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Technology Guide 1
Hardware
1
What is a Computer System
Computer hardware is composed of the following
components:
Central processing unit (CPU)
Input devices
Output devices
Primary storage
Secondary storage
Communication devices
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Computer System
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Representing Data
Today’s computers are based on integrated circuits (chips), each
of which include millions of subminiature transistors.
The “on-off” states of the transistors are used to establish a
binary 1 or 0 for storing one binary digit, or bit.
A byte is a sufficient number of bits to represent specific
characters— usually 8 bits.
The two most commonly used coding schemes are:
1. ASCII (American National Standard Code for Information
Interchange)
2. EBCDIC (Extended Binary Coded Decimal Interchange Code)
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Representing Pictures
Pictures are represented by
a grid overlay of the picture.
The computer measures the
color (or light level) of each
cell of the grid. The unit
measurement of this is
called a pixel.
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Representing Time
Time is represented in fractions of a second. The following
are common measures of time:
Millisecond 1/1000 seconds
Microsecond 1/1,000,000 seconds
Size is measured by the number of bytes. Common
measures of size are:
Kilobyte 1,000 bytes (actually 1024)
Megabyte 1,000 kilobytes 106 bytes
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Evolution of Computers
The first generation of computers, 1946–1956
Used vacuum tubes to store process information
The second generation of computers, 1957–1963
Used transistors for storage and processing information
Third-generation of computers, 1964–1979
Used integrated circuits for storing and processing information
Early to middle fourth-generation computers, 1980–1995
Used very large-scale integrated (VLSI) circuits to store/ process
information
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Evolution of Computers (cont.)
Late fourth-generation computers, 1996–present
Use grand-scale integrated (GSI) circuits to store/ process
information
Fifth Generation of Computers, Present
Uses massively parallel processing to process multiple instructions
simultaneously
Future Generations of computers
DNA Computers
Optical Computers
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Types of Computers
Supercomputers
The computers with the most processing power
Use the technology of parallel processing
Massively parallel computers
Uses a large number of processors
The processors divide up and independently work on small chunks
of a large problem
Mainframes
Not as powerful and generally not as expensive as supercomputers
Most often used by large corporations
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Types of Computers (cont.)
Minicomputers (midrange computers)
Smaller and less expensive than mainframe computers
Designed to accomplish specific tasks
Workstations
Based on RISC (reduced instruction set computing) architecture
Provide high-speed calculations and high-resolution graphic displays
Microcomputers (micros or personal computers, PCs)
The smallest and least expensive category of general-purpose computers
Four classifications based on their size:
– Desktops
- Note books
– Laptops
- Palmtops
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Types of Computers (cont.)
Personal digital assistant (PDA)
A palmtop computer that combines a fast processor with a multitasking
operating system
Smart Card
An even smaller form of computer that has resulted from the continuing
shrinkage of integrated circuits
Uses for smart cards are appearing rapidly and include;
– Checkbooks
– a bank ATM that can “deposit money” into the card’s memory for
“withdrawal” at retail stores
– transporting data between computers
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Network Computers & Terminals
Network computer (NC)
“thin” computer
desktop terminal that does not
store software programs or
data permanently
Windows-based terminals
(WBTs)
subset of the Network
computer
reduces maintenance &
support costs
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Central Processing Unit
The central processing unit (CPU) is also referred to as a
microprocessor because of its small size.
The CPU is the center of all computer-processing activities,
where all processing is controlled, data are manipulated,
arithmetic computations are performed, and logical comparisons
are made.
The CPU consists of the;
1. Control unit
2. Arithmetic-logic unit (ALU)
3. Primary storage (or main memory)
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Primary Storage
Primary storage, or main memory, stores data and program
statements for the CPU. It has four basic purposes.
1. To store data that have been
input until they are transferred to
the ALU for processing.
3. To hold data after processing until
they are transferred to an output
device.
2. To store data that have been
input until they are transferred to
the ALU for processing.
4. To hold program statements or
instructions received from input
devices and from secondary
storage.
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Buses
A bus is a channel (or shared data path) through which data is
passed in electronic form.
Three types of buses link the CPU, primary storage, and the
other devices in the computer system.
1. The data bus moves data to and from primary storage.
2. The address bus transmits signals for locating a given
address in primary storage.
3. The control bus transmits signals specifying whether to “read”
or “write” data to or from a given primary storage address,
input device, or output device.
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Control Unit
The control unit reads
instructions and directs the
other components of the
computer system to perform
the functions required by the
program.
The control unit does not
actually change or create
data; it merely directs the
data flow within the CPU.
The Machine cycle is the
series of operations required
to process a single machine
instruction.
Each machine cycle consists
of the;
instruction cycle, and the
execution cycle
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Memory
There are two categories of memory:
1. The register
This is part of the CPU and is very fast.
It allows for the fast storage and retrieval of data and
instructions during the processing.
2. Internal memory chips
These reside outside the CPU and are slower.
