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CHAPTER THREE
EBUSINESS
ELECTRONIC
BUSINESS VALUE
© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor
use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
2
CHAPTER OVERVIEW
SECTION 3.1 – WEB 1.0 - EBUSINESS
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Disruptive Technologies and Web 1.0
Advantages of Ebusiness
Ebusiness Models
Ebusiness Tools for Connecting and Communicating
The Challenges of Ebusiness
SECTION 3.2 – WEB 2.0 – BUSINESS 2.0
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Web 2.0: Advantages of Business 2.0
Networking Communities with Business 2.0
Business 2.0 Tools for Collaborating
The Challenges of Business 2.0
Web 3.0: Defining the Next Generation of Online Business
Opportunities
SECTION 3.1
WEB 1.0
EBUSINESS
© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor
use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
4
LEARNING OUTCOMES
1. Compare disruptive and sustaining
technologies and explain how the Internet and
WWW caused business disruption
2. Describe Web 1.0 along with ebusiness and
its associated advantages
3. Compare the four categories of ebusiness
models
4. Describe the six ebusiness tools for
connecting and communicating
5. Identify the four challenges associated with
ebusiness
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DISRUPTIVE TECHNOLOGIES AND
WEB 1.0
Digital Darwinism – Implies that organizations
which cannot adapt to the new demands placed
on them for surviving in the information age are
doomed to extinction
How can a company like Polaroid go bankrupt?
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Disruptive versus Sustaining Technology
What do steamboats, transistor radios,
and Intel’s 8088 processor all have in
common?
• Disruptive technology – A new way of
doing things that initially does not meet the
needs of existing customers
• Sustaining technology – Produces an
improved product customers are eager to
buy
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Disruptive versus Sustaining Technology
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Disruptive versus Sustaining Technology
Innovator’s Dilemma
discusses how established
companies can take
advantage of disruptive
technologies without
hindering existing
relationships with
customers, partners, and
stakeholders
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Disruptive versus Sustaining Technology
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The Internet and World Wide Web –
The Ultimate Business Disruptors
One of the biggest forces changing business is the
Internet – A massive network that connects
computers all over the world and allows them to
communicate with one another
Organizations must be able to transform as
markets, economic environments, and
technologies change
Focusing on the unexpected allows an
organization to capitalize on the opportunity for
new business growth from a disruptive technology
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The Internet and World Wide Web –
The Ultimate Business Disruptors
The Internet began as an emergency military
communications system operated by the
Department of Defense
Gradually the Internet moved from a military
pipeline to a communication tool for scientists
to businesses
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The Internet and World Wide Web –
The Ultimate Business Disruptors
World Wide Web (WWW) – Provides access to
Internet information through documents
including text, graphics, audio, and video files
that use a special formatting language called
HTML – hypertext markup language
Web browser – Allows users to access the
WWW
Hypertext Transport Protocol – The Internet
protocol Web browsers use to request and
display Web pages using URL – universal
resource locator
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The Internet and World Wide Web –
The Ultimate Business Disruptors
Reasons for growth of the
WWW
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Microcomputer revolution
Advancements in networking
Easy browser software
Speed, convenience, and low cost
of email
• Web pages easy to create and
flexible
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Web 1.0 – The Catalyst For
Ebusiness
The Internet has had an impact on almost
every industry including
• Travel
• Entertainment
• Electronics
• Financial services
• Retail
• Automobiles
• Education and training
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Web 1.0 – The Catalyst For
Ebusiness
Web 1.0 – A term to refer to the WWW
during its first few years of operation
between 1991 and 2003
Ecommerce – Buying and selling of
goods and services over the Internet
Ebusiness – Includes ecommerce
along with all activities related to internal
and external business operations
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ADVANTAGES OF EBUSINESS
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Expanding Global Reach
The Internet’s impact on information
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Easy to compile
Increased richness
Increased reach
Improved content
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Opening New Markets
Mass customization – The ability of an
organization to tailor its products or services
to the customers’ specifications
Personalization – Occurs when a
company knows enough about a customer’s
likes and dislikes that it can fashion offers
more likely to appeal to that person
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Opening New Markets
The Long Tail – Refers to the tail of a typically
sales curve
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Opening New Markets
Intermediary – Agents, software, or
businesses that provide a trading
infrastructure to bring buyers and sellers
together
• Disintermediation
• Reintermediation
• Cybermediation
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Opening New Markets
Business Value of Disintermediation
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Improving Effectiveness
Clickstream data tracks the exact pattern of a
consumer’s navigation through a website
Clickstream data can reveal
• Number of pageviews
• Pattern of websites visited
• Length of stay on a website
• Date and time visited
• Number of customers with shopping carts
• Number of abandoned shopping carts
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Marketing/Sales
Generating revenue on the Internet
• Online ad (banner ad) - Box running across a web
page that contains advertisements
• Pop-up ad - A small web page containing an
advertisement
• Associate program (affiliate program) - Businesses
generate commissions or royalties
• Viral marketing - A technique that induces websites
or users to pass on a marketing message
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Improving Effectiveness
Website metrics include
• Visitor metrics
• Exposure metrics
• Visit metrics
• Hit metrics
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EBUSINESS MODELS
