Transcript Slide 1
The Landscape of Learning
Technologies
& How to Give Your Own
Course a Facelift
Lesley Blicker
Director of IMS Learning and Next Generation Technology
Academic Innovations
On the Agenda Today
Making a case for integrating technology
My representation of the eLearning timeline
Web 2.0 and implications for teaching and
learning
The Future of Learning Management
Systems
Virtual Worlds – an introduction and how SL
is being used
Mobile technology – how it’s being used
Not On the Agenda Today
How to’s
Security vulnerabilities of Web 2.0
A Case for Change
Do You Recognize this Person?
http://www.youtube.com/watch?v=DRBW8
eJGTVs
A Case for Using Technology
Why We Need to Teach Technology in
School
http://www.youtube.com/watch?v=_VnHdqpE4RM&feature=related
Classroom Technology Demo, using tablet
PC http://www.youtube.com/watch?v=8GK8Idf4bBI
Current Academic Technologies
Learning management systems
Plagiarism software
Digital pictures, flash animations, use of videos
Podcasting
Wikis, blogs, RSS feeds
Early use of immersive learning environments, lots of
experimentation in Second Life and custom builds
Content authoring tools (lodeStar, Raptivity)
Web conferencing tools (WebEx, Elluminate)
3D imaging software (Autodesk) and spatial technologies (GIS)
Learning Objects/Repositories and Emergence of federated
search capabilities
Web 2.0/Social technologies (Facebook, Google Docs, You
Tube), social bookmarking, folksonomies, cloud tags (more
limited in academia to date)
eLearning Time Line
2004
1990s…
Dot-com era
1.
Internet courses, first and second iterations of LMS
Home-grown course applications followed by
vendor-developed “enterprise-level” LMSs (D2L,
Vista, BB)
Beginning of Open Source Entrants (Moodle, Sakai)
Overarching web design?
eLearning Time Line
2005…2010
"Web 2.0: a knowledge-oriented environment
where human interactions generate content that
is published, managed and used through
network applications (coined by Tim O’Reilly in
2004)” –From Wikipedia
Interoperability
Overarching web design?
Mashups
3D immersive environments, future of webinterface
Characteristics of
Browser-based content, with client-server
relationship (information pushed out one
direction)
Characteristics of
http://www.web
ware.com/html/
ww/100/2008/
winners.html
Characteristics of
http://www.mapquest.com/maps?city=Brainerd&state=MN
Summary Web 1.0 vs Web 2.0
Web 1.0 = Linking to documents/static Web pages
Web 2.0 = Linking people
Socialization +
Applications +
Technology =
Has its own Categories
From 101 Web 2.0 Teaching Tools, http://oedb.org/library/features/101-web-20-teachingtools. Nov 2007
Aggregators
RSS in Plain
English
http://www.youtube.co
m/watch?v=0klgLsSxG
sU
Uses of RSS in Education
Keep current in news, education, politics and
professional organizations
Receive updates to your favorite blogs
Subscribe to and network with educational bloggers in
your field of study
Share your feeds with other educators and vice-versa
Make announcements to students after class
Track student blogs and wikis
Subscribe to Podcasts
Students can track each other's blogs or share their
feeds with each other, creating a collaborative research
environment
Students can become more globally aware by
subscribing to news and current affairs sites
Source: CR2.0 (Classroom 2.0) Wiki. http://www.classroom20wiki.com/
Social
Bookmarking
in Plain
English
http://www.youtube.
com/watch?v=x66l
V7GOcNU
Uses of Bookmarking in Education
Gives students the opportunity to express differing
perspectives on information and resources through
informal organizational structures
Assign students to create sets of bookmarks on
particular topics
(Teachers/faculty) To create sets of bookmarks on
particular topics
(Teachers/faculty) Can then share sets of bookmarks
with others when working on collaborative units
http://www.flickr.com/explore/
http://lblicker.wordpress.com/
The New Organization of Information
M. Wesch video, Information
R/evolution
http://www.youtube.com/watch?v=-
4CV05HyAbM
(3:11)
Everything is Miscellaneous,
by David Weinberger
Use of Collaboration Software
Team creation – Google groups, Ning, Social
networks
Idea generation – Live conferencing,
brainstorming tools (Gliffy)
Research and tracking (bookmark software)
Decision making – polls, Web conferencing
Work or production – Google docs, Gliffy, Wikis
Evaluation/reflection – Wikis, blogs
Adapted from Stephen Downes, Collaboration Tools and Web 2.0, Aug 2007
http://www.slideshare.net/Downes/collaboration-tools-and-web-20/
Collaboration Software Examples
Asynchronous and Synchronous
Mooseworks: http://mooseworks.ning.com/
Web Conferencing (WebEx demo)
https://mnscu.webex.com/mw0304l/mywebex/default.do?siteurl=mnscu&service=10
Real Time Minute – J. Finklestein
http://www.learninginrealtime.com/minute/
Gliffy
Google Docs
YackPack
Social Networks
(Facebook,
LinkedIn, Plaxo)
iGoogle
Wikis
Photo and video
http://www.youtube.com/watch?v=
N0UgI-FVIKo - movie
Zoho (writer,
presenter, etc)
Twitter
Wikis
A wiki is a collection of web pages designed to
enable anyone who accesses it to contribute or
modify content
Wikis in Plain English (Wetpaint version http://www.wetpaint.com/)
Teaching with WIKI
http://www.youtube.com/watch?v=mdOKUeT0O-o
PB Wiki
Wetpaint http://www.wetpaint.com/
Uses of Wikis in Teaching
Group project
Glossary
Student networking
Adding photos, videos easily to project
work
Alternative means for small group “report
outs”
Kaltura:
http://www.youtube.com/watch?v=fn8mBbZr8Y4&feature=related
Source: Mashable at http://mashable.com/2006/10/31/top-10-slideshow-sites-on-myspace/
•
Rock You: http://lblicker.wordpress.com/2008/02/08/cooltool-rockyoucom/
•
Integrating Podcasting Into Your Classroom
http://www.youtube.com/watch?v=ExkMeQfuLGc
•
•
YackPack: http://www.youtube.com/watch?v=JWfIA7TxjHA
YouTube: “In Plain English” search
http://www.youtube.com/results?search_query=in+plain+english
&search_type=&aq=f
Source: Mashable at http://mashable.com/2006/10/31/top-10-slideshow-sites-on-myspace/
Connecting to the Net Generation Learner by
an Adventurous Baby Boomer)
Class will take place in a lab
Revising class activities – very little in D2L
Moving most activity to Wiki: semester-long team project,
most assignments, small group report-outs, all team
presentations, and creation of glossary
Incorporating Gliffy for flow diagramming
Assignments will include creation of at least 1 video and
use of YackPack
One assignment to contribute to a Wikipedia term
http://lblicker.wordpress.com/2008/08/11/embarking-on-a-babyboomer-web-20-teaching-experiment-part-1-of-a-series
Where are We Heading Next?
