07-Storage Components

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Transcript 07-Storage Components

IKI10201
07-Storage Components
Bobby Nazief
Semester-I 2005 - 2006
The materials on these slides are adopted from:
•CS231’s Lecture Notes at UIUC, which is derived from
Howard Huang’s work and developed by Jeff Carlyle;
•Prof. Daniel Gajski’s transparency for Principles of
Digital Design.
Road Map
3
Boolean Algebra
Finite-State
Machines
Logic Gates & 3
Flip-flops
6
2
Binary Systems
& Data Represent.
8
Generalized FSM
Logic Design
Techniques
4
Combinatorial 5
Components
6
Sequential Design
Techniques
Storage
Components
7
8
Register-Transfer
Design
Processor
Components
9
2
Storage components
•
•
•
Storage components store data & perform some simple operations.
Storage components include:
1. registers
2. counters
3. register files
4. memories
5. queues
6. stacks
Together with combinatorial components, storage components are used
for construction of datapaths & controllers, which are main subsystems
of modern processors.
3
Registers
•
•
•
Flip-flops are limited because they can store only one bit.
– We had to use two flip-flops for our module-3 up/down counter
example.
– Most computers work with integers and single-precision floatingpoint numbers that are 32-bits or 64-bits long.
A register is an extension of a flip-flop that can store multiple bits.
Registers are commonly used as temporary storage in a processor.
– They are faster and more convenient than main memory.
– More registers can help speed up complex calculations.
4
A basic register
•
•
Basic registers are easy to build. We can store multiple
bits just by putting a bunch of flip-flops together!
A 4-bit register is on the right, and its internal
implementation is below.
– This register uses D flip-flops, so it’s easy to store
data without worrying about flip-flop input equations.
– All the flip-flops share a common CLK signal.
– Qi = Ii during the positive transition of CLK
5
Register w/ asynchronous set (preset) & reset (clear)
•
•
Basic registers can be enhanced by adding different
control signals.
E.g., we can add Set & Reset signals to set or reset
independent of the clock signal:
– the register could be reset (Qi = 0) by pulling the
Reset input to 0 for a short period of time
– the register could be set (Qi = 1) by pulling the Set
input to 0 for a short period of time
6
Register w/ parallel load
•
Control the data-loading by adding a Load (LD) or Enable signal.
– When LD = 0, the flip-flop inputs are Q3-Q0, so each flip-flop just
keeps its current value.
– When LD = 1, the flip-flop inputs are D3-D0, and this new value is
“loaded” into the register.
7
4-bit serial-in/parallel-out shift-right registers
•
The data stored in the register could be shifted one bit in the right
direction when the control signal Shift is equal to 1.
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4-bit shift registers w/ parallel load
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Applications of registers
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Serial data transfer
•
•
•
One application of shift registers is converting between “serial data”
and “parallel data.”
Computers typically work with multiple-bit quantities.
– ASCII text characters are 8 bits long.
– Integers, single-precision floating-point numbers, and screen pixels
are up to 32 bits long.
But sometimes it’s necessary to send or receive data serially, or one bit
at a time. Some examples include:
– Input devices such as keyboards and mice.
– Output devices like printers.
– Any serial port, USB or Firewire device transfers data serially.
– Recent switch from Parallel ATA to Serial ATA in hard drives.
11
Receiving serial data
•
•
•
To receive serial data using a shift register:
– The serial device is connected to the register’s SI input.
– The shift register outputs Q3-Q0 are connected to the computer.
The serial device transmits one bit of data per clock cycle.
– These bits go into the SI input of the shift register.
– After four clock cycles, the shift register will hold a four-bit word.
The computer then reads all four bits at once from the Q3-Q0 outputs.
serial device
computer
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Sending data serially
•
•
•
To send data serially with a shift register, you do the opposite:
– The CPU is connected to the register’s D inputs.
– The shift output (Q3 in this case) is connected to the serial device.
The computer first stores a four-bit word in the register, in one cycle.
The serial device can then read the shift output.
– One bit appears on Q3 on each clock cycle.
– After four cycles, the entire four-bit word will have been sent.
computer
serial device
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Introducing counters
•
•
•
•
•
Counters are a specific type of registers that incorporate an
incrementer.
The state, or the flip-flop values themselves, serves as the “output.”
The output value increases by one on each clock cycle.
After the largest value, the output “wraps around” back to 0.
Using two bits, we’d get something like this:
Present State
A
B
0
0
1
1
0
1
0
1
Next State
A
B
0
1
1
0
1
0
1
0
00
1
1
11
01
1
1
10
14
4-bit binary counter
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Up/down counters
•
Here’s the complete state diagram and state table for this circuit.
– Make sure you know how to come up with these – this is a typical
sequential design problem!
