Development and Design of Multimedia Title

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Transcript Development and Design of Multimedia Title

Development and
Design of
Multimedia Titles
Unit E
Objectives
Plan the title
Create and test the title
Multimedia design guidelines
Design for interactivity
Interactive design guidelines
Multimedia for the web
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Rule of Thumb
Development Tip
Production
20%
Planning
80%
3
Multimedia Development
Phase 1 - Planning the Title
1
Develop the concept
2
State the purpose
3
Identify the target audience
4
Determine the treatment
5
Develop the specifications
6
Storyboard and Navigation
4
Multimedia Development
Phase 2 – Creating and Testing
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Develop the content
8
Author the content
9
Test the content
5
Develop the Concept
1
What, in general, do
we want the title to
accomplish?
– Support the company’s
vision of their product
– Brainstorm ideas
– Hold “focus group”
sessions
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State the Purpose
2
What, specifically, do we want to
accomplish?
– Goals support the vision
– Objectives are developed from the goals
and must be clear, measurable and
obtainable
– Keeps the team focused
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Identify Target Audience
3
Who will use the title?
– Can use demographics, lifestyle,
attitudes
– Need to identify as large an
audience as possible
– Larger audience is more difficult
to develop for
8
Determine the Treatment
4
What is the look and feel?
– Treatment: how the title will be
presented to the user
•Tone: funny, serious, light, heavy, formal, informal
•Approach: amount and type of user direction for
interactivity
•Metaphor: theme
•Emphasis: on various multimedia elements (budget
can dictate)
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Develop the Specifications
5
What precisely does the title include,
and how does it work?
– What will appear on each screen?
– Playback system: platform & processor speed
– Elements included:
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How sound is recorded
Design resolution
Video specifications
Fonts/colors
– Functionality: interactivity specifications
– User interface: how to navigate
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Storyboard and Navigation
6
What do the screens look like and how are they linked?
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Storyboard and Navigation
6
Navigation is linking screens via
buttons, hypertext and hot spots
Exploratory type: little structure
(games)
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Storyboard and Navigation
6
Sequential type: linear (stories,
books, presentations, tutorials)
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Storyboard and Navigation
6
Topical type: menu/search
(catalog, encyclopedia, kiosk)
14
Develop the Content
7
How do we generate the content?
Who will be responsible for
copyright/licensing issues?
– Libraries: stock media vs. create in-house
– Personnel: artists, photographers, musicians,
actors, writers, editors
How will the content be archived and
documented?
– Element database
15
Author the Title
8
How do we bring it all together?
Programmer uses scripting
Designers for user interface
Authors for content
Team members all work together
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Testing
9
Does it work the way it was
planned?
Usually ongoing during
development
– Prototypes: proof of concept test
– Design testing: informal - how
user interacts
– Usability testing: formal - user
filmed and asked questions
during interaction
– Function testing: does it work as
planned?
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Testing
9
Alpha testing
– In-house
– Try to make it crash
– Document errors in bug reports
Beta testing
– Select potential users to test
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Multimedia Design Guidelines
Unity
Balance
Movement
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Multimedia Design Guidelines –
Balance
Distribution of optical weight
– Ability of element to attract user’s eye
– Determined by object nature and size
– Nature: shape, color, brightness, type
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Multimedia Design Guidelines –
Balance
Screen position
– Symmetrical balance
– Asymmetrical balance
– No balance
Asymmetrical Balance
Symmetrical Balance
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Multimedia Design Guidelines –
Unity
Intra-screen:
do screen
elements fit
in?
Inter-screen:
consistency of
entire title
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Multimedia Design Guidelines –
Movement
How user’s eyes move through screen
elements
Optical center (above physical center)
Designer can control via:
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Control starting place with graphic
Use lines to point in a direction
Use color gradients
Have entities looking in a particular direction
Emphasize an element in some way
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Design for Interactivity
Audience
Title type
Content
Title elements
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Design for Interactivity –
Audience
Understand user’s needs
How does user work with the title
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Design for Interactivity –
Title Type
Access specific information
quickly – use menu
Reference work – use menu,
index, search
Kiosk gathering information –
control fields
Game/entertainment – allow
random interaction (exploratory)
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Design for Interactivity –
Content
Content volume
– Adds more navigation levels
– Can increase confusion
– Provide hotwords or areas to jump
– Use pop-up windows, scrollbars,
bookmarks
Content nature
– Can suggest a theme
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Design for Interactivity –
Title Elements
User controls for video, audio
28
Interactive Design Guidelines
Make it simple, easy to understand
and easy to use (intuitive)
First screen shows contents and
how to navigate
Metaphors consistent with content
Elements consistent with
metaphors
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Interactive Design Guidelines
Build in consistency
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Interactive Design Guidelines
Use design
templates to
– Provide consistency
– Shorten
development time
– Prevent “object shift”
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Interactive Design Guidelines
Provide feedback
Provide choices and escapes
User has control: view or skip
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Multimedia for the Web
Web sites can be designed for
multiple audiences
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Multimedia for the Web
How to attract viewer attention
– Flashy and catchy intros
– Repeat viewers can skip
How to keep viewer interest
How to help viewers get what
they want from the site
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Multimedia for the Web
Provide quick downloads
Keep it simple
– Users scan, don’t read; use keywords
– Average user spends < 60 seconds and
needs to
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Capture their interest
Understand focus of site
Understand how to navigate it
Understand how to get information
– Keep the site fresh
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Web Development Tips
All pages reachable in 3-5 clicks;
return home in 1 click
Label navigation options clearly
Color-code text links
Provide a site map
Provide a search tool
36
Banner Ads
Use for Web promotions
Include sound and animation
>50% look at; <1% click them
Banner placement and size is
important
– Usually placed at top of page
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Issue: Online Privacy
Is consumer feedback worth the
price?
– Cookies
– Buyer vs. seller benefits
– Stakeholder debates
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Individuals
Consumer advocacy groups
Businesses
Government agencies
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Development and
Design of
Multimedia Titles
End