Basics of Engineering

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Transcript Basics of Engineering

New Interaction Techniques
Engineering basics for
computer interaction
Grigori Evreinov
Department of Computer and
Information Sciences
University of Tampere, Finland
www.cs.uta.fi/~grse
January – June, 2003
Engineering basics for computer interaction
Device Capabilities and
their Future Evolution
http://www.ccs.neu.edu/home/fell/images/BBB/BBBphoto.jpeg
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many of today’s wireless devices use programmable microcontroller and
digital-signal-processor cores combined with embedded memories and
numerous peripheral modules all on a single chip
microcontrollers are a specific type of microprocessor that have more I/O ports
and interrupts than a general CPU as well as on-chip random-access memory
(RAM) and read-only memory (ROM)
external Flash and Burst Flash memories are also used
future gadgets will be made to 0.1 µm designs, have more than 200 million
transistors, operate at 500 MHz and work within 1V constraints
processor cores will be configurable, and re-configurable processors will
handle image, speech, data, web connectivity, mobile and in-home needs
as devices and services become more complex the demands on memory will
increase enormously
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within just the last 24 months, myriad audio, video, PDA and cellular products
have equipped people not only to carry around data, images and audio but
also to swap devices between various types of hardware
new technologies include non-volatile flash memory cards and small disk
drives
flash memory cards have no moving parts and retain data in the absence of
power
memory is key to retaining complex data on a device
it enables storage of programs, audio and video files and provides users with
more efficient data compression methods
sufficient memory also allows devices to run applications that require large
amounts of memory to implement, like as Java etc
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two major subjects are to develop very high density magnetic medium and very
sensitive reading head technology using Giant Magnetic Resistance Effects [3]
Association of Super-Advanced Electronics Technology (ASET)
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IBM has demonstrated a GMR (Giant Magneto Resistive) head with an areal
density capability greater than 35.3 billion bits per square inch and laboratory
demonstrations up to 130 Gbits/in2 have been reported in the industry, indicating
that future disk drives could exhibit capacities at least two times higher than today
IBM Magnetic Hard Disc Drive Technology [5]
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added functionality implemented in recent 2G and 2.5G terminals
source: UMTS (Universal Mobile Telecommunications System) Forum [1]
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the above-mentioned multifunctional devices are based on a mobile phone
centric approach
new multimedia and mixed data services would create further opportunities for
UMTS devices to be complementary to other electronic devices
considering the high level of complexity entailed in integrated multifunctional
devices, a feasible approach is to enable traditional portable (consumer or
business user) devices to interwork with UMTS terminals implementing core
access functionality
examples would include a digital camera interworking with a UMTS terminal,
which would enable a user to transfer a digital image to the terminal for
incorporation in a multimedia message
the possible combinations are very wide ranging
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many different applications are expected to be implemented in UMTS devices
for each application, corresponding additional components or elements need to
be employed
this will have some impact on the terminal design from a form factor
perspective
on the other hand, most users want to carry as small and as light a device as
possible even though new functionality or features are added
further miniaturization is one of the key issues and this requires further
miniaturization or integration of all related components on UMTS devices
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several approaches for further integration and miniaturization
LSI - Large Scale Integration
LTCC - Low Temperature Cofired Ceramics; integrate high
frequency passive components
into one ceramic substrate
MEMs - MicroElectroMechanical
Systems
an advanced technology that
makes possible to integrate
passive elements into
semiconductor
MEMS is also known as
micromachine technology
source: Nikkei Electronics No. 782, cit. in [1]
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Trends in component technology
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Display technology
sometimes the user may be concerned more with viewing a screen than
with listening to an ear piece
the display represents the most important component in the future of
communication
perhaps users will interact through the display in many different
environmental conditions for almost all device applications
they will need to view high information content multimedia as well as the
high bandwidth video
the display is also likely to function as an input device through the use of
”soft keys”
for effective interaction between users and displays, a direct-view display
must be as large as possible within the constraints of a portable device
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no single display technology can currently satisfy all of requirements, like
resolution, contrast / brightness, illumination, colour, frame rate, interface,
bezel (non-display area), thickness, weight
the simplest displays, including for mobile applications, are passive matrix
displays
a passive matrix display is an array of pixels, each of which contains an
optical element that is sandwiched between column and row electrodes
passive addressing via the column and row electrodes puts limitations on
the achievable display resolution and levels of grey-scale that can be
programmed at each pixel
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in STN Liquid Crystal Displays, the optical element is a Super Twisted
Nematic (STN) liquid crystal that modulates (between 180 to 260 degrees
resulting in better contrast) the transmission of light through polarisers
positioned at each side of the liquid crystal cell
STN materials have a sharp transmission-voltage response and a slow
switching speed (e.g. >100ms), and as such are well suited to binary
(black or white state) passive addressing, although 3-4 bit grey-scale can
be achieved