Learning Management Systems
In the 3rd Phase of Add-Ons and Bundling
Adding more tools in general
Adding Web 2.0-like tools or proprietary mashups
Going some measure towards integration with other
software or increasing interoperability via open APIs
But may still lack sufficient agility for early adopters
who think the current IMS format is too limiting
Current IMS (CMS) –
What’s the Beef?
Unilateral publication formats
Labeled as false start; replicated existing
classrooms
Assumes more passive consumer of
information
Monolithic and they don’t play well with
others (API’s not truly open) – lack of
interoperability
IMS (CMS) – Future
Will be a part of a mix of systems for tracking
learning experiences
Will run side-by-side at institutions with other
more flexible and interoperable approaches
Primarily will handle administrative functions
Will morph to an LMOS (Learning Management
Operating System), backbone for layering
LMOS
from The Nose, Blog by Al Essa
The learning platform of the future will need a
substrate that performs the mundane but essential
bookkeeping functions such as authentication,
authorization, and integration with back-end
systems. The LMOS should look more like the linux
kernel: a lean, mean traffic cop that sits below the
application layer and mediates access to common
services.
http://tatler.typepad.com/nose/2007/10/suns-project-da.html
What Else is Emerging?
The Offerings
PLEs (personal learning environments)
Virtual or immersive environments
Mobile technologies as add-ons (field
based measurements, competency
tracking, assessment)
Personal Learning Enviornments (PLEs)
A space at which the learner is at the
center and can select or add resources
without moving from that point
Carousel metaphor
The iGoogle, Netvibes Phenomenon
A Portal to Media
Literacy, M. Wesch
http://www.youtube.com/watch?v=J4yApagn
r0s – min 26
iGoogle http://www.google.com/
Virtual Worlds
Immersive Virtual World Options
Second Life
Croquet
Sun Microsystems Wonderland
http://research.sun.com/projects/mc/video/MPK20oct2007.mov
Johnson Center for Virtual Reality
Other
Lively http://www.lively.com/html/landing.html
3B http://3b.net/browser/newhome.html
Virtual World Videos
Ohio University Second Life Campus
http://www.youtube.com/watch?v=aFuNFRie8wA
Science Learning
http://www.youtube.com/watch?v=EfsSGBraUhc
Education in Second Life: Explore the
Possibilities http://www.youtube.com/watch?v=TMGR9q43dag
Croquetlandia
Mobile Learning
Mobile learning, Florida Community
College
http://www.youtube.com/watch?v=Q40Q5uYL9Ws&feature=related
Hot Lava (Course Management System
for mobile devices) http://www.hotlavasoftware.com/
Current Academic Technologies
Learning management systems
Plagiarism software
Digital pictures, flash animations, use of videos
Podcasting
Wikis, blogs, RSS feeds
Early use of immersive learning environments, lots of
experimentation in Second Life and custom builds
Content authoring tools (lodeStar, Raptivity)
Web conferencing tools (WebEx, Elluminate)
3D imaging software (Autodesk) and spatial technologies (GIS)
Learning Objects/Repositories and Emergence of federated
search capabilities
Web 2.0/Social technologies (Facebook, Google Docs, You
Tube), social bookmarking, folksonomies, cloud tags (more
limited in academia to date)
What’s Coming
Continued explosion of Web 2.0 tools
Immersive virtual worlds as learning environments
3D “engines” built into software (Second Life, Lively, 3B)
Growth of Learning Simulations
More 3D modeling, robotics, GIS, “mashups”
Mobile technologies (as add-ons)
Receding importance of the IMS; move towards an LMOS
PLEs, portals to learning with multiple tools
Move away from 2D digital assets to 3D in LORs
Reduced need for 2D Web designers, increased need for
3D game/graphic designers
Interoperability and extensibility !!!
5-8 years – (my prediction) pirmary Web
interface morphs to 3D
Lesley Blicker
Director of IMS Learning and Next Generation Technology
Academic Innovations
W: 651-201-1413
C: 651-269-0107
[email protected]
Website for Next Generation Technology in MnSCU
www.nextgentech.mnscu.edu
Lesley’s Blog: http://lblicker.wordpress.com/