Transcript Document
Logical Agents
Chapter 7 AIMA 2nd Ed.
Outline
Knowledge-Based Agents
Wumpus World
Logic in general – models and entailment
Propositional (Boolean) logic
Equivalence, validity and satisfiability
Inference rules and theorem proving
forward chaining
backward chaining
resolution
Knowledge bases
domain-independent algorithms
Knowledge base
domain-specific content
Knowledge base = set of sentences in a formal language
Declarative approach to build an agent (or other system):
Tell what it needs to know
Then it can Ask itself what to do – answers should follow
from the KB
Agents can be viewed at the knowledge level
Inference engine
i.e., what they know, regardless of how they’re implemented
Or at the implementation level:
i.e., data structures in KB and algorithms that manipulate
them
A simple knowledge-based agent
The agent must be able to:
Represent states, actions, etc.
Incorporate new percepts
Update internal representations of the world
Deduce hidden properties of the world
Deduce appropriate actions
WUMPUS WORLD
stench
Wumpus
Gold
Agent
pit
breeze
Wumpus World: PEAS description
Performance:
pick up gold: +1000
fall into a pit or eaten by wumpus: -1000
each action taken: -1
using up the arrow: -10
Enviroment:
4 x 4 grid rooms. Agent start at bottom left
(square [1,1]), facing right. Gold and wumpus
locations randomly chosen. Each square other
than start can be a pit with probability 0.2
Wumpus World: PEAS description
Actuators:
Forward, Turn Left 900, Turn Right 900
Grab : grab object in the same square as the
agent.
Shoot: fire an arrow in a straight line in the
direction the agent is facing. The arrow
continues until it hits (and kills) the wumpus or
hits a wall. The agent only has one arrow
only the first shoot action has any effect.
The agent dies if it enters a square containing
a pit or a live wumpus. (It is safe to enter a
square with a dead wumpus).
Wumpus World: PEAS description
Sensors: five sensors represented with an ordered
pair with five members, each contains a single bit of
information.
In the square containing the wumpus and in the directly
(not diagonally) adjacent squares, it (the agent) will
perceive a stench.
In the squares directly adjacent to a pit, it will perceive
a breeze.
In the square where the gold is, it’ll perceive a glitter.
When an agent walks into a wall, it’ll perceive a bump.
When the wumpus is killed, it emits a woeful scream
that can be perceived anywhere in the cave.
E.g.: if there’s a stench and a breeze, but no glitter,
bump or scream, the agent will receive the percept
[Stench, Breeze, None, None, None].
Wumpus world characterization
Observable?? No – only local perception
Deterministic?? Yes – outcomes exactly specified
Episodic?? No – sequential at the level of actions
Static??
Yes – Wumpus and pits do not move
Discrete?? Yes
Single-agent?? Yes – Wumpus is essentially a natural
feature
Wumpus world: Initial State
A = Agent
B = Breeze
G = Glitter, Gold
OK = Safe square
P = Pit
S = stench
V = visited
OK
A
OK
W = wumpus
OK
PERCEPT:
[None, None, None, None, None]
Wumpus world: After one move
A = Agent
B = Breeze
G = Glitter, Gold
OK = Safe square
P = Pit
S = stench
P?
V = visited
OK
V
OK
W = wumpus
A, B
OK
P?
Percept:
[None, Breeze, None, None, None]
Wumpus world: After third move
A = Agent
B = Breeze
G = Glitter, Gold
W!
OK = Safe square
P = Pit
A, S
OK
P?
OK
V
OK
B, V
OK
S = stench
V = visited
W = wumpus
P!
Percept:
[Stench, None, None, None, None]
Wumpus world: After fifth move
P?
A = Agent
B = Breeze
W!
A, S, P?
B, G
OK
S, V
OK
V
OK
V
OK
B, V
OK
G = Glitter, Gold
OK = Safe square
P = Pit
S = stench
V = visited
OK
P!
W = wumpus
Percept:
[Stench, Breeze, Glitter, None, None]
Wumpus world: Example tight spots
Breeze in (1,2) and (2,1)
no safe actions.
P?
A, B
OK
A
OK
You have to compute the
probability of a pit in
each of (3,1), (2,2) and
(1,3) to decide the most
“OK” room.
