Transcript Figure 5.01
Chapter 4: Threads
Chapter 4: Threads
Overview
Multithreading Models
Threading Issues
Pthreads
Windows XP Threads
Linux Threads
Java Threads
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Threaded Applications
Web browsers: display and data retrieval
Web servers
Many others
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Threads
What is a thread ?
Lightweight Process (LWP)?
Basic unit of CPU utilization
Contains
Thread ID
Program counter
Register set
Stack
Why multithreading ?
Creating processes are expensive
Other advantages
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Single and Multithreaded Processes
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Benefits
Responsiveness
Resource Sharing
share memory and resources of the process they belong to
Sharing code and data allow different threads of activity within
the same address space
Economy
Processes are expensive to create, and do context-switch
In Solaris
Process creating is about 30 times slower
Context-switch is about 5 times slower
Utilization of MP Architectures
A single-threaded process can only run on one CPU
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User Threads
Thread management (creation, scheduling) done by user-level
threads library
Drawback
Blocking system call suspends other threads in the same
process
Three primary thread libraries:
POSIX Pthreads
Win32 threads
Java threads
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Kernel Threads
Supported by the Kernel
Advantages
Non-blocking thread execution
Multi-processors (threads on different processors)
Drawback
Slower to create and manage than user-level
Examples
Windows XP/2000
Solaris
Linux
Tru64 UNIX
Mac OS X
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Multithreading Models
Many-to-One
One-to-One
Many-to-Many
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Many-to-One
Many user-level threads mapped to single kernel thread
Thread management is done by thread lib. in user space; so, it is
efficient. But,
a thread making a blocking system call block the entire
process
Multiple threads cannot run in parallel on MP computers (only
one thread can access the kernel at a time)
Used on systems that do not support kernel threads.
Examples:
Solaris Green Threads
GNU Portable Threads
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Many-to-One Model
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One-to-One
Each user-level thread maps to a kernel thread
More concurrency than many-to-one: allowing another thread to
run when a thread makes a blocking system call; allowing multiple
threads running on MP computers as well
Overhead: creating a kernel thread upon a user thread
Examples
Windows NT/XP/2000
Linux
Solaris 9 and later
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One-to-one Model
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Many-to-Many Model
Allows many (K) user level threads to be mapped to many (M)
kernel threads: M<=K
Allows the operating system to create a sufficient number of
kernel threads without overburdening the system
Solaris prior to version 9
Windows NT/2000 with the ThreadFiber package
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Many-to-Many Model
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Two-level Model
Similar to M:M, except that it allows a user thread to be
bound to kernel thread
Examples
IRIX
HP-UX
Tru64 UNIX
Solaris 8 and earlier
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Two-level Model
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Threading Issues
Due to multithreading:
Semantics of fork() and exec() system calls
Thread cancellation
Signal handling
Thread pools
Thread specific data
Scheduler activations
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Semantics of fork() and exec()
Does fork() duplicate only the calling thread (single-threaded
process) or all threads?
It depends on applications
Example: if call exec() after fork?
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Thread Cancellation
Terminating a thread before it has finished
Examples
Multiple threads are concurrently doing the same task
Cancel web browser’s on-going tasks
Two general approaches:
Asynchronous cancellation terminates the target
thread immediately
Deferred cancellation allows the target thread to
periodically check if it should be cancelled
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Signal Handling
Signals are used in UNIX systems to notify a process that a particular
event has occurred
A signal handler (user-defined handler overrides default handler) is
used to process signals
1.
Signal is generated by particular event
2.
Signal is delivered to a process
3.
