interrupt:
– The PC (Program Counter) is saved in a known place.
– All instructions before the one pointed to by the PC have
fully executed.
– No instruction beyond the one pointed to by the PC has been
executed.
– The execution state of the instruction pointed to by the PC is
known.
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Interrupts Revisited
How interrupts happens. Connections between devices and
interrupt controller actually use interrupt lines on the bus
rather than dedicated wires
12
Principles of I/O Software
Goals of I/O Software
• Device independence
– programs can access any I/O device
– without specifying device in advance
· (floppy, hard drive, or CD-ROM)
• Uniform naming
– name of a file or device a string or an integer
– not depending on which machine
• Error handling
– handle as close to the hardware as possible
13
Goals of I/O Software
• Synchronous vs. asynchronous transfers
– blocking transfers vs. interrupt-driven
– Most physical I/O is interrupt-driven.
• Buffering
– data coming off a device cannot be stored in
final destination
• Sharable vs. dedicated devices
– disks are sharable
– tape drives would not be
14
I/O Execution
• There are three ways that I/O are
performed:
– Programmed I/O
• Disadvantage: tying up the CPU full time until all
the I/O is done.
– Interrupt-driven I/O
• Interrupts might waste time.
– I/O using DMA
• Slower than CPU
15
Programmed I/O
• Steps in printing a string
– String in the user buffer
– A System call to transfer the string to the kernel.
– String printed
16
Programmed I/O
Writing a string to the printer using
programmed I/O
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Interrupt-Driven I/O
• Writing a string to the printer using interrupt-driven I/O
– Code executed when print system call is made
– Interrupt service procedure
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I/O Using DMA
• Printing a string using DMA
– code executed when the print system call is made
– interrupt service procedure
19
I/O Software Layers
• I/O Software in four layers:
–
–
–
–
Interrupt handlers
Device drivers
Device-independent operating system software
User-level I/O software
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I/O Software Layers
Layers of the I/O Software System
21
Interrupt Handlers
•
Interrupt handlers are best hidden
–
•
have driver starting an I/O operation block until
interrupt notifies of completion
Interrupt procedure does its task
–
then unblocks driver that started it
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Interrupt Handlers
•
Steps must be performed in software after interrupt
completed
1. Save registers not already saved by interrupt hardware
2. Set up context for interrupt service procedure
3. Set up stack for interrupt service procedure
4. Acknowledge interrupt controller, reenable
interrupts
5. Copy registers from where saved
6. Run service procedure
7. Set up MMU context for process to run next
8. Load new process' registers
9. Start running the new process
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Device Driver
• The device driver is the device-specific
code for controlling the I/O device attached
to a computer.
• Current operating systems expect drivers to
fun in the kernel.
• Operating systems usually classify drivers
into:
– Block devices
– Character devices
24
Device Drivers
• Logical position of device drivers is shown here
• Communications between drivers and device controllers
goes over the bus
25
Device-Independent I/O Software
Uniform interfacing for device drivers
Buffering
Error reporting
Allocating and releasing dedicate devices
Providing a deice-independent block size
Functions of the device-independent I/O software
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Device-Independent I/O Software
(a) Without a standard driver interface – a lot of new
programming effort
(b) With a standard driver interface
27
Buffering
• Buffering is a widely-used technique. If data get
buffered too many times, performance suffers.
• Classes of I/O errors:
– Programming errors
– Actual I/O errors
• Some I/O software can be linked with user programs.
– Spooling is a way of dealing with dedicated I/O devices in a
multiprogramming system.
– A spooling directory is used for storing the spooling jobs.