P?
P?
A, B
OK
P?
Wumpus world: Example tight spots
Stench in (1,1) cannot move.
Can use strategy of coercion:
shoot straight ahead
wumpus was there dead
safe
W?
A, S
OK
wumpus wasn’t there safe
W?
Logic in general
Logics are formal languages for representing
information such that conclusions can be drawn.
Syntax defines the sentence in the language.
Semantics define the “meaning” of sentences;
i.e., define truth of a sentence in a world.
E.g. the language of arithmetic
“ x + 2 y ” is a sentence; “ x2 + y > ” is not a sentence
“ x + 2 y ” is true iff the number x + 2 is no less than
the number y
“ x + 2 y ” is true in a world where x = 7, y = 1
“ x + 2 y ” is true in a world where x = 0, y = 6
Entailment
Entailment means that one thing follows from
another:
KB=
Knowledge base KB entails sentence if and only
if is true in all worlds where KB is true.
E.g., the KB containing “Milan won” and “Roma
won” entails “Either Milan won or Roma won”.
E.g., x + y = 4 entails 4 = x + y
Entailment is a relationship between sentences
(i.e., syntax) that is based on semantics.
Note: brains process syntax (of some sort).
Models
Logicians typically think in terms
of models, which are formally
structured worlds with respect to
which truth can be evaluated.
We say m is a model of a
sentence if is true in m
M()
is the set of all models of
Then KB= if and only if M(KB) M()
E.g.
KB = Milan won and Roma won
= Milan won
Entailment in wumpus world
Situation after
detecting nothing in
[1,1], moving right,
breeze in [2,1]
Consider possible
models for this!
(assuming only pits)
3 boolean choices 8
possible models
Wumpus world models
Wumpus world models
KB = wumpus-world rules
+ observations
Wumpus world models
KB = wumpus-world rules
+ observations
1 = “[1,2] is safe”
KB = 1 , proved by
model checking
Wumpus world models
KB = wumpus-world rules
+ observations
Wumpus world models
KB = wumpus-world rules
+ observations
2 = “[2,2] is safe”
KB = 2
Inference
KB i = sentence can be derived from KB by procedure i
Set of all consequences of KB is a haystack; is a needle.
Entailment = needle being in the haystack; inference =
finding it.
Soundness: i is sound if
whenever KB i , it also true that KB=
Completeness: i is complete if
whenever KB = , it is also true that KB i
an unsound procedure essentially makes things up as it goes
along – it announces the discovery a nonexistent needle.
an incomplete procedure cannot derive some of entailed
sentence in the KB – we know that a particular needle exists
in the haystack but the procedure is unable to find that
needle.
Correspondence between World and
Representation
Sentence
Sentences
Aspect of the
real world
Follows
Semantics
World
Semantics
Representation
Entails
Aspect of the
real world
If a KB is true in the real world, then any
sentence α derived from KB by a sound
inference procedure is also true in the real
world.
Logic
Grounding: the connection, if any, between
logical reasoning process and the real
environment in which the agent exists.
“How do we know that KB is true in the real world?”
philosophical question many discussions see
chapter 26.
Simple answer: the agent’s sensors create the
connection.
The meaning and truth of percept sentences are defined
by the processes of sensing and sentence construction.
Some part of knowledge is not a direct representation of
a single percept, but a general rule derived, perhaps,
from perceptual experience but not identical to a
statement of that experience. This kind of general rule
are produced by a sentence construction process called
learning.
