Jonathan Leung`s Presentation on The History of Arcade Circuitry
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Transcript Jonathan Leung`s Presentation on The History of Arcade Circuitry
The History of Arcade
Circuitry and Functionality
TECH 4372
Technology Capstone
Copyright 2004 – Jonathan Leung
Introduction and Preview
Technology of the 80s
Technology of the 90s
Every game had it’s own harness and set of
pinouts; Simple game design
JAMMA standardizes the way arcade games are
wired; Digitization and MoCap
Technology of Today
Simulators, Bemani, and Emulators
Copyright 2004 – Jonathan Leung
The Technology of the 80s
Examples
Space Invaders, Astroids, Pac Man
Copyright 2004 – Jonathan Leung
The First Arcade Games
Space Invaders - 1978
Began the arcade revolution of the 80s
First arcade scoring system
Asteroids - 1980
First modern coin door created
Had to make larger coin boxes to hold quarters
Pac Man - 1981
Single most popular game of all time
Born of a pizza with a missing wedge
Copyright 2004 – Jonathan Leung
Hardware Aspects
Boards Built From Simple Electronics
Resistors, Transistors, Capacitors, Chips
Used Joysticks/Buttons To Play Game
Separate Pinouts/Harness For Every Game
Arcade Monitor
Combination of the CRT and chassis upon which
a picture is produced
Copyright 2004 – Jonathan Leung
Software Aspects
Small Characters
Levels Look Very Similar
Later levels often repetitive
Low Number of Programmers Per Game
Simple Joystick/Button Movements
Four Directions and One Button
Copyright 2004 – Jonathan Leung
The Technology of the 90s
Examples
Street Fighter, Mortal Kombat
Copyright 2004 – Jonathan Leung
Arcade Games Of The 90s
Street Fighter II - 1991
First arcade fighting game
Used complex joystick movements
Several incarnations spawned
Mortal Kombat
First fully digitized game
Known for it’s blood content
Spawned video games ratings
Copyright 2004 – Jonathan Leung
Hardware Aspects
JAMMA Harness
A standard wiring setup for use with newer
arcade games
JAMMA+ (Plus)
An addition to JAMMA that allowed for more
players/more buttons per player
The harness for JAMMA+ is known as a Kick
Harness (Used in Street Fighter II)
Copyright 2004 – Jonathan Leung
Hardware Aspects cont.
Boards More Complex
Multi tiered, Multiple boards
Used Joysticks/Buttons To Play Game
Now 8 way directional joystick
Up to 6 buttons on some games
Arcade Monitor
Now used larger monitors (25” and up)
Copyright 2004 – Jonathan Leung
Software Aspects
Bigger, More Colorful Characters
More In-Depth Level Design
More Complex Joystick/Button Movements
More Programmers Per Game
Digitization Technology
Motion Capture Technology (MoCap)
Now used in movies as well
Copyright 2004 – Jonathan Leung
The Technology of Today
Examples
Simulators, Bemani, MAME
Copyright 2004 – Jonathan Leung
Arcade Games Of Today
Simulators
Imitates or pretends to do a certain activity
Examples
Crazy Taxi, Daytona USA – Simulate Driving
Bemani Games
A series of games where players perform in
some way to music
Examples
Dance Dance Revolution
Karaoke Revolution
Copyright 2004 – Jonathan Leung
Hardware Aspects
Traditional Joystick/Buttons Replaced
Powered More by Computers
Steering Wheels, Dance Pads, Guns
Hard Drives, DVDs, etc.
Complex Wiring Harnesses
Use of Projection Screens in Simulators
Copyright 2004 – Jonathan Leung
Software Aspects
3D Environments and Characters
3D movement on screen
Faster Gameplay
More Interactivity
Characters and Environments
Players and the Game
Copyright 2004 – Jonathan Leung
What is an Emulator/MAME?
Emulator
A program that emulates the functions of
another hardware or device
Multiple Arcade Machine Emulator
Emulates the hardware of the original arcade
board the games were built on
Allows arcade games to run on a standard PC
Copyright 2004 – Jonathan Leung
What Is A MAME Machine?
Definition
An arcade cabinet with a computer instead of
an arcade board (or PCB)
Purpose
Allows you to play all of the games MAME
emulates on one machine (up to 4,500)
Copyright 2004 – Jonathan Leung
Summary and Conclusion
Technology of the 80s
Technology of the 90s
Every game had it’s own harness and set of
pinouts; Simple game design
JAMMA standardizes the way arcade games are
wired; Digitization and MoCap
Technology of Today
Simulators, Bemani, and Emulators
Copyright 2004 – Jonathan Leung
The History of Arcade
Circuitry and Functionality
TECH 4372
Technology Capstone
Copyright 2004 – Jonathan Leung