displays of this type are particularly suitable for text and simple graphics
display, and this is sufficient for many of today’s low-bandwidth
applications, while they have a limited viewing angle
these reflective displays are very low power and are commonly illuminated
by a (near white) LED, and are very cheap to manufacture
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higher performance colour STN LCDs offer desirable benefits for
multimedia applications, though the introduction of colour filters can reduce
total display brightness and increases the unit cost
transflective technology helps ensure that pixels make the most of both
ambient light and back-light sources
although not capable of matching the performance of TFT (Thin Film
Transistor) LCDs, the best CSTNs of today can achieve 65,000 colors for
still images and 15 frames per second video at intermediate resolutions
one of the more interesting technological developments is the move to
plastic substrates; plastic STN LCDs offer lighter weight, greater impact
resistance and the option to have custom (e.g. non-rectangular) display
shapes
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these transistors do not generate light
or color, an often-made mistake
this is where the liquid crystals (LC)
and their alignment come into play
the transistors control the orientation
of the LC, thus allowing them (LC) to
pass (or not pass) light from the
backlight
XtraViewTM Wide Viewing Angle Technology [9]
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by having the electrodes on the same glass substrate, they allow the crystals
to remain horizontal to the glass substrates in both the on and off states
such design improves the viewing angle by passing the light through the
crystals at their most efficient orientation – a horizontal orientation – thus
dispersing the light more efficiently
XtraViewTM Wide Viewing Angle Technology [9]
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organic electroluminescent (OEL) materials emit light in proportion to the
current flowing through them, and have the advantages of high brightness
and of being very thin
higher performance displays are composed of active matrix pixels
each pixel typically includes an optical element and switch
the switch is an active component such as a TFT (thin-film transistor) or a
TFD (thin-film diode), and is addressed by column (data) and row (scan)
lines
TFTs are normally fabricated from a thin-film of amorphous Silicon (a:Si);
though complete construction of the TFT requires the deposition of several
additional layers, including the addressing lines, today, this can be
achieved with a minimum of five photolithographic masks, which keeps the
cost of active matrix displays competitive
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four of the most common active matrix display cross-sections
to maximize the use of ambient light, a single polariser can be used; microreflective structures and careful choice of colour filters can increase
brightness at the expense of contrast ratio and of viewing angle
source: UMTS Forum [1]
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although more expensive to manufacture than passive displays, the active
matrix pixel switch permits a larger total number of pixels in the display,
higher resolution, higher contrast and accurate grey-scale pixel
programming
in transmissive TFT LCDs, the optical element is usually a Twisted
Nematic liquid crystal that modulates the transmission of light supplied by
a back-light through orthogonal polarisers positioned at each side of the
liquid crystal cell Twisted Nematic materials have a shallow transmissionvoltage response and a fast switching speed (e.g. 25ms), and can
therefore achieve 8-bit or higher RGB grey-levels (16 million colours) at 60
Hz updates (i.e. “true colour“ video)
high performance active OEL displays based on poly-silicon TFTs are
being considered since more than one of them can be implemented at
each pixel to implement a small current-mode driver circuit
this “pixel circuit“ is very power efficient and can minimize luminance nonuniformity across the display
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organic electroluminescent
Super Twisted Nematic
Low Temperature Poly-Silicon
source: Advanced Data Research, Japan (11/09/00) [1]
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Input devices
Engineering basics for computer interaction
usability is a key issue affecting both the implementation of applications
and device design
unification of input methods is an important factor in realizing “easy to use”
user interfaces, but unification of new features could bring complexity to
users to understand which input device is doing which function and/or
feature
some UMTS devices will have similar input methods and components like
current mobile units (keypad and pointing device), others may employ
touch screens and voice recognition
devices should not only support the display of character encodings and
character sets in supporting internationalized content in local languages,
they must also allow for the input of text in those local languages
the support of character encodings that work across multiple languages,
such as Unicode and UTF-8, as well as the most popular encoding types
in use on the Internet today is vital to the widespread availability of
localized and internationalized content and services
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Keyboards and keypads
a basic requirement for a mobile unit input device is to
employ at least ten keys for activating the phone and the line
and for inputting telephone numbers
for this basic feature, most current mobile phones employ
between 14 and 17 keys, normally realized using carbon
printed or gold flashed substrate combined with a carbon
printed rubber sheet, poly-dome sheet or metal contact sheet
reliability is becoming an increasingly important factor as
mobile phones change from voice-oriented to games-oriented
usage
for i-mode phones in Japan, the minimum life cycle for the key
panel has to guarantee at least one million contact cycles
small form factors as well as the use of hands free kit result in
phones being carried in users’ pockets for much of the time;
sensitivity to moisture from the human body becomes an issue
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direct membrane/polydome switches
indirect full-travel membrane switch
switch technologies [10]
printed circuit board contact patterns
the most important single design objective
is to provide as many shorting paths as
possible so best switch operation can be
realized when the button is actuated
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wire-free soft technology