Ebusiness model – A plan that details
how a company creates, delivers, and
generates revenues on the internet
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EBUSINESS MODELS
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Business-to-Consumer (B2C)
Common B2C Ebusiness Models
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Ebusiness Forms and RevenueGenerating Strategies
Common ebusiness forms
• Content providers
• Informediaries
• Online marketplaces
• Portals
• Service providers
• Transaction brokers
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Ebusiness Forms and RevenueGenerating Strategies
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Ebusiness Forms and RevenueGenerating Strategies
Search engine – Website software that finds
other pages based on keyword matching similar
to Google
Search engine ranking – Evaluates variables
that search engines use to determine where a
URL appears on the list of search results
Search engine optimization – Combines art
along with science to determine how to make
URLs more attractive to search engines
resulting in higher search engine ranking
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Ebusiness Forms and RevenueGenerating Strategies
Ebusiness revenue models
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Advertising fees
License fees
Subscription fees
Transaction fees
Value-added service fees
Pay-per-click
Pay-per-call
Pay-per-conversion
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EBUSINESS TOOLS FOR CONNECTING
AND COMMUNICATING
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EBUSINESS TOOLS FOR CONNECTING
AND COMMUNICATING
Email
Instant messaging
Podcasting
Videoconferencing
Web conferencing
Content management system
• Taxonomy
• Information architecture
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THE CHALLENGES OF EBUSINESS
SECTION 3.2
WEB 2.0:
BUSINESS
2.0
© 2014 by McGraw-Hill Education. This is proprietary material solely for authorized instructor
use. Not authorized for sale or distribution in any manner. This document may not be copied,
scanned, duplicated, forwarded, distributed, or posted on a website, in whole or part.
36
LEARNING OUTCOMES
6. Explain Web 2.0 and identify its four characteristics
7. Explain how Business 2.0 is helping communities
network and collaborate
8. Describe the three Business 2.0 tools for
collaborating
9. Explain the three challenges associated with
Business 2.0
10.Describe Web 3.0 and the next generation of online
business
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WEB 2.0: ADVANTAGES OF
BUSINESS 2.0
Web 2.0 – The next generation of Internet use –
a more mature, distinctive communications
platform characterized by three qualities
• Collaboration
• Sharing
• Free
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WEB 2.0: ADVANTAGES OF
BUSINESS 2.0
Characteristics of Business 2.0
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Content Sharing Through Open
Sourcing
Open system – Nonproprietary hardware and
software based on publicly known standards
that allows third parties to create add-on
products to plug into or interoperate with the
system
• Source code
• Open source
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User-Contributed Content
User-contributed content – Created and updated
by many users for many users
• Reputation system – Where buyers post feedback on
sellers
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Collaboration Inside the
Organization
Collaboration system – Tools that support the work of
teams or groups by facilitating the sharing and flow of
information
Collective intelligence – Collaborating and tapping into
the core knowledge of all employees, partners, and
customers
Knowledge management - Involves capturing, classifying,
evaluating, retrieving, and sharing information assets in a
way that provides context for effective decisions and
actions
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Collaboration Inside the
Organization
Knowledge-based assets fall into
two categories
• Explicit knowledge – Consists of
anything that can be documented,
achieved, and codified, often with the
help of IT
• Tacit knowledge – Knowledge
contained in people’s heads
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Collaboration Outside the
Organization
Crowdsourcing – the
wisdom of the crowd
• Asynchronous
communication
• Synchronous
communication
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NETWORKING COMMUNITIES
WITH BUSINESS 2.0
Social media – Websites that rely on user participation and
user-contributed content
Social network – An application that connects people by
matching profile information
Social networking – The practice of expanding your
business and/or social contacts by a personal network
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Social Tagging
Tags – Specific keywords or phrases
incorporated into website content for means of
classification or taxonomy
• Social tagging
• Folksonomy
• Website bookmark
• Social bookmarking
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Social Tagging
Folksonomy for Cellular Phones
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BUSINESS 2.0 TOOLS FOR
COLLABORATING
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Blogs
Blog – Online journal that allows
users to post their own comments,
graphics, and video
• Microblogging
• Real simple syndication
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Wikis
Wiki – Collaborative Web page that
allows users to add, remove, and
change content, which can be
easily organization and reorganized
as required
• Network effect
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Mashups
Mashup – Website or Web application that uses
content from more than one source to create a
completely new product or service
• Application programming interface
• Mashup editor
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THE CHALLENGES OF
BUSINESS 2.0
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WEB 3.0
Web 3.0 – Based on “intelligent”
Web applications using natural
language processing, machinebased learning and reasoning,
and intelligence applications
Semantic Web – A component of
Web 3.0 that describes things in a
way that computers can
understand
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Egovernment:
The Government Moves Online
Egovernment - Involves the
use of strategies and
technologies to transform
government(s) by improving
the delivery of services and
enhancing the quality of
interaction between the
citizen-consumer within all
branches of government
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Egovernment:
Government Moves Online
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Mbusiness:
Supporting Anywhere Business
Mobile business The ability to purchase
goods and services
through a wireless
Internet-enabled
device
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LEARNING OUTCOME REVIEW
Now that you have finished the chapter
please review the learning outcomes in
your text