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Introduction to Multimedia
Unit
3
–
Design and the User
Interface
2014-15 Semester 2
Introduction to Multimedia
Unit 3: Design and the User Interface
Unit Outline
• In this unit, we will learn
– Design Guidelines: Appearance
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Balanced Layout
Movement
White Space
Unified Piece
Metaphor
Consistency
Template
Color Scheme
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Introduction to Multimedia
Unit 3: Design and the User Interface
Unit Outline
– Design Guidelines: Interactivity
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Optimize User Access and Control
Load Media Elements Quickly
Link Effectively
Provide Sense of Context
Provide Choices and Escapes
Provide Opportunity for Feedback
– Web Accessibility
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Introduction to Multimedia
Unit 3: Design and the User Interface
Introduction
• Design of multimedia product:
– Use basic standards of design
– Focus on what user wants and needs
– Design strategy should be solid;
simple, easily understood, easy to use
– Users should know where they are
and where they can go
– Design guidelines fall into two broad categories:
• appearance
• interactivity
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Introduction to Multimedia
Unit 3: Design and the User Interface
Design Guidelines:
Appearance
• Superb visual design and high editorial
standards inspire confidence in users.
• The following issues regarding the appearance
of multimedia product will be discussed:
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Balanced layout
Movement
White space
Unified piece
Metaphor
Consistency
Template
Color scheme
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Introduction to Multimedia
Unit 3: Design and the User Interface
Balanced Layout
• Balance in screen design refers to the
distribution of optical weight in the layout.
• Optical weight is the ability of an element to
attract the user’s eye.
• Each element has optical weight as determined
by its nature and size.
• Nature of an element refers to its shape, color,
brightness and type.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Balanced Layout
• Balance is determined by the weights of the
elements and their positions on the screen.
• Three types of balance:
– symmetrical balance
– asymmetrical balance
– no balance
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Introduction to Multimedia
Unit 3: Design and the User Interface
Balanced Layout
A balanced layout using symmetrical design
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Introduction to Multimedia
Unit 3: Design and the User Interface
Balanced Layout
A balanced layout using asymmetrical design
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Introduction to Multimedia
Unit 3: Design and the User Interface
Balanced Layout
• Symmetrical balance
– Elements are arranged as mirrored images on both
sides of a center line
– Symmetrical design is static
– Suggests order and formality
– Appropriate to highlight corporate image of
conservative organizations
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Introduction to Multimedia
Unit 3: Design and the User Interface
Balanced Layout
• Asymmetrical balance
– Non-identical elements are arranged on both sides of
a center line
– Asymmetrical design is dynamic
– Suggests diversity and informality
– Might be appropriate for entertainment products for a
feeling of movement and discovery
• No balance
– Elements are arranged without regard to the weight on
both sides of the center line
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Introduction to Multimedia
Unit 3: Design and the User Interface
Movement
• Movement relates to how the user’s eye moves
through the elements on the page.
• When a multimedia application / web page
appears on the monitor, the user’s eye is drawn
to a particular location. This point might be the
optical center.
• Optical center is a point somewhat above the
physical center of the page.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Movement
• To ensure that users view content in a more
structured way:
– Control where user starts on page
– Use lines or objects that point the user in a certain
direction
– Use color gradients that go from light shade to dark
shade
– Have people or animals look in the direction the user
should look
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Introduction to Multimedia
Unit 3: Design and the User Interface
Movement
– Emphasize an element
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make it a different shape or color
surround it with white space
use a different font or type style
create borders
use different backgrounds for selected objects
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Introduction to Multimedia
Unit 3: Design and the User Interface
Movement
Optical center and physical center (geometric center).
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Introduction to Multimedia
Unit 3: Design and the User Interface
White Space
• White space is the blank areas on a page where
text and other media elements are not found.
• White space does not have to be white.
The designers of
the Colgate web
site used white
space between
media elements.
The white space
in this example
includes the blue
area around the
products.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Unified Piece
• A multimedia application / web site should be
presented as a unified piece.
• Two types of unity
– Intra-page unity
– Inter-page unity
• Intra-page unity
– deals with how various elements on a page relate
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Introduction to Multimedia
Unit 3: Design and the User Interface
Unified Piece
• Inter-page unity
– deals with the design that users encounter as they
navigate from one page to another
– provides consistency throughout the entire multimedia
application / web site.
• Can be achieved by maintaining consistency in
shapes, colors, text styles and themes
• In general, users appreciate common metaphor,
color scheme and navigation method from page
to page.
• In games or entertainment applications,
however, unified design may be too dull.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Metaphor
• A metaphor is a figurative representation that
links the content of the multimedia application /
web site to an established mental model.
• Example: E-commerce’s metaphor is an
electronic shopping cart
• Metaphors must be concrete and obvious, and
consistent with the content.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Metaphor
• If the metaphor is not appropriate, it can mislead
and confuse the users.
• The metaphor should reinforce the message,
and appeal to the target audience without
detracting from any of the content.
• Why metaphors are used?
– A strong metaphor can guide a visitor.
– A strong metaphor can glue a multimedia application /
web site together.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Consistency
• Consistency is an essential component of
multimedia application / web site design, which
applies to both appearance and navigation
schemes.
• Having the navigation bar remain consistent
from one page to the next is vital to the success
of the site.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Consistency
Maintaining a consistent look from one page / screen to another is an important design
consideration.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Template
• A template is a precise layout indicating where
various elements will appear on a page / screen.
• The template dictates positions of various
elements, including the Graphics, Heading,
Menu, Text, and Navigation bar.