Engineering basics for computer interaction
demo 1
the three modes of ElekTex™ sensor operation - position sensing (X-Y
positioning), pressure measurement (Z sensing) and switch arrays – are
normally achieved through four connections to each fabric interface
http://www.electrotextiles.com/flash/tech_spec.shtml
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this width should be same as
length of key-travel + 0.2mm
sample designs illustrating indirect polydome construction
1. rubber keypad (non-conductive)
2. spacer/Adhesive
3. membrane/polydome layer with
conductive ink
4. spacer/Adhesive
5. PCB
6. conductive ink
Logistic Design (UK) Ltd. [12, 13]
Printed Circuit Board (PCB) design for use with
membrane/polydome switches
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the snap ratio (or click ratio) of any conductive rubber keypad directly affects the
tactile feel realized by the operator
keypads with snap ratios of 40- 60% have excellent tactile feel and relatively long
life, while keypads with snap ratios below 30% have relatively weak tactile feel, but
longer life
dual-durometer keypads also improve tactile feel
the snap ratio of any keypad can be calculated by working with the formula F1-F2
divided by F1, where F1 is the actuation force and F2 is the contact force
ICHIA Technologies Inc. [11]
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it is very difficult to recommend specific guidelines for creating best tactile feel
however, if actuation force and stroke are identified for a given application, it is
possible to design a keypad's switch membranes precisely to realize the identified
parameters
a very general guideline that can be followed for developing good tactile feel is to
specify higher actuation forces for keypads with large keys than those with small keys
this rule also applies to key heights: tall keys require higher actuation forces than short
keys
ICHIA Technologies Inc. [11]
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another typical guideline for actuation force is to specify a minimum
actuation force of 80 - 100 grams for keys with heights of 10 - 15mm and a
minimum actuation force of 150 - 175 grams for keys with heights of 15 25mm
care should be taken when designing tactile feel so a minimum return
force of 30 grams is realized
this minimum return force will help greatly to eliminate the potential
problem of sticking keys, as will proper bezel design [11]
even though it is possible to use ten keys for writing emails or inputting
characters, this would not be acceptable to users
other solutions have to be considered
today, several sub-systems and technologies are already available to
support these requirements; some have already been used in market
products
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separate small keyboards are available for current mobile units and PDAs
pen-input technology (touch screen, track pad and click) or voice
recognition technology could also improve usability as alternatives to
keypad-based input methods
in terms of keypad features, lessons should be drawn from past industry
oversights concerning different digits and alphanumeric layouts on device
keypads
with the trend towards even more innovative device features and designs
that go beyond conventional keypads - often incorporating icons,
pictograms, and symbols for interaction and inputting instead of keys - there
are new sets of usability challenges to be met by the UMTS device sector
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Pointing devices
Engineering basics for computer interaction
beside keypads, some recent mobile units employ so-called “pointing
devices” that allow the user to scroll the menu or to select a subject on the
display
many different kinds of pointing devices have been implemented onto
mobile applications for such usage
currently available surface mounted devices (SMD input devices) for
mobile phones: (a) top-faced slide switch with centre push; (b) side-faced
slide switch with centre push; (c) small rotary encoder (Jog); (d) 4directional switch with centre push; (e) very small rotary encoder
source : ALPS Electric Co., Ltd [2]
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film GlidePoint
slide potentiometers
low-profile type TACT &
mechatronic detection switches
small rotary encoder
8-Directional operating switches
with thin center-push switch
colorless tablet with a high
transparency of 88%; deadspace hollow shaft
encoders for level
of 2.0 mm; micro dot spacers to
control
maintain visibility
source : ALPS Electric Co., Ltd [2]
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http://www.altavista.com
Engineering basics for computer interaction
pressure sensitive direction devices provide a user
interface to facilitate user navigation through
increasingly complex menu structures
pressure sensitive direction switches
H01C 010/46 USA Pat. No 6,313,731
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the round grid pattern for directional navigation
are shown, where the signal and output contact
regions U, D, L, R, G are circumferentially
capacitive pointing stick apparatus
G09G 005/08 USA Pat. No 6,437,772
displaced and arranged in a circular pattern
pressure sensitive direction switches
H01C 010/46 USA Pat. No 6,313,731
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multi-directional symbol input [7]
X-conductors (24) and Y-conductors (25) are placed on a
flexible base plate (26); the membrane (28) and the
contacts (29) are located under the base plate (26); the
membrane (28) and the contacts (29) form a dome switch
the X-conductors (24) and the Y-conductors (25) are electrically connected to a
Module of Measuring Touch Point Coordinates (30) which electrically interacts
with a Module of Analysis of Lateral Movement Trajectory (31);
an Interface Module (32) interacts with both the Module of Analysis of Lateral
Movement Trajectory (31) and a Module of Mechanical Keypad (33) to which
dome contacts (34) are connected TAUCHI MMIG
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switch technologies [10]
contact switch
capacitive
magnetic reed
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capacitance switch with a
compression spring
resistance increases until switch
closure
this poor responsiveness is
disturbing for most situations, and
unacceptable for repetitive use
(due to the increased risk of RSI),
so is rarely found in contemporary
products
bent spring
the bent spring, though more
expensive, provides slightly better
feedback than electrometric mat
underlay (with domes under each
key)
switch technologies [10]
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pressure-actuated pointing device [14]