Propositional Logic: Syntax
The proposition symbols P1, P2, etc. are
sentences
If S is a sentence, S is a sentence (negation)
If S1 and S2 are sentences, S1 S2 is a sentence
(conjunction)
If S1 and S2 are sentences, S1 S2 is a sentence
(disjunction)
If S1 and S2 are sentences, S1 S2 is a sentence
(implication)
If S1 and S2 are sentences, S1 S2 is a sentence
(biconditional)
Propositional Logic: Semantics
Each model specifies true/false for each
proposition symbol
P1,2
false
P2,2
false
P3,1
true
8 possible models
Truth evaluation rules with respect to a model m:
E.g.,
S
S1 S2
S1 S2
S1 S2
i.e.,
S1 S2
is
is
is
is
is
is
true iff
S
is false
true iff
S1
is true and S2
is true
true iff
S1
is true or
S2
is true
true iff
S1
is false or
S2
is true
false iff S1
is true and S2
is false
true iff S1 S2 is true and S2 S1 is true
Simple recursive process evaluates an arbitrary
sentence, e.g., P1,2 (P2,2 P3,1) = false
(false true) = true (false true) = true true
= true
Truth tables for connectives
P
Q
P
PQ
PQ
PQ PQ
false
false
true
true
false
true
false
true
true
true
false
false
false
false
false
true
false
true
true
true
true
true
false
true
true
false
false
true
Wumpus world sentences
Let Pi,j be true if there is a pit in [i,j]
Let Bi,j be true if there is a breeze in [i,j]
There is no pit in [1,1]:
A square is breezy if and only if there is an
adjacent pit:
R1: P1,1
R2: B1,1 (P1,2 P2,1)
R3: B2,1 (P1,1 P2,2 P3,1)
Include the breeze percepts for the first two
squares visited:
R4: B1,1
R5: B2,1
Truth table for the knowledge base
B1,1
B2,1
P1,1
P1,2
P2,1
P2,2
P3,1
R1
R2
R3
R4
R5
KB
α1
F
F
…
F
F
F
…
T
F
F
…
F
F
F
…
F
F
F
…
F
F
F
…
F
F
T
…
F
T
T
…
T
T
T
…
T
T
F
…
F
T
T
…
T
F
F
…
T
F
F
…
F
T
T
…
T
F
F
F
T
T
T
F
F
F
F
F
F
F
F
F
F
T
T
T
F
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
T
F
…
T
T
…
T
F
…
T
F
…
T
T
…
T
F
…
T
F
…
T
T
…
F
F
…
T
F
…
T
T
…
F
T
…
T
F
…
F
T
…
F
Is KB entails 1 ( “there is no pit in [1,2]”) ? 1: P1,1
KB is true in 3 out of 128 possible models. Since 1 is also true in
those 3 models, then KB entails 1.
Inference by enumeration
Depth-first enumeration of all models is sound and complete
O(2n) for n symbols; problem is co-NP-complete.
PL-True? returns true if a sentence holds within a model
Extend(P, true, model) returns a new partial model in which P has the
value true
Logical Equivalence
Two sentences are logically equivalent if and only if true in
same models:
≡ if and only if = and =
≡
commutativity of
≡
commutativity of
(( ) γ) ≡ ( ( γ))
associativity of
(( ) γ) ≡ ( ( γ))
associativity of
() ≡
double-negation elimination
( ) ≡ ( ) contraposition
( ) ≡ ( )
implication elimination
( ) ≡ (( ) ( )) biconditional elimination
( ) ≡ ( )
de Morgan
( ) ≡ ( )
de Morgan
( ( γ)) ≡ (( ) ( γ)) distributivity of over
( ( γ)) ≡ (( ) ( γ)) distributivity of over
Validity and Satisfiability
A sentence is valid if it is true in all models,
Validity is connected to inference via Deduction
Theorem:
e.g., A B, C
A sentence is unsatisfiable if it is true in no
models
KB= if and only if (KB ) is valid
A sentence is satisfiable if it is true in some
model
e.g., True, A A, (A (A B)) B
e.g., A A
Satisfiability is connected to inference via the
following:
KB= if and only if (KB ) is unsatisfiable
i.e. prove by reductio ad absurdum (contradiction)
Proof methods
Proof methods divide into (roughly) two kinds:
Application of inference rules
Legitimate (sound) generation of new sentences from
old ones
Proof = a sequence of inference rule applications. Can
use inference rules as operators in a standard search
alg.
Typically require translation of sentences into a normal
form
Model checking
Truth table enumeration (always exponential in n)
Improved backtracking, e.g., Davis-Putnam-LongemannLoveland
Heuristic search in model space (sound but incomplete),
e.g., min-conflicts-like hill-climbing algorithms
Resolution
Resolution is one of inference rules; other
rules include Modus Ponens, AndElimination, etc.
