ExploratoriumUserStudies
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Transcript ExploratoriumUserStudies
Cooltown User Studies
From Informing to Remembering: Deploying a
Ubiquitous System in an Interactive Science Museum
Margaret Fleck, Marcos Frid, Tim Kindberg, Eamonn
O’Brien-Strain, Rakhi Rajani and Mirjana Spasojevic
Mobile Systems and Services Lab
Hewlett-Packard Labs
Reality Check: User Studies
What works with ordinary users?
What is their experience like?
Cooltown User Studies
Research Focus: Cooltown User Studies
Web pages
Virtual
Physical
Exhibits
Study actual use: how to interleave electronic
functionality with physical, nomadic activities
Inform design, stimulate design
Cooltown User Studies
Exploratorium – science museum
Exploratorium mission
Public exhibits space
Educational activities, teachers programs
Center for media and communication-“dissolve
the walls of the building”
NSF funded Electronic Guidebook project
Investigate use of handhelds, wireless networks
Increase level of engagement and help learning
Pre-visit, during and post-visit interaction
Expand Exploratorium’s educational mission
Cooltown User Studies
Motivation
… stimulating…
… exploration …
Rich web based
content
Electronic
Guidebook
Cooltown
technologies
Cooltown User Studies
Challenges
… vigorous, noisy …
… hands-on …
… hard to navigate …
Cooltown User Studies
Proposed functionalities
Informer
Content delivered to the user next to the exhibit
Suggester/Guider
Things to do while at the exhibit, things to see elsewhere
Communicator
Communication among family members, field trip groups
Experience sharing, virtual graffiti
Rememberer
Help remember exhibits/phenomena, increase post-visit
engagement
Cooltown User Studies
Phase I
Prototype hybrid Electronic Guidebook: Informer,
Suggester, Rememberer
Variety of technologies (handhelds, sensing,…)
Diverse user population (staff, teachers, students, …)
User tasks (browse, bookmark, treasure hunt, …)
Measure interactions with physical & virtual resources
(web logs, observers, videos, ..)
Qualitative evaluation (interviews, surveys)
Cooltown User Studies
Infrastructure overview
p
content
server
RFID
IR
802.11
real exhibit
Pi-station: beacon (infrared), barcode, RFID
plus processing, I/O and networking
Cooltown User Studies
Internet
Electronic Guidebook Technologies
beacons
Jornada 690
barcodes
Jornada 540
Cooltown User Studies
Hitachi E-Plate
Electronic Guidebook: User Experience
Cooltown User Studies
User Experience: first step
• location sensing: get exhibit URL
• first web page automatically downloaded
Web page
URL
beacon
Cooltown User Studies
User Experience: top page, follow to information nuggets
top page
(image map)
info nuggets
Cooltown User Studies
Remembering content: personal scrapbook
press bookmark button to save web page
capture experience and make it memorable
postcard
collage poster
booklet
personal experience
personal
online scrapbook
Cooltown User Studies
personal artifacts
Phase I experiments (Summer 2001)
34 users: teachers, kids, staff, developers (ages 10 to 50+)
Data collected: detailed web logs, observations, interviews
Cooltown User Studies
Phase I key findings
Low-level & generic
Verified feasibility of basic components
Beacons/barcodes acceptable for location sensing
Wireless connectivity (802.11)
Browser UI
Web pages easily accessible
Issues with stylus
Battery life will continue to be an issue
Potential for getting lost in cyberspace!
Cooltown User Studies
Phase I key findings
Domain-specific (Exploratorium-related)
Most appropriate user groups: teachers, explainers, repeat visitors
Easy adoption with younger visitors
Personalization of content is important
Audio needs earplugs
Users reacted positively to the 'my scrapbook' idea
Potential negative effects
distraction from exhibits by on-line content
carrying devices affects interaction at the exhibits
Ongoing: evaluation of content for self-directed informal learning
Cooltown User Studies
Choosing a tool
Web pages
Virtual
Physical
Exhibits
Informer, Suggester
Too obtrusive for many visitors
Guider, Communicator
Less frequent distractions
Rememberer
Minimizes attention shifts
Extends engagement to post-visit
User interest
Cooltown User Studies
What is Rememberer?