the magnitude of the applied positive
pressure gradient and point of pressure
application on the finger pad determine the
magnitude and direction of the cursor's
displacement on the graphics screen
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tongue touch keypad is the “keyboard” that
utilizes key chording
this device is available for quadriplegics
who need in computer access
the keypad contains a miniature circuit
board with a nine-button keypad and radio
transmitter that fits into a standard dental
retainer worn in the roof of the mouth
http://www.wheelchairnet.org/WCN_ProdServ/Docs/Tea
mRehab/RR_97/9702art1.PDF
http://www.gerardpas.com/lrahm/gallery/si11.html
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a pair of ear-microphones output signals were examined to detect the side of
teeth-chattering, right or left at discriminator block [Hashimoto, Yonezawa and Itoh 15]
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tonguepoint
is an isometric tongue pointing device was
developed in IBM Almaden Research Center [16]
a tonguepoint is a mouthpiece that, similar to a
dental night guard or a sports mouth guard, is
form fitted to each individual's upper teeth and
hard pallet
because of this fixture the user may relax at
normal jaw posture when wearing the mouthpiece
speaking with the tonguepoint inserted in the
mouth is also feasible
Die Zungensteuerung (PROTOS System)
http://www.camt.de/
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analog button
the analog button and testing software has also
been designed in TAUCHI Unit
a pilot investigation was carried out to study
behavior patterns in hand-eye coordination and
some new strategies of their exploitation
the results suggest that there is potential for further
development and applications of these alternative
input devices to control by different entities (menu
pointing, scrolling, etc.) of information environment
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pointing devices can improve usability for specific applications and
functionality
applications such as mobile gaming will require dedicated pointing
devices to satisfy the “easy to play” principle for users
development trends for pointing devices focus on further miniaturization
and the ability to deploy re-flow soldering techniques on current devices
already employed in consumer electronic products
IR-Photodiode
IR LED
IR-Photodiode
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Cameras
Complementary Metal-Oxide Semiconductor (CMOS) image sensors
have been highlighted recently with a smaller size and reduced weight
as a candidate technology for integrating digital camera capability into
mobile phones
CMOS image sensors offer lower power consumption and a much
smaller physical integration area than the Charge-Coupled Device
(CCD) image sensors which are conventionally used for digital still
cameras and camcorders that require high picture quality
for a long time CMOS image sensors have been “a modest product”
lagging CCD image sensors as most image sensors were designed
for high picture quality products
CMOS image sensors have been accepted only for certain products
demo 2
that focus on low power consumption rather than picture quality
http://intron.kz.tsukuba.ac.jp/vrlab_web/floatingeye/floatingeye_e.html
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the latest CMOS sensor technology could bring around 110,000-pixel
(that is, based on 352 x 288 pixels, they can provide Common source
Intermediate Format (CIF) compliant quality levels) with 1/7” optics, a
form factor of < 101010 mm3 and low consumption of < 100mW
CCD could bring 350,000 ~ 380,000-pixel with 1/6” optics
however, the physical integration area is rather bigger than that for
CMOS sensors as CCD requires 3-4 different supply voltages and power
consumption for CCD is still over 200mW
the next opportunity for image sensors would be to satisfy the
requirements of the PDA and notebook PC markets
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an image sensor must achieve 640 x 480 dots, or Video Graphics Array
(VGA) compliant
CMOS and CCD image sensors will be competing technologies in sensor
market that needs products with a resolution of VGA-compliant quality
CMOS image sensors used in dark environments suffer deterioration in
colour production quality and increase of output noise
CCD image sensors offer better quality but rather high power
consumption as well as a larger integration area
CMOS image sensors are facing the challenge of improving picture
quality along with downsizing whilst CCD image sensors are facing the
challenge of reducing their size and power consumption
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proximity detector for a seeing eye mouse
motion produces successive frames of
translated patterns of pixel information,
which are compared by autocorrelation to
ascertain the direction and amount of
movement [6]
a hold feature suspends the production of
movement signals to the computer, allowing
the mouse to be physically relocated on the
work surface without disturbing the position
on the screen of the pointer
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Solid-State Optical Mouse Sensor
source: Agilent Technology [3]
the HDNS-2000 is a reflective optical sensor that
provides a non-mechanical tracking engine for
implementing a computer mouse
it is based on optical navigation technology which
measures changes in position by optically acquiring
sequential
surface
images
(frames)
and
mathematically determining the direction and
magnitude of movement
the sensor is mounted in a plastic optical package and
designed to be used with the HDNS-2100 (Lens),
HDNS-2200 (LED Assembly Clip), and HLMP-ED80
(High Light Output 639 nm LED), providing a
complete and compact tracking engine
this optical tracking engine has no moving parts and
requires no precision optical alignment
resolution is specified as 400 cpi (characters per inch)
at rates of motion up to 12 inches per second
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source: Agilent Technology [3]
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virtual keyboard with one CCD camera [17]
Fingertip Detector outputs a list of fingertips’ 2-D coordination only if fingertips were
detected; Stroke Detector watches the alternation of the moving vectors of each
fingertip; Keyboard Checker translates fingertip’s coordinates detected as stroke to
user-defined key character
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Engineering basics for computer interaction
a full-size virtual keyboard can be projected by light
on to any surface [18, 19]
it can be integrated into mobile phones, laptops,
