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FROM SOFTWARE
TO SERVICES
FROM SOFTWARE
TO SERVICES...
FROM COMPUTING
TO COMMUNITIES?
1. COMPUTER TIME SHARING
2. DESKTOP COMPUTING
3. THE INTERNET
4. SOFTWARE AS A SERVICE/WEB 2.0
BIG IRON
MAINFRAME
1950s 1960s 1970s
mainframes and minicomputers
expensive, limited access
UNIVAC 1232
TIME SHARING
“number crunching”
financial institutions
insurance companies
military/defense
TIME SHARING
solution:
one computer, many terminals
TIME SHARING
In time-sharing, many terminals are
connected to a single mainframe.
Much of the computer's time is spent idle,
waiting for input from the user
The mainframe accepts
commands from different terminals
during idle moments.
DESKTOP COMPUTING
DESKTOP COMPUTING
your own computer
DESKTOP COMPUTING
standalone software packages
Word processing
Desktop publishing
Spreadsheets
DESKTOP COMPUTING
does not require internet access
does not take advantage of network effects
user is responsible for installing patches/upgrades
MSOffice, Quickbooks, etc.
THE INTERNET
THE INTERNET
DARPA (Defense Advanced Research Projects
Agency)
ARPANET origins
Interconnected computers for sharing research
1970s
packet-switching
TCP/IP
THE INTERNET
commercial use – 1988
World Wide Web – early 1990s
WWW - http, pages, hyperlinked documents,
domain names
THE INTERNET
Mosaic browser (displayed images inline with text,
easier to use) - 1993
THE INTERNET
1990s - increasing popularity and reliance on
Internet
computer as communications tool
THE INTERNET
search engines, email, chat
web applications (databases, maps, simple games)
web transactions (e-commerce)
the dot-com mania (and the dot-com crash)
THE INTERNET
personal websites
up-front investment in the creation of content
expert-indexed information
“The Read-Only Web”
FROM “WEB 1.0”
TO “WEB 2.0”
personal websites
blogs
up-front investment in the creation of content
user-created content
expert-indexed information
user-organized information/folksonomies
“The Read-Write Web”
WEB 2.0
(term coined by O'Reilly – not necessarily the best term to
describe the paradigm)
READ/WRITE WEB
SOCIAL WEB MEDIA
SOFTWARE AS A SERVICE
AND WEB 2.0
SOFTWARE AS A SERVICE
AND WEB 2.0
SaaS generally refers to business applications
Web 2.0 for consumer/entertainment software
gaining steam 1999/2000 and on
current paradigm
SOFTWARE AS A SERVICE
“web native” (require only the browser software)
upgrades and patches are made centrally - no need
for customer to be involved
web analytics, email, accounting software, etc.
SOFTWARE AS A SERVICE
Data is secure on a managed server
You don't need to own or manage the server
Pay a monthly fee instead of buying the software
Quick implementation
SOFTWARE AS A SERVICE
Takes control out of your hands
How customizable is it?
Accessed via Internet – security or loss of
connection become issues
SOFTWARE AS A SERVICE
“Trade secrets, customer lists, and competitive
intelligence must be carefully guarded. Violations of
regulations and privacy laws are always a concern
when data is in the hands of others. Whoever
controls the data will be responsible for it and will be
held accountable for any data that might be evidence
in court cases.”
Phil Hippensteel, “Rolling Review: Web 2.0 Tools Demand A Cautious Approach”
http://www.networkcomputing.com/showArticle.jhtml?articleID=210101739
WEB 2.0
“Web 2.0 is the business revolution in the computer
industry caused by the move to the Internet as a
platform, and an attempt to understand the rules for
success on that new platform.” - Tim O'Reilly
WEB 2.0
not a totally new technical specification
a change in how developers make things and how
users interact with the web
WEB 2.0
“Web 2.0 is the business revolution in the computer
industry caused by the move to the Internet as a
platform, and an attempt to understand the rules for
success on that new platform.” - Tim O'Reilly
WEB 2.0
Tim O'Reilly's examples
Level 3
Level 2
Level 1
Level 0
Source for this section Web 2.0 Wiipedia article
WEB 2.0
* Level-3 applications, the most "Web 2.0"oriented, exist only on the Internet, deriving their
effectiveness from the inter-human connections and
from the network effects that Web 2.0 makes
possible, and growing in effectiveness in proportion
as people make more use of them. O'Reilly gave
eBay, Craigslist, Wikipedia, del.icio.us, Skype,
dodgeball and AdSense as examples.
WEB 2.0
* Level-2 applications can operate offline but gain
advantages from going online. O'Reilly cited Flickr,
which benefits from its shared photo-database and
from its community-generated tag database.
WEB 2.0
* Level-1 applications operate offline but gain
features online. O'Reilly pointed to Writely (now
Google Docs & Spreadsheets) and iTunes (because
of its music-store portion).
WEB 2.0
* Level-0 applications work as well offline as
online. O'Reilly gave the examples of MapQuest,
Yahoo! Local, and Google Maps (mappingapplications using contributions from users to
advantage could rank as "level 2", like Google Earth).
Non-web applications like email, instant-messaging
clients, and the telephone fall outside the above
hierarchy.
WEB 2.0
Network Effect
The network becomes more valuable/more useful as
more people use it...
WEB 2.0
Network Effect
The network becomes more valuable/more useful as
more people use it...
examples:
telephone system
social networking sites
wikipedia
WEB 2.0
Negative effects of
increased use of a network:
congestion
need for improvements to infrastructure
vendor lock-in (ex: qwerty keyboard, costs of
leaving a social networking site)
network provider complacency
WEB 2.0
USER-GENERATED CONTENT
video uploads
blog entries
status messages
photos
lists
WEB 2.0
USER-GENERATED CONTENT
comments
rankings
WEB 2.0
USER-GENERATED CONTENT
also...
what you click on
who you “friend”
what you purchase
WEB 2.0
OTHER INFORMATION YOU GENERATE WHEN
USING A SITE:
what you don't click on
who you don't “friend”
when and how often you visit the site
usage patterns across multiple sites
WEB 2.0
WEB 2.0
"[the] move from personal websites to blogs
and blog site aggregation, from publishing to
participation, from web content as the
outcome of large up-front investment to an
ongoing and interactive process, and from
content management systems to links based
on tagging (folksonomy)"
Terry Flew, 3rd Edition of New Media
WEB 2.0
entertainment 2.0
government 2.0
education 2.0
shopping 2.0
church 2.0
dating 2.0
civics 2.0
travel 2.0
family 2.0
memory 2.0
key terms and concepts
network effects
network effect
“The Read-Write Web”
“The Read-Only Web”
time sharing
Software as a Service
Web 2.0
Folksonomies
SOURCES
Wikipedia – SaaS
Wikipedia – Web 2.0
Where Wizards Stay Up Late – Hafner & Lyon
Wikipedia – Network Effect
“Beware the Hype for Software as a Service”
http://www.businessweek.com/technology/content/jul2008/tc20080723_506811.htm
“Rolling Review: Web 2.0 Tools Demand A Cautious
Approach” - Phil Hippensteel
http://www.networkcomputing.com/showArticle.jhtml?articleID=210101739