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Memory Management
Operating Systems
Lecture 4, April 3, 2003
Mr. Greg Vogl
Uganda Martyrs University
Overview
Fixed and Variable Partition
Paging
Segmentation
Virtual Memory and Page Replacement
Segmented Paging
Protection and Sharing
DOS and UNIX Memory Management
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Sources
Ritchie Ch. 5-7
Burgess 5.1-2
Solomon Part 6
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What is stored in memory?
Operating system code and data
User program code
User program data
Process Control Blocks
Stack for executing subroutines
Memory mapped I/O: device drivers
Screen/display memory (Video RAM)
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Memory management goals/tasks
Manage several processes at same time
Load into memory, swap out to disk
Run processes quickly, use available memory
Protect most processes from each other
But allow some processes to share memory
Ease memory management for programmer
Allocate memory in contiguous logical blocks
Map logical addresses to physical addresses
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Fixed partition memory
Each process gets fixed partition of memory
Use different partition sizes
Usually the OS is put at the bottom (address 0)
Accommodates different possible process sizes
Don’t let a process harm another’s memory
Check that the addresses are in its partition
Every
partition has unused (wasted) space
Not enough space for big new processes?
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Variable partition memory
Allocate the memory each process needs
Free the space of a terminated process
Put new processes in empty “holes”
Adjacent holes can be merged
About 2x as many processes as holes
Holes maybe not right size for new processes
How to choose a hole to put in a new process?
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Storage placement policies
Best fit
Worst fit
Put new process in largest possible hole
Reduces number of big holes, creates few small ones
First fit (or next fit)
Put new process in smallest possible hole
Remaining hole is as small as possible
Put new process in first (or next) hole big enough to fit
No overhead of finding min/max hole sizes
Which is best? Tradeoff: speed vs. space
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Memory implementation
Functions to allocate, deallocate, reallocate
UNIX uses malloc(), free(), realloc()
C++ uses new and delete operators
Lists keep track of allocated and free blocks
Keep lists of various-sized holes (powers of 2)
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Fragmentation
Gaps of unused storage space
Occurs in all storage devices (memory, disk)
Wastes space, may also reduce performance
Internal fragmentation
Unused space within a process or block
Can occur if word size > smallest data size
External fragmentation
Unused space between processes or blocks
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Compaction (defragmentation)
Join together used memory; combine holes
Move allocated blocks to an end of memory
Calculate distance the block will move
Add to pointers, then move the data
Need
to move a lot of things in memory
Need to find and move all pointers
Need to suspend processes until done
Cannot use in time-critical systems
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When/how often to compact?
When any process terminates
When there is no more free memory
At fixed intervals
At user(s) request
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Coalescing holes
Don’t coalesce
Give entire hole (maybe used later by realloc)
Buddy system
Combined buddies align in powers of 2
When (de)allocating do the buddy block too
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Garbage Collection
Find inaccessible blocks, add to free list
Conservative
Treat pointer-like memory addresses as pointers
Not all garbage found
Reference count
Each block stores a count of pointers to itself
When a block’s count is 0, free the block
Does not detect circular lists of garbage
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Mark and sweep
Algorithm
Mark used blocks using depth-first search
Sweep (free) unused blocks and compact
Disadvantages
Not
helpful if memory is almost full
Must load many swapped pages into memory
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Generational
Divide memory into spaces
Objects are usually short- or long-lived
Keep long-lived objects in their own spaces
Clean out mostly empty spaces
Copy objects to other spaces when accessed
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Paging
Each process composed of fixed-size pages
Memory is also divided into pages (frames)
Process pages can go anywhere in memory
No external fragmentation
Internal fragmentation ~ page size
(a process will not usually use all of each page)
Need
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to keep track of page locations
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Implementing paging
Logical address = page number + displacement
E.g. 32 bit addr. = 20 bit page no. + 12 bit disp.
4 GB of addresses: a million pages, 4 KB each
Page table translates page no. to frame no.
Implemented as array of memory page numbers
Page address + displacement physical address
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Segmentation
Each process has variable length pieces
Segment size determined by programmer
Each subroutine or data takes one or more
Reflects logical/modular process structure
No internal fragmentation
Improved performance (locality of reference)
External fragmentation
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Implementing segmentation
Logical address = segment reference + displacement
Process segment table is like page table
Each segment entry has base address and length
Base address + displacement physical address
If
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displacement > length, segmentation fault!
