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CSE323
การวิเคราะห์ และออกแบบระบบ
(Systems Analysis and Design)
Lecture 10:
Designing Effective Output and Input
www.themegallery.com
Designing Effective Output
Systems Analysis and Design
Kendall and Kendall
www.themegallery.com
Major Topics
Designing output
Output technologies
Factors in choosing an output technology
Report design
Screen design
Web site design
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External and Internal Output
Internal output is used within the corporation
External output is used outside the organization
External output differs from internal output in its design
and appearance
A turnaround document is one that is sent out and then
returned
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Designing Output
Output should be designed to
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Serve the intended purpose
Be meaningful to the user
Deliver the right quantity of output
Deliver it to the right place
Provide output on time
Choose the right output method
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Output Technologies
Output can be in the form of
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Print
Screen
Audio
CD-ROM or CD-RW
DVD
E-mail
The World Wide Web
Electronic output
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Output Technologies
Output technologies differ in their
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Speed
Cost
Portability
Flexibility
Storage and retrieval possibilities
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Video Clips
Video clips are useful for
Supplementing static, printed output
Distance collaboration
Showing how to perform an action
Providing brief training episodes
Shifting the time of an actual event by recording it
for later output
Preserving an important occasion for addition to an
organization’s archives
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Animation
Animation is composed of four elements:
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Elemental symbols
Spatial orientation
Transition effects
Alteration effects
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Electronic Output
Electronic output includes
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Fax
Electronic mail
The World Wide Web
Bulletin board messages
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Disadvantages of Electronic Output
Drawbacks of electronic and Web-based output are
The design of CD-ROM is very time- consuming and
expensive
CD-ROM is troublesome to update
CD-ROM is difficult to use on a network
Electronic mail has difficulty in formatting control
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Disadvantages of Electronic Output
Disadvantages, continued
Electronic mail has a potential for abuse
Junk electronic mail may become a problem
It is difficult to express a mood with electronic mail
and communication may be more informal
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Push and Pull Technology
Pull technology allows the user to take formatted data
from the Web
Push technology sends solicited or unsolicited
information to a customer or client
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Factors in Choosing an Output
Technology
Factors that must be considered when choosing an
output technology are
Who will use the output?
How many people need the output?
Where is the output needed?
What is the purpose of the output?
What is the speed with which output is needed?
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Factors in Choosing an Output
Technology
How frequently will the output be accessed?
How long will the output be stored?
Under what special regulations is the output
produced, stored, and distributed?
What are the initial and ongoing costs of
maintenance and supplies?
What are the environmental requirements for output
technologies?
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Output Bias
Analysts must be aware of sources of output bias and
inform users of the possibilities of bias in output
Bias is introduced in three main ways:
How information is sorted
Setting of acceptable limits
Choice of graphics
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Strategies to Avoid Bias
Strategies to avoid output bias
Awareness of the sources of bias
Design of output that includes users
Working with users so that they are informed of the
output's biases
Creating output that is flexible and allows users to
modify limits and ranges
Train users to rely on multiple output for conducting
"reality tests" on system output
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Printed Reports
Design reports using software
Design guidelines for printed reports are
Include functional attributes, such as headings, page
numbers, and control breaks
Incorporate stylistic and aesthetic attributes, such as
extra blank space and grouping data
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Report Design Considerations
Examine the type of data: alphabetic, special, or
numeric
Constant information does not change when the report
is printed
Variable information changes each time the report is
printed
Specify the paper quality, type, and size
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Computer-Aided Report Design
Steps to follow when designing reports using a
computer-aided software tool
Determine the need for the report
Determine the users
Determine the data items to be included
Estimate the overall size of the report
Title the report
Number the pages of the report
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Computer-Aided Report Design
Further steps for designing reports
Include the preparation date on the report
Label each column of data appropriately
Define variable data indicating the type of data
Indicate the positioning of blank lines used to help
organize information
Review prototype reports with users and
programmers
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Report Stylistic and Aesthetic
Elements
Stylistic/aesthetic elements of printed reports include
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Organization
Control breaks
Blank spaces
Margins
Color coding
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Online Screen Design
Online screens are designed using screen design
software
Guidelines for screen design are
Keep the screen simple
Keep the screen presentation consistent
Facilitate user movement among screens
Create an attractive screen
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Graphs
Primary considerations for designing graphical output
Output must be accurate, easy to understand and
use
The purpose of the graph must be determined
Decision makers must be trained in using it
Provide the ability to call up a variety of user views
as well possible commands
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Web Site Design
Design principles must be used when designing Web
sites
These include
Using professional tools
Studying other sites
Using Web resources
Examining the sites of professional Web site
designers
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Web Site Design
Further principles
Using tools that you are familiar with
Consulting books
Looking at examples of poorly designed pages
Creating Web templates. Style sheets allow you to
format all Web pages in a site consistently