tablet PCs or even sterile medical environments
the keyboard, manufactured by Developer VKB Inc,
in Israel ( http://www.vkb.co.il/ )
the mini projector that detects user interaction with
the surface also simulates a mouse pad (Hanover,
Germany, CeBIT 2002)
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Demo 3
facial gesture musical interfaces [20]
the musculature of the face allows for fine motor control of actions
so it is interesting to explore the possibility of machine interfaces that are
driven by facial action
because facial action is involved in both speech production and
emotional expression, there is a rich space of intuitive gesture to sound
mappings for face action
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Body motions
[32]
http://members.aon.at/mth/mocap/mocaptext.htm
http://www.vicon.com/main/images/misc/sci_rehab2.jpg
http://ligwww.epfl.ch/~molet/pampers/EGCAS96/firstbig.jpeg, secondbig.jpeg
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human movement tracking technology [24]
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muscle twitch switches are activated by muscle contraction they can be used
with eyebrow movement and finger flexion [21]
reed switch
magnet
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Engineering basics for computer interaction
“Body Coupled FingeRing”: Wireless Wearable
Keyboard [30]
the transmitter (TX) mounted on the base of finger
and the receiver (RX) mounted on the wrist
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Senseboard [http://www.senseboard.com/]
works by tracking the muscle movements
in the palm of the hand: when you extend
your left pinky finger in midair and strike it
down as if you were going to strike the "Q"
key Senseboard displays the letter "Q" on
the monitor
Samsung's Scurry works by attaching
motion sensors to each finger; It doesn't
detect muscle movement, but rather uses
gyroscopic technology to detect angular
movements of fingers through space
Samsung Scurry wearable keyboard
Futurelooks.com
http://www.futurelooks.com/features/events/comdex2k
1vegas/pictures/the%20technology/pages/Samsung%
20Scurry%20wearable%20keyboard.htm
this approach works better, however, both
devices are too bulky
[http://www.pcworld.com/news/article/0,aid
,70568,00.asp ]
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GestureWrist is a wristband-type input
device that recognizes hand gestures
and forearm movements
unlike DataGloves or other hand
gesture-input devices, all sensing
elements are embedded in a normal
wristband
GesturePad is a sensing module that
can be attached on the inside of
clothes, and users can interact with this
module from the outside
it transforms conventional clothes into
an interactive device without changing
their appearance
http://www.csl.sony.co.jp/person/rekimoto/gwrist/gb
and.jpg
http://www.csl.sony.co.jp/person/rekimoto/gwrist/
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Engineering basics for computer interaction
measuring wrist-shape, forearm movements
and gestures [34]
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Engineering basics for computer interaction
clothes as communication surfaces [34]
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Engineering basics for computer interaction
SmartSkin:
An
Infrastructure
for
Freehand Manipulation on Interactive
Surfaces [35]
demo4
demo5
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demo6
the Gesture Wall [36-38] injected a 50100 kHz signal into the body of the user
through an electrode on the floor; the strengths of this signal, as capacitively
received at electrodes placed in the four corners of the display, were used to
track the position of a hand as it moved around the display surface
although this system was very sensitive to gesture, it required fairly stiff postural
constraints on the part of the user - one hand forward and body back, since the
entire body radiates the transmit signal, not just the hand to be tracked
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tactile array sensor
top:
exploded
view
showing
sensor construction
bottom: side view showing the
crossed layers of copper strips
separated
by
silicone
rubber
spacers
a protective rubber coating is
added on the contact surface [26]
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infant health monitoring system [27]
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dynamic system for determining human
physical instability [28]
a dynamic system adapted to test a
human subject to determine the degree to
which his physical stability is impaired
without regard to the cause of impairment
electronic sensors are mounted on the
platform yield signals which depend on the
deviation of the platform from the X and Y
axes
when the subject standing on the platform
shifts his weight thereon to change the
orientation of the platform, the resultant
signals are indicative of the degree to
which the stability of the subject is
impaired
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respiration and movement
monitoring system [29]
a monitoring system (10) includes a
first sensor (12) for detecting the
respiration and/or movements of an
infant (14), and a sensor (18) for
detecting
the
presence
or
movement of the infant or proximal
objects (20); an accelerometric
sensor (22) detects movements of a
platform (16); an audio sensor (24)
detects sounds associated with the
infant or proximal objects
none of the sensors are physically
attached to the infant
the high-impedance element and
the sensor forming a voltage divider
that produces from the signal a
sensor voltage that is proportional
to the impedance of the first sensor
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elastic porous non-conductor
elastic conductor
+ 5V
Ix
Gnd
Iy
PadGraph is a registrar of body motions based on capacitive sensors [22]
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HoloWall is a wall-sized computer display
that consists of a glass wall with rearprojection sheet behind it
a video projector displays images on the
wall, while inputs are recognized with
infrared (an array of IR LEDs) and a
video camera with an IR filter (840 nm)
installed behind the wall
when a user moves a finger close
enough
to
the
screen
(0-30
cm,
depending on the threshold value of the
recognition software), it reflects IR light
and thus becomes visible to the camera
through image processing technique, the
finger shape can be separated from the
background [33]
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schematic of haptic interaction system based on Lorentz force magnetic
levitation [40, 41]
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Engineering basics for computer interaction
