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Discrete Math – Logic Unit
Jill Hubbard
Tualatin High School
Oregon Department of Education
approved discrete math advanced
knowledge and skills
• D.8 Logic: Understand the fundamentals of
propositional logic, arguments, and methods
of proof.
• D.8.1 Use truth tables to determine truth values
of compounded propositional statements.
• D.8.3 Determine whether two propositions are
logically equivalent.
• D.8.5 Construct logical arguments using laws of
detachment (modus ponens), syllogism,
tautology, and contradiction
Materials Needed
• Logisim free logic simulator
– http://sourceforge.net/projects/circuit/
• Access to a computer
First some vocabulary we’ll see
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Proposition
Compound Propositions
Primitive propositions
Logical Operators
Truth Table
Conjunction (AND)
Disjunction (OR)
Negation (NOT)
What other logical operators do you know?
Tautology
Contradiction
Propositions
• A proposition is a statement that is either
true or false
– 2+2=4 (true)
– New York City is in Oregon (false)
– Today is Friday (its either true or false)
– Do your homework (not a proposition)
– It’s raining outside (probably true in Oregon!)
Compound and Primitive
Propositions
• Compound Propositions are propositions
that are composed of sub-propositions
connected together in various ways
– roses are red and violets are blue
– Mark is smart or he studies a lot
• Primitive propositions can not be broken
down into simpler propositions
– If it’s not a composite proposition, it’s a
primitive proposition
What do you think this means?
• The truth value of a compound proposition
id determined by the truth values of it subpropositions together with the way in
which they are connected
– John is short OR John is tall
• If either part is true, the entire proposition is true
– John is short AND John is tall
• Both parts have to be true for the entire proposition
to be true.
Basic Logical Operators
Conjunction
• Conjunction: p
q / (p * q)
p
– Read as p AND q
– A truth table is used to shows q
how a logical operator works
– Use Logisim to model the
p
AND operator and fill in the
truth table
F
– Based on your truth table,
F
write a definition of how the
AND operator works
T
T
p q
p*q
AND
q
F
T
F
T
p
q
Basic Logical Operators
Disjunction
• Disjunction: p
q / (p + q)
p
– Read as p OR q
– A truth table is used to
q
shows how a logical
operator works
– Use Logisim to model the
OR operator and fill in the
truth table
– Based on your truth table,
write a definition of how the
OR operator works
p q
p+q
OR
p
q
F
F
F
T
T
F
T
T
p
q
Basic Logical Operators
Negation
• Negation: ¬p / !p
– Read as NOT p
– Use Logisim to model the NOT
operator and fill in the truth
table
– Based on your truth table, write
a definition of how the NOT
operator works
– Let p be the statement 2+2 = 5
(true or false)
– Give an example of a negation
of this statement
¬p
p
!p
p
F
T
¬p
Other Logical Operations (NAND, NOR,
XOR, XNOR)
• Use Logisim to model these operators
• Create a truth table for each operator
• Based on your truth table, write a definition of
how the operator works
• XOR: read as exclusive OR
• XNOR: read as exclusive NOR
NAND
NOR
XNOR
XOR
Relationships between logical
operators
• People are related to each other right? So are
logic gates. But you need to figure them out!
– What the relationship between the AND gate and the
NAND gate
– What the relationship between the OR gate and the
NOR gate
– What the relationship between the OR gate and the
XOR gate. What makes it so exclusive anyway?
– What the relationship between the XOR gate and the
XNOR gate
Truth Tables for Compound
Propositional Statements
• Create a truth table for the following
compound propositional statement:
(p q) (¬ p q)
(p * q) + (!p * q)
mathematicians nomenclature
engineers nomenclature
• Use Logisim to model this statement
• Run the simulator to make it matches your
truth table. If it doesn’t, you made a
mistake and must figure out how to fix it!
• From here on out, let’s use an engineer’s
nomenclature
What the model looks like
The Mathematicians Method
p
q
!p
p*q
!p * q
(p * q) + (!p * q)
F
F
T
F
F
F
F
T
T
F
T
T
T
F
F
F
F
F
T
T
F
T
F
T
The Engineers Method
(p * q)
+
(!p * q)
– Sum of products form
– Each term produces a true expression
– So, the expression is true when
• p is true AND q is true
OR
• p is false (!p) AND q is true
– Everywhere else, the expression is false
– Engineers are lazy!
Tautologies
• Tautologies are propositions that are
always true no matter what the truth
values if their variables are
– (p + !p) is a tautology
– Why? If p is true, then !p is false and visa
versa
– The OR logical operator states that if either p
or !p is true, the result is true. One of those
MUST be true
– Use the simulator to build this and test it.