A design template can
be used to maintain
consistency.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Template
• Template aids the design process in several
ways:
– Provides consistency
– Shortens development time
– Prevents “object shift”
• An object that moves even one pixel as the user
navigates through the web site causes a noticeable and
disconcerting jump. Templates that utilize grids can
specify the exact layout, down to a pixel in each element,
which prevents objects from shifting.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Color Scheme
• Color is a powerful communication tool.
• Wrong colors may communicate wrong
messages.
• Color evokes emotion and associations.
• Color schemes increase visual appeal and
improve readability.
• Color signals changes in context.
• Don’t go too wild with color. Fewer colors create
a cleaner, more tasteful look.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Color Scheme
• Multimedia applications / web sites created with
a monochromatic color scheme (different
shades of one color) can also be incredibly
appealing.
A monochromatic
color scheme is
designed with
various shades of
a single color.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Design Guidelines:
Interactivity
• User interface must be user-centered. It should
give users direct control over the product.
Examples:
– If sound is played, user should be able to adjust
volume.
– User can decide to play a video directly or download
the file.
• Navigational structure should be transparent to
user.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Design Guidelines:
Interactivity
The Disney web site
is visually appealing,
functional, and usercentered.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Design Guidelines:
Interactivity
Many web sites use tabs or a button bar as part of the user interface.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Design Guidelines:
Interactivity
• To improve the interactivity of multimedia
product, we can:
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optimize user access and control
load media elements quickly
link effectively
provide sense of context
provide choices and escapes
provide opportunity for feedback
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Introduction to Multimedia
Unit 3: Design and the User Interface
Optimize User Access
and Control
• Users must know where they are within the
overall structure of the product.
• Users want quick and easy access to the
content of the product.
• It should be easy to return to the home page or
other major pages.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Load Media Elements Quickly
• Users will not tolerate delay. Therefore, it is
important to load the media elements quickly.
• To reduce download time, graphics should be
optimized and thumbnails could be used.
A status message can be provided if a multimedia element will take time
to load.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Link Effectively
• We should provide users with the information
that they want:
– in least number of steps
– in shortest amount of time
– using least amount of screen real estate
• External links may be opened in separate
browser windows so that the original window
remains open.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Provide Sense of Context
• Just as readers use context to help them assess
their place in a printed document, users of
multimedia applications rely on context to help
them determine where they are within the
hierarchy of information.
• Contextual clues for users include:
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familiar and intuitive icons
common color scheme
consistent layout
consistent method of navigation
graphic similarity
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Introduction to Multimedia
Unit 3: Design and the User Interface
Provide Choices and Escapes
• Avoid long introductions of automatically
scrolling text, narration, music and credits
• Provide a way to skip or escape introductory
elements
• Provide ways for users to control the playing of
animations, sound and video
Video controls
allow the user
control when
viewing a video
element.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Provide Opportunity for
Feedback
• We may want to give users an opportunity to
establish an ongoing relationship with the
company or organization.
• Users need to be able to communicate with
company or organization online and be able to
have an opportunity for feedback.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Web Accessibility
• Web sites should be designed for everyone, no
matter who they are or how they access the
Internet.
• Web accessibility specifically addresses the
needs of persons with disabilities, and ensures
acceptable ease of use for all levels of ability.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Web Accessibility
• Guidelines
– Content on a web site should be able to be
represented in text so that it can be read by screen
readers.
• A screen reader is a software application that identifies and
interprets what is being displayed on the screen, and then the
interpretation is re-presented to the user with text-to-speech,
sound icons, or a Braille output device.
• Screen readers are a form of assistive technology potentially
useful to people who are blind, visually impaired, illiterate, or
learning disabled.
– Alternatives (to audio or video clips) which present
essentially the same information should be provided to
people who cannot access the original pieces.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Web Accessibility
• Guidelines
– Captions should be provided for audio tracks so that
they are accessible by persons with hearing
impairments.
– When a video with audio is uploaded into a web site, a
visually impaired person will be able to hear the audio
but will not be able to see the picture. Web sites
should either provide additional audio that explains
what is happening in the picture or provide a text
transcript that explains both the audio and what is
taking place in the picture.
– Functions should be provided within a web site that
allow users to enlarge the font size.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Web Accessibility
• Guidelines
– Do not rely solely on sound, shape, size or visual
location to provide instructions for understanding
content.
• For example, if instructions say “to submit, click the button to
the right”, a visually impaired person will not know where that
button is.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Web Accessibility
• Guidelines
– Do not rely solely on colors to convey information. It is
impossible to be sure that everybody perceives colors
in the same way (for example the visually impaired or
those who are color blind).
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Introduction to Multimedia
Unit 3: Design and the User Interface
Web Accessibility
• Guidelines
• Ensure the primary language of a web page is defined
within the HTML code. The correct speaking language
will be loaded by screen readers to read the words in
the web page.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Web Accessibility
• Guidelines
• PDF documents should be produced from text-based
source documents so that they are readable by Braille
devices used by persons with visual impairments.
• Image-based documents, such as files produced by
scanning, should be converted into text-based
documents with Optical Character Recognition (OCR)
software prior to producing the PDF documents.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Web Accessibility
This figure illustrates a common problem with PDF documents that have
been scanned by scanners without OCR processing. Although they
appear as text to a non-disabled person, they are not text that assistive
technology can use.
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Introduction to Multimedia
Unit 3: Design and the User Interface
Reference
• Part of this slide set is prepared or/and extracted
from the following references:
– Multimedia For The Web Revealed, Calleen Coorough
& Jim Shuman, Thomson Learning, 2006, ISBN:14188-3953-1
– Web Accessibility Handbook, The Office of the
Government Chief Information Officer, The
Government of the Hong Kong Special Administrative
Region
• This set of slides is for teaching purpose only.
• Self-study slide(s) is / are within the scope of the
final examination.
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