Using plug-ins, audio, and video sparingly
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Web Graphics
Guidelines for using graphics when designing Web sites
are
Use either JPEG or GIF formats
Create a few professional-looking graphics for use on
your page
Keep the background simple and readable
Examine your Web site on a variety of monitors and
graphics resolutions
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Web Graphics
Guidelines continued
Save JPEG images at the highest quality possible
within a reasonable size
Use horizontal rules to separate sections of Web
pages
Use colorful bullets for lists and hot buttons for links
Keep graphics images small and reuse images
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Web Graphics
Guidelines continued
Use transparent GIF files to make images that are
not rectangular
Use a graphics package to tilt your image
Follow the three clicks rule which states that you
should be able to go to any page in three clicks
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Tips for Corporate Web Sites
To improve the presentation of a corporate Web site
Provide an entry screen or home page
Keep the number of graphics to a reasonable
minimum
Use large and colorful fonts for headings
Use interesting images and buttons for links
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Tips for Corporate Web Sites
Ideas continued
Use the same graphics image on several Web pages
Avoid overusing animation, sound, and other “busy”
elements
Provide an area on the left side or on the top of the
Web page for links to other pages in the Web site
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Tips for Corporate Web Sites
Ideas continued
Make sure that your Web page does not scroll
horizontally, keep the vertical page under 2½
screens
Make sure that your initial page loads quickly
Add one or two Java applets if possible
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Planning a Web Site
Planning a Web site involves
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Designing the structure of the Web site
Focusing on the content
Using meaningful text
Including appropriate graphics
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Planning a Web Site
Further Web site planning guidelines
Paying attention to the presentation of the Web site,
with a consideration of download times
Constructing navigational links
Promoting the Web site
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Apr-16
CSE323
Systems
35
Designing Effective Input
Systems Analysis and Design
Kendall and Kendall
www.themegallery.com
Major Topics
Input design
Form design
Screen design
Microcomputer/mainframe differences
GUI screen design
GUI controls
Web design guidelines
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Input Design Objectives
The quality of system input determines the quality of
system output
Well-designed input objectives
Effectiveness
Accuracy
Ease of use
Consistency
Simplicity
Attractiveness
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Form Design
Guidelines for good form design
Make forms easy to fill out
Ensure that forms meet the purpose for which they
are designed
Design forms to assure accurate completion
Keep forms attractive
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Form Completion
To make forms easy to fill out, the following techniques
are used:
First, design forms with proper flow, from left to right
and top to bottom
Second, group information logically using the seven
sections of a form
Third, provide people with clear captions
• Captions tell the person completing the form what to put on
a blank line, space, or box
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Seven Sections of a Form
The seven sections of a form
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Heading
Identification and access
Instructions
Body
Signature and verification
Totals
Comments
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Caption Types
Captions may be one of the following:
Line caption, putting the caption on the same line or
below the line
Boxed caption, providing a box for data instead of a
line
Vertical check off, lining up choices or alternatives
vertically
Horizontal check off, lining up choices or alternatives
horizontally
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Meeting the Intended Purpose
Systems analysts may use different types of specialty
forms for different purposes
Specialty forms can also mean forms prepared by a
stationer
The disadvantages of the specialty forms are
• High cost
• Users can get bogged down with the red tape generated by
meaningless multiple-part forms
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Ensuring Accurate Completion
To reduce error rates associated with data collection,
forms should be designed to assure accurate completion
Design forms to make people do the right thing with the
form
To encourage people to complete forms, systems
analysts should keep forms attractive
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Attractive Forms
To be more attractive, forms should look uncluttered,
and elicit information in the expected order
Aesthetic forms or usage of different fonts within the
same form can help make it more attractive
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Form Spacing
Computer printer entries require a minimum of 1/6-inch
spacing between lines
Handwritten entries require approximately 1/4 inch
When forms are completed by either hand or by a
printer, allow about 1/3-inch intervals between lines
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Microcomputer Form Design
Software
Numerous microcomputer form design software is
available
Features of electronic form design software
Ability to design paper, electronic, or Web- based
forms
Form design using templates
Form design by cutting and pasting familiar shapes
and objects
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Microcomputer Form Design
Software
Further form design software features
Facilitates completion through the use of software
Permits customized menus, toolbars, keyboards, and
macros
Supports popular databases
Enables broadcasting of electronic forms
Permits sequential routing of forms
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Microcomputer Form Design
Software
Further form design software features
Assists form tracking
Encourages automatic delivery and processing
Establishes security for electronic forms
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Controlling Business Forms
Controlling forms include
Making sure that each form in use fulfills its specific
purpose
That the specified purpose is integral to
organizational functioning
Preventing duplication of information collected and
the forms that collect it
Designing effective forms
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Controlling Business Forms
Controlling forms include (continued)
Deciding on how to get forms reproduced in the most
economical way
Establishing stock control and inventory procedures
that make forms available when needed, at the
lowest possible cost
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Screen Design Guidelines
Guidelines for good screen design
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First, keep the screen simple
Second, keep the screen presentation consistent
Third, facilitate user movement among screens