Magnetic Imaging System of Virtual Objects in Haptic Space [42]
a detection of density gradient of magnetic field through the small
“probe-magnet” (5) coupled to the finger
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experimental setup for magnetic imaging system
1 - cardboard box; 2 - constant magnets;
3 - the probe magnet; 4 - a copying-paper;
5 - distance control (attenuation of magnetic field)
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Engineering basics for computer interaction
Communication With PC
Input & Output capabilities
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Engineering basics for computer interaction
Joystick Port
the joystick interface card was
designed to be as simple and
cheap as possible
the card consisted only of bus
interface electronics and four
monostable multivibrators (in
558 chip) those monostable
multivibrators
were
simple
timer circuits which put out a
pulse
with
width
directly
proportional to the joystick
resistance value
the pulse width was then
source: Joysticks and other game controllers [43-45]
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pin
purpose
1 potentiometer common
(Joy A)
2 button 1
(Joy A)
3 X coordinate potentiometer
(Joy A)
4 button common
(Joy A)
5 button common
(Joy B)
6 Y coordinate potentiometer
(Joy A)
7 button 2
(Joy A)
8 unused
9 potentiometer common
(Joy B)
10 button 1
(Joy B)
11 X coordinate potentiometer
(Joy B)
12 MIDI TXD (transmit) (computer-> midi)
13 Y coordinate potentiometer
(Joy B)
14 button 2
(Joy B)
15 MIDI RXD (midi -> computer)
the joystick consists of two potentiometers with variable resistance value
between 0 Ohm and 100 kOhm (in some joysticks up to 150 kOhm)
the potentiometer resistances have the minimum values when the joystick
is at the top left position
one end of the potentiometer is connected to +5V pin and the center pin is
connected top the analogue input of the joystick
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to read the joysticks (or your slide potentiometer positions), you must first write
a byte to port 201h, this triggers the 558 timer on the game adapter
it doesn't matter what value you send, as long as you perform an I/O write
Game port 201h byte: | 7
| 6
|
5 | 4
|
3 | 2 | 1
| 0
|
| but4 | but3 | but2 | but1 | stk4 | stk3 | stk2 | stk1 |
the most machine-independent way to sample the game port is to use a timer
NOTE the time just before you trigger the 558
(e.g., read the countdown register in Timer 0, you need pretty fine resolution
and this timer performs 65535 counts every 55 ms)
after triggering, sit in a loop reading port 201h and examining bits 0-3
for those bits that have a joystick potentiometer attached, you'll see them sit for
a while at 0, then become 1
as each bit flips back to 1, note the time again
when all bit 0-3 have flipped back to 1, you're almost done
compute elapsed time for each bit, and you end up with a value that is
proportional to potentiometer position
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potentiometers are normally 0-150k variable resistors, and according to the IBM
techref, the time is given by Time = 24.2e-6s + 0.011e-6s * R/Ohms
this equation does not accurately represent the real situation, where there are
differences in absolute components values
in reality you have to calibrate the joystick for the application you use
the most straightforward way to calibrate the stick for the program is to record
the values the joystick gives in extreme positions and in the center position
buttons can be read at any time just by reading port 201h and looking at bits 4-7
No triggering is required
button bits are normally 1; while a button is depressed, its bit will flip to 0
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Engineering basics for computer interaction
Parallel Port
25-way Female D-Type Connector
the original IBM-PC's Parallel Printer Port (the Standard Parallel Port (SPP)) had a
total of 12 digital outputs and 5 digital inputs accessed via 3 consecutive 8-bit ports
in the processor's I/O space [46-47]
•8 output pins accessed via the DATA Port
•5 input pins (one inverted) accessed via the STATUS Port
•4 output pins (three inverted) accessed via the CONTROL Port
•The remaining 8 pins are grounded
source: Use of a PC Printer Port for Control and Data Acquisition [46-47]
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various enhanced versions of the original specification have been introduced
over the years
•Bi-directional (PS/2)
•Enhanced Parallel Port (EPP)
•Extended Capability Port (ECP)
each printer port consists of three port addresses; data, status and control port
these addresses are in sequential order; that is,
if the data port is at address
&H378
the corresponding status port is at &H379
and the control port is at
&H37a
Printer Port
LPT1
LPT2
LPT3
Data
&H3bc
&H378
&H278
Status Control
&H3bd &H3be
&H379 &H37a
&H279 &H27a
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Pin (25 pin connector) & Port (bit)
Assignments on the three ports [46]
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in normal printing STROBE is high
all outputs on the Data Port are true logic; that is, writing a logic one to a bit
causes the corresponding output to go high
however, the /SELECT_IN, /AUTOFEED and /STROBE outputs on the Control
Port have inverted logic; that is, outputting a logic one to a bit causes a logic
zero on the corresponding output
this adds some complexity in using the printer port, but the fix is to simply
invert those bits using the exclusive OR function prior to outputting
why the designers of the printer port used inverted logic?
assume you have a printer with no cable attached
an open usually is read as a logic one; thus, if a logic one on the SELECT_IN,
AUTOFEED and STROBE leads meant to take the appropriate action, an
unconnected printer would assume it was selected, go into the autofeed mode
and assume there was data on the outputs associated with the Data Port
the printer would be going crazy when in fact it wasn't even connected [46]
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Printer Port - Typical Application [46]
NOTE, 5V is an external source
Logic 1 on output DATA 0 (Data Port - Bit 0) causes LED to be off
Logic 0 causes LED to turn on
normally open push-button causes +5V (logic 1) to appear on input BUSY (STATUS
PORT - Bit 7)
when depressed, push-button closes and ground (logic 0) is applied to input Busy
when idle (waiting), push-button is open and LED is off
on depressing push-button, LED blinks on and off at nominally 5 pulses per second
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Serial RS232 Port
what are the advantages of using serial data transfer rather than parallel?
