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Real-time Collaborative
Scientific WebGL Visualization
with WebSocket
Julien Jomier & Charles Marion
Web3D Conference 2012
Outline
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Collaborative visualization
WebGL
WebSocket
Demo
Collaborative visualization over the web
VTK/ParaView
• Visualization Toolkit (VTK)
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Visualization library
Open-Source (BSD)
C++ library (8M LOC)
Bindings for Java, Python, C#...
Used worldwide in different fields of visualization
• ParaView
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Framework and application
Large data visualization
Open-Source (BSD)
Based on VTK
Introduction
• Remote visualization
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The computing is carried out on appropriate hardware
No additional hardware costs, very convenient
No need to download the data
Only the required view is transmitted (not the full dataset)
• Collaborative visualization
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Large number of attendees
No need to travel to share an experience
Multiple people can interact simultaneously
Multiple people can use different Viewpoints
Collaborative Visualization
Objectives
• Create applications designed for different fields of
scientific visualization
– medical, design, biochemical, etc.
• Enable interactive and participative collaboration
• Obtain optimal performances
• Bring interactive visualization to the users
WebGL
• Enables web enabled devices to natively access 3D
content directly from web pages
• Javascript bindings to OpenGL|ES 2.0
• VTK.js Library
• Lightweight open source library
• Scientific visualization library
• Inspired by the Visualization Toolkit
• Supported browser: Chrome, Firefox, Opera
WebSocket
• Proposed Standard (December 2011) RFC 6455
• Bidirectional communication
• Low Latency
• Works with proxy/firewall
• Low network overhead
• Faster than AJAX
• Supported everywhere except Android native browser
Demo
Master
Spectator
Spectator
Internet
Send Dataset
Database
Data Server
Send Scene Description
Session
manager
Websocket Server
WebGl + WebSocket
Master
Spectator 1
Emit scene state
Internet
Spectator2
WebGl + WebSocket
Master
Spectator 1
Spectator2
Broadcast master’s scene state
Internet
Web Socket Server
WebGl + WebSocket
Implementation (using SocketIO)
• Client
• Server
Scene Description
• The description objects are defined using the JSON format
Interactions:
- 3D object selection
Camera Properties:
- Position
- Focal Point
- Up vector
JSON Object
Internet
Models Properties:
- Dataset URL
- Position
- Visibility
- Color
Results and Conclusion
AJAX
WebSocket
332.4ms
149.5ms
Synchronization rate
5.89 /s
59.1 /s
Master rendering rate
60 fps
60 fps
Average latency
• Real-time performances with WebGL and WebSocket
• Easy to use (without third party plugins)
• Not ideal for big dataset
• Highly dependent on the client machine configuration
Future work
• Integration of WebSocket into the VTK.js library
• Creation of an hybrid solution WebGL / ParaviewWeb
• Create a common API between
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VTK.js (WebGL)
VTK (Desktop)
ParaviewWeb (Online Streaming)
VES (Mobile)
• http://demoweb3d.webviz.org
• http://visiblepatient.eu
• http://webviz.org
Thank you!
[email protected]