The internal memory is used to store data just before they are
processed by the CPU.
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Random-Access Memory
Random-access memory (RAM) is the place in which
the CPU stores the instructions and data it is processing.
The advantage of RAM is that it is very fast in storing and retrieving
any type of data.
Dynamic random access memories (DRAMs) are the
most widely used RAM chips.
Synchronous DRAM (SDRAM) is a relatively new and
different kind of RAM.
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Read-Only Memory
Read-only memory (ROM) is that portion of primary
storage that cannot be changed or erased.
Programmable read-only memory (PROM) is a
memory chip on which a program can be stored.
Erasable programmable read-only memory (EPROM)
is a special type of PROM that can be erased by
exposing it to ultraviolet light.
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Microprocessor Speed
The speed of a chip depends on four things:
Clock speed
Word length
Data bus width
Design of the chip
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Parallel Processing
A Parallel Processing System is a computer system with two or
more processors.
Today, some PCs have 2 to 4 processors while workstations have
20 or more.
Processing data in parallel speeds up processing.
Massively parallel processor (MPP) systems are systems with
large numbers of processors.
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Microprocessor Evolution
Microprocessors have become dramatically faster, more
complex, with increasing numbers of transistors embedded in the
silicon wafer.
Chips are now being manufactured from gallium arsenide
(GaAs), a semiconductor material inherently much faster than
silicon.
Intel has incorporated MMX (multimedia extension) technology in
its Pentium microprocessors.
MMX improves video compression/decompression, image manipulation,
encryption, and input/output processing.
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Microprocessor Architecture
Computer architecture refers to the arrangement of the components
and their interactions. It includes;
the instruction set
the number of the processors
the structure of the internal buses
the use of caches
the types and arrangements of input/output (I/O) device interfaces.
An instruction set is the set of machine instructions that a processor
recognizes and can execute.
Today, there are two main instruction set strategies:
– Complex instruction set computer (CISC)
– Reduced instruction set computer (RISC)
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Input/ Output Devices
The input/output (I/O)
devices of a computer are
not part of the CPU, but are
channels for communicating
between the external
environment and the CPU.
Input devices deliver data
and instructions into the
computer.
Output devices provide
processing results.
I/O devices are subclassified
into the following categories;
Secondary storage devices:
primarily disk and tape
drives
Peripheral devices: any
input/output device that is
attached to the computer
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Secondary Storage
Secondary Storage is separate from primary storage and the
CPU, but directly connected to it. It provides the computer with
vastly increased space for storing and processing large
quantities of software and data.
Secondary storage media include;
Magnetic tape
Magnetic disk
Magnetic diskette
Optical storage
Digital videodisk (DVD)
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Input Devices
Users can command the computer and communicate with it by
using one or more of the following input devices.
Keyboard. The most common input device is the keyboard. The
keyboard is designed like a typewriter but with many additional
special keys.
Mouse. The computer mouse is a hand-held device used to
point a cursor at a desired place on the screen.
Touch Screen. The user activates an object on the screen by
touching it with his or her finger.
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Input Devices (cont.)
Touchpad. A touchpad or trackpad is a small, flat, rectangular
pointing device that is sensitive to pressure and motion.
Light Pen. A light pen is a special device with a light-sensing
mechanism, which is used to touch the screen.
Joystick. Joysticks are used primarily at workstations that can
display dynamic graphics. They are also used in playing video
games. The joystick moves and positions the cursor at the
desired object on the screen.
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Input Devices (cont.)
Automated Teller Machines (ATMs). ATMs are interactive
input/output devices that enable people to obtain cash, make
deposits, transfer funds, and update their bank accounts instantly
from many locations.
Electronic Form. In form interaction, the user enters data or
commands into predesignated spaces (fields) in a form. The
headings of the electronic form serve as a prompt for the input.
Whiteboard. A whiteboard is an area on a display screen that
multiple users can write or draw on.
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Source Data Automation
Source data automation captures data in computer-readable
form at the moment the data are created.
Examples of Source Data Automation:
Point-of-sale systems
Optical bar-codes
Code scanners
Handwriting recognizers
Voice recognizers
Magnetic ink character readers (MICR)
Digitizers
Digital Cameras
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Output Devices
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Output Devices (cont.)
The output generated by a computer can be transmitted
to the user via several devices and media.
Monitors
Impact Printers
Nonimpact Printers
Plotters
Voice Output
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Communications Media
Computer
Motion image
CRT and terminals
CD-ROM
Computer interactive
videodisc
Digital video interactive
Compact disc interactive
Computer simulation
Videodisc (cassette)
Motion pictures
Broadcast television
Teleconference/videoconfe
rence
Animation & Virtual Reality
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Communications Media (cont.)
Audio
Tape/cassette/record
Teleconference
Audioconference
Sound digitizing
Microphone
Compact disc
Music
Projected still visuals
Slide & Overhead
Graphic materials
Pictures
Printed job aids
Visual Displays
Text
Printouts
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