• Record of the exhibits to
remember. User controls what
is captured.
• Components
• "remember-this" technology for
selecting objects during the
visit
• the visit record
(set of web pages)
• a physical token, which
reminds the user of the visit
Cooltown User Studies
Phase II infrastructure: Rememberer
personal artifact
(web page, postcard, etc.)
content
server
RFID
IR
802.11
“remember-this”
real exhibit
Cooltown User Studies
Internet
Rememberer: research questions
Interference with exhibit manipulation?
Does the tool help with recall?
Influence on discussion and social interaction
among people who visited together
with people who are remote
Does the tool help as a resource?
in itself
as a launching point for further exploration
Cooltown User Studies
Rememberer: experiments
Round 1: informally verified basic concept
RFID tags, cameras, web pages for photos
Users like having photos taken this way
Web pages accessed after the visit and annotated
Round 2: detailed evaluation (23 individuals/groups)
Cooltown User Studies
Round 2: experiment description
Experiment setup
Mixture of exhibits; non-instrumented, with beacon,
with beacon & camera
Individuals and small groups
Control: no device, all exhibits non-instrumented
Observations & interviews
Diverse Exploratorium-associated volunteers (!)
Kids and adults, male & female
Cooltown User Studies
Use of ‘remember-this’
Propensity
All instrumented exhibits
Exhibits w/ beacons
Exhibits w/ beacons and
camera
-
74%
67%
-
86%
‘Interference’
Beacon pickup: 10 out of 17 said “easy or very easy”
Observed beacon problems: 10% of 140 uses
Camera adjustment: 25% of 63 uses
50% said wanted more camera control (what/when)
Cooltown User Studies
Time spent at exhibits
Time spent at exhibits
Beacons
1 min
5 sec
45
40
1 min
49 sec
Beacons w/
camera
2 min
3 sec
All exhibits
1 min
29 sec
Control group
50
1 min
40 sec
35
% of visits
No
instrumentation
30
All exhibits
No instrumentation
Beacons
Beacons w/ camera
Control group
25
20
15
10
5
0
<1
1-2
2-3
3-4
4-5
5-6
minutes spent at an exhibits
Camera: visits 20% longer than control group
Cooltown User Studies
Home use
10 out of 17 revisited web pages
4 twice
3 of them about 10 days after the experiment
Cooltown User Studies
Moving forward
Continue analysis of Rememberer at
Exploratorium
More widely applicable ‘remember-this’
e.g. Jornada with camera
Exploratorium
Electronic Guidebook
Feb ‘02
Multiple domains
Rememberer
Cooltown User Studies
Conclusions
Nomadic computing tools – simple applications that
enhance interaction with the physical world
Cooltown physical hyperlinks are an effective mechanism
for invoking web-based services
Exploratorium findings are likely to apply to other
domains that are dynamic with high demand on user
attention
Cooltown User Studies
More information
Electronic Guidebook project information
www.exploratorium.edu/guidebook/
Most recent TR: HPL-2002-54
Backup slides
Cooltown User Studies
Sample content: orientation page
Cooltown User Studies
Sample content: exhibit instructions, information nuggets
Cooltown User Studies
Research focus: Physical vs. Virtual navigation
Web pages
Virtual
Physical
Exhibits
Cooltown User Studies
Phenomena under investigation
Higher order effects
complexity
(informal learning, engagement, social interaction, …)
Paths through physical and virtual space
(attention switching: exhibits, devices, content, companions, …)
Attention to artifacts
(exhibits, online content, …)
Basic affordances
(handhelds, beacons, web pages, audio, …)
Cooltown User Studies