28
Device-Independent I/O Software
(a) Unbuffered input
(b) Buffering in user space
(c) Buffering in the kernel followed by copying to user space
(d) Double buffering in the kernel
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Device-Independent I/O Software
Networking may involve many copies
30
User-Space I/O Software
Layers of the I/O system and the main
functions of each layer
31
Disks
• Disks come in a variety of types:
– Magnetic disks (hard disks and floppy disks)
– Arrays of disks
– Optical disks
•
•
•
•
CD-ROMs
CD-Recordables
CD-Rewritables
DVD
32
Disks
Disk Hardware
Disk parameters for the original IBM PC floppy disk
and a Western Digital WD 18300 hard disk
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Disk Hardware
• Physical geometry of a disk with two zones
• A possible virtual geometry for this disk
34
Disk Hardware
• Raid levels 0 through 2
• Backup and parity drives are shaded
35
Disk Hardware
• Raid levels 3 through 5
• Backup and parity drives are shaded
36
Disk Hardware
Recording structure of a CD or CD-ROM
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Disk Hardware
Logical data layout on a CD-ROM
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Disk Hardware
• Cross section of a CD-R disk and laser
– not to scale
• Silver CD-ROM has similar structure
– without dye layer
– with pitted aluminum layer instead of gold
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Disk Hardware
A double sided, dual layer DVD disk
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Disk Formatting
A disk sector
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Disk Formatting
An illustration of cylinder skew
42
Disk Formatting
• No interleaving
• Single interleaving
• Double interleaving
43
Disk Arm Scheduling Algorithms
• Time required to read or write a disk
block determined by 3 factors
1.
2.
3.
Seek time
Rotational delay
Actual transfer time
• Seek time dominates
• Error checking is done by controllers
44
Disk Arm Scheduling Algorithms
Initial
position
Pending
requests
Shortest Seek First (SSF) disk scheduling algorithm
45
Disk Arm Scheduling Algorithms
The elevator algorithm for scheduling disk requests
46
Error Handling
• A disk track with a bad sector
• Substituting a spare for the bad sector
• Shifting all the sectors to bypass the bad one
47
Stable Storage
Analysis of the influence of crashes on stable writes
48
Clocks
Clock Hardware
A programmable clock
49
Clock Software (1)
Three ways to maintain the time of day
50
Clock Software (2)
Simulating multiple timers with a single clock
51
Soft Timers
• A second clock available for timer interrupts
– specified by applications
– no problems if interrupt frequency is low
• Soft timers avoid interrupts
– kernel checks for soft timer expiration before it
exits to user mode
– how well this works depends on rate of kernel
entries
52
Character Oriented Terminals
RS-232 Terminal Hardware
•
•
•
•
An RS-232 terminal communicates with computer 1 bit at a time
Called a serial line – bits go out in series, 1 bit at a time
Windows uses COM1 and COM2 ports, first to serial lines
Computer and terminal are completely independent
53
Input Software (1)
• Central buffer pool
• Dedicated buffer for each terminal
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Input Software (2)
Characters handled specially in canonical mode
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Output Software
The ANSI escape sequences
• accepted by terminal driver on output
• ESC is ASCII character (0x1B)
• n,m, and s are optional numeric parameters
56
Display Hardware (1)
Parallel port
Memory-mapped displays
• driver writes directly into display's video RAM
57
Display Hardware (2)
• A video RAM image
– simple monochrome display
– character mode
• Corresponding screen
– the xs are attribute bytes
58
Input Software
• Keyboard driver delivers a number
– driver converts to characters
– uses a ASCII table
• Exceptions, adaptations needed for
other languages
– many OS provide for loadable keymaps
or code pages
59
Output Software for Windows (1)
Sample window located at (200,100) on XGA display60
Output Software for Windows (2)
Skeleton of a Windows main program (part 1)
61
Output Software for Windows (3)
Skeleton of a Windows main program (part 2)
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Output Software for Windows (4)
An example rectangle drawn using Rectangle
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Output Software for Windows (5)
• Copying bitmaps using BitBlt.
– before
– after
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Output Software for Windows (6)
Examples of character outlines at different point sizes
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Network Terminals
X Windows (1)
Clients and servers in the M.I.T. X Window System
66
X Windows (2)
Skeleton of an X Windows application program
67
The SLIM Network Terminal (1)
The architecture of the SLIM terminal system
68
The SLIM Network Terminal (2)
Messages used in the SLIM protocol from the server to the terminals
69
Power Management (1)
Power consumption of various parts of a laptop computer
70
Power management (2)
The use of zones for backlighting the display
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Power Management (3)
• Running at full clock speed
• Cutting voltage by two
– cuts clock speed by two,
– cuts power by four
72
Power Management (4)
• Telling the programs to use less energy
– may mean poorer user experience
• Examples
– change from color output to black and white
– speech recognition reduces vocabulary
– less resolution or detail in an image
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