0
00
0
11
01
1
1
1
1
0
Present State
Q1
Q0
0
10
0
0
0
0
1
1
1
1
0
0
1
1
0
0
1
1
Inputs
X
0
1
0
1
0
1
0
1
Next State
Q1
Q0
0
1
1
0
1
0
0
1
1
1
0
0
1
1
0
0
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4-bit up/down binary counter
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Asynchronous Counters
•
•
•
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Each FF in synchronous counters changes its output at the same time
Each FF in asynchronous counters changes its output at different times
Advantage of asynchronous counters is low cost (less gates)
Weakness of asynchronous counters is longer delays
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Register Files
•
Register-file is a set of registers combined into 2-dimensional array
– used as fast temporary storage
19
Register Files (1 write-port & 2 read-ports)
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Random access memory (RAM)
•
•
Sequential circuits all depend upon the presence of memory.
– A flip-flop can store one bit of information.
– A register can store a single “word,” typically 32-64 bits.
Random access memory, or RAM, allows us to store even larger amounts
of data. Today we’ll see:
– The basic interface to memory.
– How you can implement static RAM chips hierarchically.
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Introduction to RAM
•
•
•
•
Random-access memory, or RAM, provides large quantities of temporary
storage in a computer system.
Remember the basic capabilities of a memory:
– It should be able to store a value.
– You should be able to read the value that was saved.
– You should be able to change the stored value.
A RAM is similar, except that it can store many values.
– An address will specify which memory value we’re interested in.
– Each value can be a multiple-bit word (e.g., 32 bits).
We’ll refine the memory properties as follows:
A RAM should be able to:
- Store many words, one per address
- Read the word that was saved at a particular address
- Change the word that’s saved at a particular address
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Picture of memory
•
•
•
You can think of computer memory as being one
big array of data.
– The address serves as an array index.
– Each address refers to one word of data.
You can read or modify the data at any given
memory address, just like you can read or
modify the contents of an array at any given
index.
If you’ve worked with pointers in C or C++, then
you’ve already worked with memory addresses.
Address
00000000
00000001
00000002
.
.
.
.
.
.
.
.
.
.
FFFFFFFD
FFFFFFFE
FFFFFFFF
Data
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Block diagram of RAM
2k x n memory
k
n
•
•
ADRS
DATA
CS
WR
OUT
n
CS
WR
0
1
1
x
0
1
Memory operation
None
Read selected word
Write selected word
This block diagram introduces the main interface to RAM.
– A Chip Select, CS, enables or disables the RAM.
– ADRS specifies the address or location to read from or write to.
– WR selects between reading from or writing to the memory.
To read from memory, WR should be set to 0.
OUT will be the n-bit value stored at ADRS.
To write to memory, we set WR = 1.
DATA is the n-bit value to save in memory.
We refer to this as a 2k x n memory.
– There are k address lines, which can specify one of 2k addresses.
– Each address contains an n-bit word.
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Reading RAM
•
•
To read from this RAM, the controlling circuit must:
– Enable the chip by ensuring CS = 1.
– Select the read operation, by setting WR = 0.
– Send the desired address to the ADRS input.
– The contents of that address appear on OUT after a little while.
Notice that the DATA input is unused for read operations.
2k x n memory
k
n
ADRS
DATA
CS
WR
OUT
n
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Writing RAM
•
•
To write to this RAM, you need to:
– Enable the chip by setting CS = 1.
– Select the write operation, by setting WR = 1.
– Send the desired address to the ADRS input.
– Send the word to store to the DATA input.
The output OUT is not needed for memory write operations.
2k x n memory
k
n
ADRS
DATA
CS
WR
OUT
n
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Static memory
•
•
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How can you implement the memory chip?
There are many different kinds of RAM.
– We’ll start off discussing static memory, which is most commonly
used in caches and video cards.
– Later we mention a little about dynamic memory, which forms the
bulk of a computer’s main memory.
Static memory is modeled using one latch for each bit of storage.
Why use latches instead of flip flops?
– A latch can be made with only two NAND or two NOR gates, but a
flip-flop requires at least twice that much hardware.
– In general, smaller is faster, cheaper and requires less power.
– The tradeoff is that getting the timing exactly right is a pain.
27
Dynamic memory
•
•
•
Dynamic memory is built with capacitors.
– A stored charge on the capacitor represents a logical 1.
– No charge represents a logic 0.
However, capacitors lose their charge after a few milliseconds. The
memory requires constant refreshing to recharge the capacitors.
(That’s what’s “dynamic” about it.)
Dynamic RAMs tend to be physically smaller than static RAMs.
– A single bit of data can be stored with just one capacitor and one
transistor, while static RAM cells typically require 4-6 transistors.
– This means dynamic RAM is cheaper and denser—more bits can be
stored in the same physical area.