the serial port transmits a '1' as -3 to -25 volts and a '0' as +3 to +25 volts
where as a parallel port transmits a '0' as 0v and a '1' as 5v
therefore the serial port can have a maximum swing of 50V compared to
the parallel port which has a maximum swing of 5 Volts
therefore cable loss is not going to be as much of a problem for serial
cables than they are for parallel
if the device needs to be mounted a far distance away from the computer
then 3 core cable (Null Modem Configuration) is going to be a lot cheaper
that running 19 or 25 core cable
source: http://www.beyondlogic.org/serial/serial.htm
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many palmtop computers and microcontrollers have in built SCI – Serial
Communications Interfaces
Serial Communication reduces the pin count of these MPU's
only two pins are commonly used, Transmit Data (TXD) and Receive Data
(RXD) compared with at least 8 pins if you use a 8 bit Parallel method +
Strobe
the serial transmission is used where one bit is sent at a time
IrDA-1 (the first infra red specifications) was capable of 115.2k baud and
was interfaced into a UART (Universal Asynchronous Receiver /
Transmitter)
the pulse length however was cut down to 3/16th of a RS232 bit length to
conserve power
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the electrical specifications of the serial port is contained in the EIA (Electronics
Industry Association) RS232C standard, tt states many parameters such as 1. a "Space" (logic 0) will be between +3 and +25 Volts
2. a "Mark" (Logic 1) will be between -3 and -25 Volts
3. the region between +3 and -3 volts is undefined
4. an open circuit voltage should never exceed 25 volts (in Reference to GND)
5. a short circuit current should not exceed 500mA, the driver should be able to
handle this without damage
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Abbreviation
Full Name
TD
Transmit Data
RD
Receive Data
CTS
Clear to Send
DCD
DSR
DTR
RTS
RI
Function
Serial Data Output (TXD)
Serial Data Input (RXD)
this line indicates that the Modem is ready to
exchange data
Data Carrier Detect when the modem detects a "Carrier" from
the modem at the other end of the phone line,
this Line becomes active
Data Set Ready
this tells the UART that the modem is ready to
establish a link
Data Terminal Ready this is the opposite to DSR. This tells
the Modem that the UART is ready to link
Request To Send
this line informs the Modem that the UART is
ready to exchange data
Ring Indicator
goes active when modem detects a ringing
signal from the PSTN
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above is the standard port addresses, which should work for most PC's
if IBM P/S2 has a micro-channel bus, then expect a different set of addresses and
IRQ's
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USB Port or Universal Serial Bus [50]
the original motivation for the Universal Serial Bus (USB) came from three
interrelated considerations:
connection of the PC to the telephone
the USB provides a ubiquitous link that can be used across a wide range
of PC-to-telephone interconnects
ease-of-use
the PC’s I/O interfaces, such as serial/parallel ports, keyboard /mouse
/joystick interfaces, etc., do not have the attributes of plug-and-play
port expansion
the lack of a bi-directional, low-cost, low-to-mid speed peripheral bus has
held back the creative proliferation of peripherals such as
telephone/fax/modem adapters, answering machines, scanners, PDA’s,
keyboards, mice, etc.
existing interconnects are optimized for one or two point products
as each new function or capability is added to the PC, a new interface has
been defined to address this need
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the more recent motivation for USB 2.0 stems from the fact that PCs have
increasingly higher performance and are capable of processing vast
amounts of data
at the same time, PC peripherals have added more performance and
functionality
user applications such as digital imaging demand a high performance
connection between the PC and these increasingly sophisticated
peripherals
USB 2.0 addresses this need by adding a third transfer rate of 480 Mb/s to
the 12 Mb/s and 1.5 Mb/s originally defined for USB
USB is a fast, bi-directional, isochronous, low-cost, dynamically attachable
serial interface that is consistent with the requirements of the PC platform
of today and tomorrow
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the USB is a cable bus that supports data exchange between a host
computer and a wide range of simultaneously accessible peripherals
the attached peripherals share USB bandwidth through a host-scheduled,
token-based protocol
the bus allows peripherals to be attached, configured, used, and detached
while the host and other peripherals are in operation
the USB transfers signal and power over a four-wire cable
the signaling occurs over two wires on each point-to-point segment
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USB data transfers take place between host software and a particular endpoint
on a USB device, such associations are called pipes
data movement though one pipe is independent from the data flow in any other
pipe, a given USB device may have many pipes; while one supports
transporting data to the USB device, another supports transporting data from
the USB device
the USB architecture comprehends four basic types of data transfers:
Control Transfers: used to configure a device at attach time and can be used for
other device-specific purposes, including control of other pipes on the device
Bulk Data Transfers: generated or consumed in relatively large and bursty
quantities and have wide dynamic latitude in transmission constraints
Interrupt Data Transfers: used for timely but reliable delivery of data, for
example, characters or coordinates with human-perceptible echo or feedback
response characteristics
Isochronous Data Transfers: occupy a prenegotiated amount of USB bandwidth
with a prenegotiated delivery latency (also called streaming real time transfers)
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Hubs are a key element in the plug-and-play architecture of the USB,
serve to simplify USB connectivity from the user’s perspective and provide
robustness at relatively low cost and complexity
hubs are wiring concentrators and enable the multiple attachment
characteristics of the USB
Hubs in a Desktop Computer Environment [50]
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hubs can detect attach and detach at each downstream port and enable