Finally, create an attractive screen
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Three Screen Sections
To keep the screen simple, it is divided into three
sections:
Heading
Body
Comments and instructions
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Screen Design Concepts for
Simplicity
Displaying a few necessary basic commands using
windows or hyperlinks is another way to keep screens
simple
For the occasional user, only 50 percent of the screen
should contain useful information
For the regular user, up to 90 percent of the screen may
contain information
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Screen Design Concepts for
Simplicity
Simplistic design includes maximizing or minimizing the
window size as needed
Clicking the right mouse button is often used to display
more options for the window
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Consistency
Consistency is achieved by displaying information in the
same area or by grouping information logically
Consistency means using the same terms and acronyms
on several screens
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Facilitating Movement
Guidelines for facilitating movement from one screen to
another
Scrolling the screen back and forth
Calling up another screen for more detail
Using onscreen dialogue through the prompts
Web pages may use buttons or commands to
facilitate scrolling and screen movement
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Facilitating Movement
Further guidelines
The three clicks rule says that users should be able
to get to the screens they need within three mouse
or keyboard clicks
Character-based screens scroll by displaying new
screens, using standard function keys
GUI screens should not scroll
Web screens often scroll
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Designing an Attractive Screen
To make the screen attractive use
Different thickness of separation lines between
subcategories
Inverse video and blinking cursors
Icons which are pictorial onscreen representations
symbolizing computer actions
Different combinations of colors
Different type fonts
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Microcomputer and Mainframe
Differences
Microcomputer and mainframe computers have the
following differences in their operation:
Microcomputers
Respond to any keystroke
Define fields without attribute characters
Require no space between screen fields
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Mainframe Computers
Mainframe computers
Respond when an Attention IDentifier (AID) key is
pressed
Define screen fields using attribute characters
The attribute character takes up one screen position
for each field
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Attribute Characters
Attribute characters indicate
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Protection
Intensity
Shift
Extended attributes
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Using Icons in Screen Design
Icons are used in graphical screens to run programs and
execute commands
Graphical User Interface (GUI) are used in conjunction
with a mouse for making selections and entering data
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Graphical User Interface (GUI)
Controls
GUI controls or fields
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Text boxes
Check boxes
Option or radio buttons
List and drop-down list boxes
Sliders and spin buttons
Image maps
Text area
Message boxes
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Text Boxes
Text boxes should be large enough to accommodate all
the field characters
Captions should be to the left of the text box
Character data should be left aligned within the box
Numeric data right aligned
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Check Boxes
Check boxes are used for nonexclusive choices
Captions are placed to the right of the check box
If there are more than 10 check boxes, group with a
border or white space
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Option Buttons and Drop-down List
Boxes
Option or radio buttons are used for mutually exclusive
choices
Often they are placed in a border called an option group
List and drop-down list boxes are used to select one
choice out of many
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Sliders, Spin Buttons, and Image
Maps
Sliders and spin buttons are used to change data that
have a continuous range of values
They are often accompanied by a text box for
entering exact numerical values
Image maps are used to select values within an
image
The x and y coordinates are sent to the program
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Text Area
A text area is used for entering a larger amount of
text
These areas may have text that wraps when the text
reaches the end of the box
There are two ways to handle the text
Hard return is used to force new lines
Use word wrap within the text area
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Message Boxes and Command
Buttons
Message boxes are used to display warning and other
messages in a dialogue box
They have an OK button or an OK and a Cancel
button
Command buttons perform an action
The text is centered inside the button
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Tab Control Dialogue Boxes
Tab control dialog boxes help organize GUI features
(controls) for users
Each tab dialog box should have three basic buttons:
OK
Cancel
Help
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Web Page Dialogue Boxes
A new type of dialogue box has the look and feel of a
Web page
Buttons are called places and are hyperlinked to items
a user would wish to access
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Color
The five most legible foreground/background color
combinations for display monitors are
Black on yellow
Green on white
Blue on white
White on blue
Yellow on black
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Skins
Skins are graphical overlays that allow customers to
change the appearance of a Web site depending on
their preferences for a particular kind of image
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Internet and Intranet Design
Guidelines
Guidelines for creating intranet and Internet input pages
Use a variety of text boxes, push buttons, radio
buttons, drop-down lists, and other GUI features
Provide clear instructions
Include radio buttons when users must make a
bipolar choice
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Internet and Intranet Design
Guidelines
Further intranet/Internet guidelines
Use check boxes to test conditions to true or untrue
Use a logical entry sequence for fill-in forms
Include two basic buttons: Submit and Clear
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Internet and Intranet Design
Guidelines
Further intranet/Internet guidelines
Create a feedback screen that lists error messages if
a form has not correctly been filled out
Provide a scrolling text box if you are uncertain how
much text will be entered
If the form is lengthy, divide it into several simpler
forms on separate pages
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Ecommerce Applications
Ecommerce applications involve more than just good
Web site design
Customers need to be confident of the site, including
privacy and security
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