Conjunctive Normal Form (CNF –
universal)
conjunction of disjunctions of literals
clauses
e.g., (A B) (B C D)
Resolution
Resolution inference rule (for CNF):
complete for propositional logic
l1 … lk,
m1 … mn
l1 … li-1 li+1 … lk m1 … mj-1 mj+1 … mn
where li and mj are
complementary literals.
P1,3 P2,2,
P2,2,
P1,3
Resolution is sound and
complete for PL
Conversion to CNF
B1,1 (P1,2 P2,1)
1. Eliminate , replacing with ( ) (
).
(B1,1 (P1,2 P2,1)) ((P1,2 P2,1) B1,1)
2. Eliminate , replacing with .
(B1,1 P1,2 P2,1) ((P1,2 P2,1) B1,1)
3. Move inwards using de Morgan’s rules and
double negation.
(B1,1 P1,2 P2,1) ((P1,2 P2,1) B1,1)
4. Apply distributivity law ( over ) and flatten.
(B1,1 P1,2 P2,1) (P1,2 B1,1) (P2,1 B1,1)
Resolution algorithm
Proof by contradiction, i.e., show KB unsatisfiable. PLResolve returns the set of all possible clauses obtained by
resolving its two inputs.
Resolution example
KB = (B1,1 (P1,2 P2,1)) B1,1
= P1,2
P2,1 B1,1
B1,1 P1,2 B1,1
B1,1 P1,2 P2,1
P1,2 B1,1
B1,1 P2,1 B1,1
P1,2 P2,1 P1,2
P1,2 P2,1 P2,1
B1,1
P2,1
P1,2
P1,2
Horn form
Horn form (restricted)
Real world KB often contain only clauses of restricted kind
called Horn clauses
KB = conjunction of Horn clauses
Horn clause:
Horn clause with exactly one positive literal are called
definite clause
disjunction of literals of which at most one is positive
e.g., C B A can be written as (C B) A
The positive literal head; the negatives the body
Horn clause with no positive literal can be written as an
implication whose conclusion is FALSE.
Forward and backward chaining
Modus Ponens (for Horn form): complete for Horn
KBs:
Can be used with forward chaining or backward chaining.
These algorithms run in linear time in the size of KB.
Forward chaining
Idea: fire any rule whose premises are
satisfied in the KB, add its conclusion to
the KB, until query is found
Simple (inefficient?) forward chaining
algorithm
Forward chaining example
Q
1
0
P
2
1
0
M
2
1
0
L
0
2
1
1
0
2
A
B
FC: Proof of completeness
FC derives every atomic sentence that is entailed by KB
1. FC reaches a fixed point where no new atomic
sentences are derived
2. Consider the final state as a model m, assigning
true/false to symbols
3. Every clause in the original KB is true in m
4.
5.
Proof: Suppose a clause a1 … ak b is false in m. Then
a1 … ak is true in m and b is false in m. Therefore the
algorithm has not reached a fixed point!
Hence m is a model of KB
If KB = q, q is true in every model of KB, including
m
Backward chaining
Idea: work backwards from the query q;
To prove q by BC:
check if q is known already, or
prove by BC all premises of some rule
concluding q
Avoid loops: check if new subgoal is
already on the goal stack
Avoid repeated work: check if new
subgoal:
1.
2.
has already been proved true, or
has already failed
Backward chaining example
Q
P
M
L
A
B
Forward vs. backward chaining
FC is data-driven, appropriate for
automatic, unconscious processing,
e.g., object recognition, routine decisions
may do lots of work that is irrelevant to the
goal
BC is goal-driven, appropriate for
problems solving
e.g., Where are my keys? How do I get into
Fasilkom UI?
Complexity of BC can be much less than linear
in size of KB
Summary
Logical agents apply inference to a knowledge base to
derive new information and make decisions.
Basic concepts of logic:
syntax: formal structure of sentences
semantics: truth of sentences with respect to models
entailment: necessary truth of one sentence given another
inference: deriving sentences from other sentences
soundness: derivations produce only entailed sentences
completeness: derivations can produce all entailed sentences
Wumpus world requires the ability to represent partial and
negated information, reason by cases, etc.
Forward, backward chaining are linear-time, complete for
Horn clauses. Resolution is complete for propositional logic.
Propositional logic lacks expressive power.