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Memory cell
•
To start, we can use one latch to store each bit. A one-bit RAM cell is
shown here.
•
•
Since this is just a one-bit memory, an ADRS input is not needed.
Writing to the RAM cell:
– When CS = 1 and WR = 1, the latch control input will be 1.
– The DATA input is thus saved in the D latch.
Reading from the RAM cell and maintaining the current contents:
– When CS = 0 or when WR = 0, the latch control input is also 0, so
the latch just maintains its present state.
– The current latch contents will appear on OUT.
•
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My first RAM
•
•
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We can use these cells
to make a 4 x 1 RAM.
Since there are four
words, ADRS is two bits.
Each word is only one
bit, so DATA and OUT
are one bit each.
Word selection is done
with a decoder attached
to the CS inputs of the
RAM cells. Only one cell
can be read or written
at a time.
Notice that the outputs
are connected together
with a single line!
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Connecting outputs together
•
In normal practice, it’s bad to connect outputs together. If the outputs
have different values, then a conflict arises.
The “C” means
“conflict.”
•
The standard way to “combine” outputs is to use OR gates or muxes.
•
This can get expensive, with many wires and gates with large fan-ins.
31
Those funny triangles
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•
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The triangle represents a three-state buffer.
Unlike regular logic gates, the output can be one of three different
possibilities, as shown in the table.
EN
IN
OUT
0
1
1
x
0
1
Disconnected
0
1
“Disconnected” means no output appears at all, in which case it’s safe to
connect OUT to another output signal.
The disconnected value is also sometimes called high impedance or Hi-Z.
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Connecting three-state buffers together
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•
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You can connect several three-state
buffer outputs together if you can
guarantee that only one of them is
enabled at any time.
The easiest way to do this is to use a
decoder!
If the decoder is disabled, then all the
three-state buffers will appear to be
disconnected, and OUT will also appear
disconnected.
If the decoder is enabled, then exactly
one of its outputs will be true, so only
one of the tri-state buffers will be
connected and produce an output.
The net result is we can save some wire
and gate costs. We also get a little more
flexibility in putting circuits together.
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A 4 x 4 RAM
•
DATA and OUT are now each four bits long, so you can read and write
four-bit words.
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Bigger RAMs from smaller RAMs
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We can use small RAMs as building blocks for making larger memories,
by following the same principles as in the previous examples.
As an example, suppose we have some 64K x 8 RAMs to start with:
– 64K = 26 x 210 = 216, so there are 16 address lines.
– There are 8 data lines.
16
8
8
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Making a larger memory
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•
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We can put four 64K x 8 chips
together to make a 256K x 8
memory.
For 256K words, we need 18
address lines.
– The two most significant
address lines go to the
decoder, which selects one of
the four 64K x 8 RAM chips.
– The other 16 address lines are
shared by the 64K x 8 chips.
The 64K x 8 chips also share WR
and DATA inputs.
This assumes the 64K x 8 chips
have three-state outputs.
8
16
8
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Analyzing the 256K x 8 RAM
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There are 256K words of memory,
spread out among the four smaller
64K x 8 RAM chips.
When the two most significant
bits of the address are 00, the
bottom RAM chip is selected. It
holds data for the first 64K
addresses.
The next chip up is enabled when
the address starts with 01. It
holds data for the second 64K
addresses.
The third chip up holds data for
the next 64K addresses.
The final chip contains the data of
the final 64K addresses.
8
16
8
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Address ranges
8
16
11 1111 1111 1111 1111 (0x3ffff)
to
11 0000 0000 0000 0000 (0x30000)
10 1111 1111 1111 1111 (0x2ffff)
to
10 0000 0000 0000 0000 (0x20000)
01 1111 1111 1111 1111 (0x1ffff)
to
01 0000 0000 0000 0000 (0x10000)
8
00 1111 1111 1111 1111 (0x0ffff)
to
00 0000 0000 0000 0000 (0x00000)
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Making a wider memory
•
•
You can also combine smaller chips to make wider memories, with the
same number of addresses but more bits per word.
Here is a 64K x 16 RAM, created from two 64K x 8 chips.
– The left chip contains the most significant 8 bits of the data.
– The right chip contains the lower 8 bits of the data.
8
8
16
8
8
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Push-down Stacks
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FIFO Queues
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Simple datapath
•
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Datapath are used for temporary variable
storage & operation execution
To control the operation, control word is
used:
–
–
–
Input select: select ALU’s A-input
ALU controls: define the type of
operations (Add, Subtract, ...)
Accumulator controls: define the type
of data operations within accumulator
(Shift, Rotate, ...)
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Control unit
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Control unit is a sequential circuit that controls datapath’s operations
– it receives computer’s instructions (our programs) and status signals
as input
– it generates the control words and other control outputs
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