Signal is handled
Depends on signal type
Synchronous signals (e.g., division by 0, illegal memory access)
delivered to the thread causing the signal
Asynchronous signals have options
Options:
Deliver the signal to the thread to which the signal applies
Deliver the signal to every thread in the process, e.g, ctrl-c
Deliver the signal to certain threads in the process: kill(aid, signal)
Assign a specific thread to receive all signals for the process
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Thread Pools
Create a number of threads in a pool where they await work
Advantages:
Usually slightly faster to service a request with an existing
thread than create a new thread
Allows the number of threads in the application(s) to be
bound to the size of the pool
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Thread Specific Data
Threads belonging to a process share the data of the
process
Allows each thread to have its own copy of data
Useful when you do not have control over the thread
creation process (i.e., when using a thread pool)
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Scheduler Activations
Both M:M and Two-level models require communication to
maintain the appropriate number of kernel threads allocated
to the application by an immediate data structure called LWP
(light-weight process), a virtual processor
LWP runs a user thread; LWP maps to a kernel thread which
the OS schedules to run on the physical processor
Scheduler activations provide upcalls - a communication
mechanism from the kernel to the thread library; upcall
handler perform the task, mapping a user thread to a new
LWP, or removing a user thread being blocked from a LWP
The kernel provides a LWP for a user thread
This communication allows an application to maintain the
correct number kernel threads
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Pthreads
A POSIX standard (IEEE 1003.1c) API for thread
creation and synchronization
API specifies behavior of the thread library,
implementation is up to development of the library
Common in UNIX operating systems (Solaris, Linux,
Mac OS X)
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Windows XP Threads
Implements the one-to-one mapping
Each thread contains
A thread id
Register set
Separate user and kernel stacks
Private data storage area
The register set, stacks, and private storage area are known
as the context of the threads
The primary data structures of a thread include:
ETHREAD (executive thread block)
KTHREAD (kernel thread block)
TEB (thread environment block)
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Linux Threads
Linux refers to them as tasks rather than threads
Thread creation is done through clone() system call
clone() allows a child task to share the address space
of the parent task (process)
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Java Threads
Java threads are managed by the JVM
Java threads may be created by:
Extending Thread class
Implementing the Runnable interface
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Java Thread States
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Project1: Unix Shell with History Feature
Goals
Descriptions
Methodology
Submission
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Goals
Understand how a simple shell works.
Understand systems calls, such as fork, read, wait, execvp, and
etc.
Understand signal handling mechanisms
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Descriptions
Demo
command> ls
commnad> cat proj1.c
command> ctr-c
command> ctr-d
Input: commands from keyboard
Fork a child process to perform the command
Store the past commands in a buffer
Given a signal, display the most recent commands in the buffer
Ctrl-C terminates the shell
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Methodology
How to get the command from the keyboard?
Use system call read() with STDIN_FILENO
Implement a setup()
void setup(char inputBuffer[], char *args[], int *background)
setup() reads in the next command line, separating it into
distinct tokens using whitespace as delimiters. setup() sets the
args parameter as a null-terminated string. Also set
background =1 if & is met
If “ctrl-d” is met, just simply call exit(0);
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Methodology
How to execute the command?
while (1){ /* Program terminates normally inside setup */
background = 0;
printf(" COMMAND->\n");
setup(inputBuffer,args,&background); /* get next command */
/* the steps are:
(1) fork a child process using fork()
(2) the child process will invoke execvp()
(3) if background == 1, the parent will wait,
otherwise returns to the setup() function. */
}
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Methodology
How to display recent commands?
Use signal handler: CTRL-C is the SIGINT signal
/* the signal handler function */
void handle_SIGINT() {
write(STDOUT_FILENO,buffer,strlen(buffer));
exit(0);
}
int main(int argc, char *argv[])
{
/* set up the signal handler */
struct sigaction handler;
handler.sa_handler = handle_SIGINT;
sigaction(SIGINT, &handler, NULL);
strcpy(buffer,"Caught <ctrl><c>\n");
/* wait for <control> <C> */
while (1);
return 0;
}
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Methodology
How to keep track of past commands?
Limited-size buffer, why not use circular buffer?
Modify setup() to store the current command which may overwrite
the oldest command in the buffer
Implement SININT signal handler to display the 10 most recent
commands
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Suggested Steps
Step 1: implement setup()
Step 2: execute the command from setup()
Step 3: add the history feature
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Submission
Email to [email protected]
All source files
A readme file that describes each file, how to compile the file(s),
and how to run the file. If there is any problem running the file,
please state it here as well.
Makefile may be a good option
Due: 10/10/2006, Tuesday 1:30PM
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Questions
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End of Chapter 4