Contradictions
• Contradictions are propositions that are
always false no matter what the truth
values if their variables are
– (p * !p) is a tautology
– Why? If p is true, then !p is false and visa
versa
– The AND logical operator states that if either p
or !p is false, the result is false. One of those
MUST be false
– Use the simulator to build this and test it.
Simulate & Fill In the Truth Table
p
p * !p
F
T
p
F
T
p + !p
Tautologies & Contradictions
• Let p stand for the statement “It is cold outside”
• Then !p means it is not cold outside
• The proposition, p * !p would mean that it is cold
outside and it is not cold outside. Clearly, always
false and therefore a contradiction
• The proposition, p + !p would mean that it is
cold outside or it is not cold outside. Clearly,
always true and therefore a tautology
Tautologies & Contradictions
• Is the following proposition a tautology or a
contradiction?
p + !(p * q)
• Prove using a truth table
• Prove using the Logisim simulator
Logical Equivalence
• Two propositions are logically equivalent if they
have identical truth tables
• How is it possible that two propositions can have
the same truth table? Take for example the
following 2 propositions:
!(p * q)
!p + !q
Logical Equivalence
!(p * q)
!p + !q
p
q
p*q
!(p * q)
F
F
F
F
T
T
T
p
q
!p
!q
!p + !q
T
F F T
T
T
F
T
F T T
F
T
F
F
T
T F F
T
T
T
T
F
T T F
F
F
Logical Equivalence
• When engineers design circuits, the goal is to
create designs that work robustly and are cheap
• The fewer gates engineers use, the cheaper the
design will be
• Therefore, it is critical that engineers simplify
their design to create cheap but equivalent logic
• Engineers use logic synthesizers to help them
do the task of logic simplification.
Engineering Applications
• Engineers use 1’s and 0’s instead of True
and False
• 1 means True and 0 means False
• All truth tables therefore use 1’s and 0’s
• Computers use the binary number system
• When engineers create a design, their first
job is to determine the interface for their
design (the inputs and outputs needed to
get the job done).
Number Systems
Decimal – base 10
• Remember back a long time ago when you were
learning how to count?
• Our number system only has 10 symbols (0-9).
So how do we represent the number after 9?
• Each number had a place value (Each place
value is a power of 10 (base 10)
• You multiply each number with its place value
and then added them all together.
• Now you just take it for granted!
Decimals Numbers - Base 10
10,000’s 1000’s
Place
Place
100’s
Place
10’s
Place
1’s
Place
Number
0
0
0
0
3
3*1 = 3
0
0
0
2
3
(2*10+3*1)= 23
0
0
1
2
3
(1*100)+(2*10)+(3*1)
= 123
Number Systems
Binary – Base 2
• Computers use the binary number system or
base 2. Base 2 uses only 2 numbers (1 and 0).
This makes things very simple. But how do we
represent numbers greater then 1?
• Just like base 10(decimal), each number had a
place value. Each place value is a power of 2
(base 2)
• You multiply each number with its place value
and then added them all together.
Binary Numbers - Base 2
16’s 8’s
Place Place
4’s
Place
2’s
1’s
Number
Place Place
0
0
1
1
0
(1*4)+ (1*2) = 6
1
0
1
1
0
1
1
1
1
1
(1*16) + (1*4)+ (1*2)
Or simply
16+4+2 = 22
16+8+4+2+1 = 31
Counting in Binary is EASY!
Binary Number
0
0
0
0
0
1
0
1
0
0
1
1
1
0
0
1
0
1
1
1
0
1
1
1
Decimal Equivalent
zero
one
two
three
four
five
six
seven
Applications of logic – 7 segment
display project
in2
in1
in0
YOUR
LOGIC
outA
outB
outC
outD
outE
outF
outG
Note: A “1” on outA turn on the A segment of the 7 segment display, and a “0” on
outA turns segment A off. The same is true for segments B through G
Applications of logic – 7 segment
display project
• Let’s use what we know to design logic that
drives a 7-segment display.
• All inputs and outputs are binary numbers (1’s
and 0’s)
• If your inputs are all 000, your 7 segment display
should display the number 0
• If your inputs are all 111, your 7 segment display
should display the number 7
• All input number encodings should work (0-7)
Let’s Make Truth Tables
• Demo the truth table for outA
• Let students figure out equations for outBoutG
• Review your equations with your instructor
Lets’ Simplify our logic
• Show students how to create K-Maps to
create equivalent logic with less gates
Let’s use the logic simulator to
make and test our design
• Students must test their design to make
sure they work
• If they do not work, they must debug their
design