the distribution of power to downstream devices; each downstream port
can be individually enabled and attached to either high-, full- or low-speed
devices
a USB 2.0 hub consists of three portions:
the Hub Controller, the Hub Repeater, and the Transaction Translator
the Hub Repeater is a protocol-controlled switch between the upstream
port and downstream ports, has reset and suspend/resume signaling
the Host Controller provides the communication to/from the host; hubspecific status and control commands permit the host to configure a hub
and to monitor and control its ports
the Transaction Translator provides the support of full-/low-speed
devices behind the hub, while transmitting all device data between the host
and the hub at high-speed
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Data Encoding/Decoding
the USB employs NRZI* data encoding when transmitting packets
in NRZI encoding, a “1” is represented by no change in level and a “0” is
represented by a change in level
the high level represents the J state on the data lines
a string of zeros causes the NRZI data to toggle each bit time
a string of ones causes long periods with no transitions in the data
J
a data stream and the NRZI Data Encoding
Non Return to Zero Invert (NRZI) - a method of encoding serial data in
which ones and zeroes are represented by opposite and alternating high
and low voltages where there is no return to zero (reference) voltage
between encoded bits, eliminates the need for clock pulses
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Universal Serial Bus Revision 2.0 specification [50, 51] (.zip, 6.50 MB,
650 pages!) provides the technical details to understand USB
requirements and design USB compatible products (12/21/2000)
the Enhanced Host Controller Interface (EHCI) specification [52]describes
the register-level interface for a Host Controller for the Universal Serial
Bus (USB) Revision 2.0. The specification includes a description of the
hardware/software interface between system software and the host
controller hardware. Some key features of the EHCI specification are:
Full, Robust Support for all USB 2.0 Features
Low-risk support for Full- and Low-speed peripherals
System Power Management
Provides simple, robust solutions to USB 1.1 Host Controller
Issues
Optimized for Best Memory Access Efficiency
Minimized Hardware Complexity
Support for 32 and 64-bit Addressing
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References
Engineering basics for computer interaction
[1] Key Components for 3G Devices, Report No. 15 from the UMTS Forum, January 2002
http://www.cs.berkeley.edu/~perj/3GPP/Documents/UMTS_Forum_3g_devices.pdf
[2] ALPS Electric Co., Ltd http://www.alps.co.jp/press/new2002/f0221-e.htm
[3] Mouse sensors for optical navigation. Datasheets are available at: http://www.semiconductor.agilent.com
[4] Association of Super-Advanced Electronics Technology, http://www.aset.or.jp/seika_hdd_indexe.html
[5] IBM Magnetic Hard Disk Drive Technology,
http://www.almaden.ibm.com/sst/html/leadership/leadership.htm
[6] Gordon, et al, Proximity detector for a seeing eye mouse, Agilent Technologies, Inc. (Palo Alto, CA),
G09G 005/08, USA Pat 6,281,882
[7] Multi-directional symbol input, http://www.vitgn.com/
[8] Subramanian, V. Fabrication of thin film transistors for Liquid Crystal Display applications. ESCI 577
Literature Review Report. http://www.personal.psu.edu/users/v/t/vts103/tft.doc
[9] XtraViewTM Wide Viewing Angle Technology, http://www.necmitsubishi.com/markets-solutions/
financial/downloads/xtraview.pdf
[10] Griffin, T. Haptic Feedback in Button Technologies, 1999, http://tim.griffins.ca/writings/haptic_tech_body
[11] Force / Travel Diagram, ICHIA Technologies Inc.
http://www.ichia.com/keypad/silicone/terminology/snap.htm
[12] Logistic Design (UK) Ltd. www.logisticdesign.co.uk/data%20sheets/term.pdf
[13] Logistic Design (UK) Ltd. www.logisticdesign.co.uk/data%20sheets/membrane.pdf
[14] Gervais, J-Ph. A.F.M., Pressure-actuated pointing device, G09G 003/02, USA Pat. No 5,508,719
[15] Hashimoto, M., Yonezawa, Y. and Itoh, K. New mouse-function using teeth-chattering and potential
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Germany, Part 1, pp. 93-98.
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Engineering basics for computer interaction
[16] Salem, C. and Zhai, S. An Isometric Tongue Pointing Device, IBM Almaden Research Center
http://www.almaden.ibm.com/cs/people/zhai/
[17] Nozomu MATSUI and Yoshikazu YAMAMOTO, A New Input Method of Computers with One CCD
Camera: Virtual Keyboard, INTERACT’01, pp. 678-679,
http://www.yy.ics.keio.ac.jp/~nozomu/research/vk/
[18] The full-size virtual keyboard, http://www.ananova.com/news/story/sm_548253.html ,
http://www.vkb.co.il/
[19] Kolsch, M. and Matthew Turk, M., Keyboards without Keyboards: A Survey of Virtual Keyboards,
http://www.cs.ucsb.edu/research/trcs/docs/2002-21.pdf
[20] Facial Gesture Musical Interfaces, http://www.mis.atr.co.jp/~mlyons/mouthesizer.html
[21] Muscle Twitch Switches, http://www.cs.wright.edu/bie/rehabengr/Switch1/twitch.htm
[22] Evreinov G., Agranovski A., Yashkin A., Evreinova T. PadGraph. In: Human-Computer Interaction:
Communication, Cooperation, and Application Design, Vol. 2 of the Proc. of HCI International '99,
Munich, Germany, August 22-26, 1999. Hans-Jorg Bullinger and Jurgen Ziegler (eds.) Lawrence
Erlbaum Associates, Publishers Mahwah, New Jersey, London, 1999, pp. 985-989.
[23] Robert J.K. Jacob, John J. Leggett, Brad A. Myers, et al. An Agenda for Human-Computer Interaction
Research: Interaction Styles and Input/Output Devices, http://citeseer.nj.nec.com/177873.html
http://www.cs.tufts.edu/~jacob/papers/bit.pdf
[24] Mulder, A. Human movement tracking technology, 1994, http://www.cs.sfu.ca/~amulder/personal/vmi/,
http://www.cs.sfu.ca/~amulder/personal/vmi/HMTT.pub.html
[25] Antifakos, S., Sensors, http://www.vision.ethz.ch/antifako/sensors.html
[26] Pawluk, D.T.V., Son, J.S., Wellman, P.S., Peine, W.J. and Howe, R.D. A Distributed Pressure Sensor
For Biomechanical Measurements, Journal of Biomechanical Engineering, April, 1998.
http://www.med.jhu.edu/somlab/dianne/refs.html
[27] Higgins, et al. Infant health monitoring system, 1996, A61B 005/020.5 USA Pat. 5,479,932
[28] Zanakis, M.F. Dynamic system for determining human physical instability, 1999, A61B 005/103, USA
Pat. 5,919,150
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The Next Lecture:
http://www.hash.com/users/navone/HTML/AlienSongDownload.htm
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