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Implications for Creating Entertaining
Games with Educational Content
Case Studies of User Experiences with
The Food Detectives Fight BAC!™
Children’s Website
Barbara Chamberlin: Dissertation Proposal
Implications for Creating Entertaining Games with Educational Content:
Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website
Rationale
– Target children’s spare time
– Make educational materials attractive to children based
on entertainment values
– Discover preferences that reflect a diverse group of
users, rather than ‘most’ users
Barbara Chamberlin: Dissertation Proposal
Implications for Creating Entertaining Games with Educational Content:
Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website
Research Questions (pg. 9)
– What aspects of the website are considered
entertaining to users? What components of other
games and activities in the site are considered boring,
or do not engage the user?
– What aspects of other preferred games could be
implemented to increase enjoyment?
– What educational messages do users
glean from the site?
Barbara Chamberlin: Dissertation Proposal
Implications for Creating Entertaining Games with Educational Content:
Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website
Website Design (pg. 12)
– 8-12 year-old children using site independently
– Educational goals
• Handwashing: when and how
• Handling of leftovers: 2 hour rule
• Killing or slowing bacteria growth
– Games and activities
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Sticker-making
Concentration
Handwashing timeline
Bacteria arcade
Song animations
Barbara Chamberlin: Dissertation Proposal
Implications for Creating Entertaining Games with Educational Content:
Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website
Literature Review (pg. 16)
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What roles do games play in learning?
What types of games exist?
What makes computer games enjoyable?
What differences exist between boys’ and girls’ use?
How is the Internet changing things?
How should games be designed for children?
Barbara Chamberlin: Dissertation Proposal
Implications for Creating Entertaining Games with Educational Content:
Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website
Methodology (pg. 26)
• Sampling
– 6 children ages 8-12, maximizing age differences
– Both sexes
– Use site independently
• Observation
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Self-guided exploration, with think-aloud
Follow-up interview, prompts
Learning outcomes
Possible follow-up interview with parents
Barbara Chamberlin: Dissertation Proposal
Implications for Creating Entertaining Games with Educational Content:
Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website
Methodology (cont.)
• Data Collection
– Observation notes augmented with transcripts
– Journals, memos, peer de-briefer
• Analysis
– Cross-case, variable-oriented analysis seeking themes in
entertainment preferences
– Cross-case analysis analyzing learning outcomes
– Short narratives of each case
Barbara Chamberlin: Dissertation Proposal
Implications for Creating Entertaining Games with Educational Content:
Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website
Discussion
Barbara Chamberlin: Dissertation Proposal