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Virtual memory
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Virtual memory
Process loaded in separate parts
Dynamic address translation at run time
Not need all of process in memory to run it
Only currently accessed code & data pages
Rest of process stays in secondary storage
Windows reserves a swap file (win386.swp)
UNIX/Linux often uses a swap partition
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Virtual memory benefits
More processes keeping processor busy
Memory and disk space more fully used
Few pages of a process needed at one time
Modular programs have locality of reference
Virtual memory > real memory
A process memory can be > real memory
Programmer not limited by real memory
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Virtual memory using paging
Resident set = a process’s pages in memory
Demand paging: only load pages when needed
When a required page is not in memory
A page fault generates an interrupt to request it
If no free page frames, replace an existing one
Separate page table for each process
Maps page numbers to frame numbers
Page table register points to process page table
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Virtual memory costs
Complexity,
hardware and OS support
Page table takes a lot of space
Must itself be stored in virtual memory
Overhead
of swapping is large
Too
many page faults can cause thrashing
Find optimum number of active processes
Resident sets proportional to process sizes
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Page size
How large should pages be? Tradeoffs:
If too small, page table is too big
If too large, internal fragmentation is too big
Must be a power of 2 for easy addressing
Pages in most systems are 2 or 4 KB
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Page replacement policies
A page is removed from memory, replaced
Present bit: 1 if in real memory
Modified bit: 1 if page is modified (“dirty”)
write to secondary storage before replacing
Optimal policy can be known in retrospect
If performance near optimal, good enough
Policies: LRU, NRU, FIFO, Clock
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Least recently used (LRU)
Replace page not referenced the longest
Frame is given time stamp when referenced
Overhead for time stamp and finding oldest
Linked list would also have big overhead
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Not recently used (NRU)
“page referenced” bit
All bits are set to 0 periodically
Bit is set to 1 when page is used
Any page with 0 can be replaced
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First-in first-out (FIFO)
Remove page in memory longest
Easy to implement using linked list queue
Bad performance: evicts heavily used pages
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Clock or second chance
Circular linked list similar to queue
Add used bit, set to 0 when loaded
Set used to 1 when referenced
Use pointer to head of list
When replacement needed, look for a 0
Set any 1s to 0
Same as FIFO but leave recently used pages
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Translation lookaside buffer
A memory cache for page table entries
Hardware buffer in fast storage
If not in buffer, look in page table as usual
Holds both virtual and real page numbers
Associative lookaside buffer often also used
Maps virtual page no. to real page frame no.
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Virtual memory using segments
Facilitates
use of dynamic memory
Segments can grow or be relocated
Facilitates
process sharing of code and data
Logical structure ~ physical structure
Reinforces locality principle, good performance
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Implementing virtual segments
Virtual address = segment number + displacement
Seg. table register points to current process
Segment descriptor (table entries) include
Segment base address
Segment size (limit) to check for address errors
Bits: in memory, used, rwx access protection
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Paged segmented memory
Used in many modern operating systems
Each segment has whole number of pages
Logical pages mapped to physical pages
Programmer works with segments
Operating system manages pages
Virtual address = segment no. + page no. + displacement
One segment table per process, s.t. register
One page table per segment
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Paged segmented memory
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Sharing
Sharing
Threads share process info. (PCB, code)
Shared libraries e.g. dlls in Windows, stdio in C
Segments shared by processes
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Memory Protection
Protection violations that produce errors:
address < base address
address > limit register + base address
displacement > page/segment size
page/segment no. > no. of pages/segments
read/write/execute segment not permitted
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MS-DOS
Designed for Intel CPUs w/ 16-bit registers
DOS limited at first to 64 KB, then 1 MB
Processes have at least 4 64-KB segments
16 bit addressing, left shifted 4 bits
segment registers: code, data, stack, extra
Process switching is possible
One awakens, the other goes to sleep
First-fit to find free memory for each segment
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MS-DOS memory map
Early DOS memory had fixed uses
0-640 KB
640 KB-1 MB
DOS files, device drivers, user program(s)
Video RAM, ROM BIOS
1 MB-1MB + 64 KB
High Memory Area: parts of OS
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Overlays
Used to divide up a large program
Process root module is always loaded
Infrequently used routines put in overlays
Separate modules use same memory area
Only one can be loaded at a time
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Extended/expanded memory
How can DOS access > 1 MB memory?
Extended memory: above 1 MB
Expanded Memory System (EMS):
use memory board, expanded memory manager
1 MB has 64 16-KB page frames
Up to 32 MB of additional 16-KB pages
Address references redirected above 1MB
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Windows 3.1
Modes
Real: Intel 8086, 640 KB
Standard: 286, up to 16 MB, task switching
Enhanced: 386 virtual memory, multitasking
16-bit segmented addressing (like DOS)
Win16 API
DLLs used by applications and Windows
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Windows 95, NT
32 bit memory, 4 GB total address space
not segmented
2 GB process memory
2 GB system memory
paged, non-paged, physical addressing
64-bit processors and OS are now in use
Win32 API
Win32s has same interface but uses 16 bit code
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UNIX
A process has three segments
Text (executable code)
Data (initialised, uninitialised)
Stack (local procedure data and parameters)
Processes can share segments (text, data)
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UNIX virtual memory
pages (typically 4 KB)
Page daemon counts number of free frames
If too few, remove pages using clock
If many page faults, remove LRU processes
Reload processes swapped out a long time
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