Transcript Gamenomics

Design Document
•Perfect Competition
•Embedded assignments
•Turn-based, length determined by
Game Master
•Multiplayer, 5-player minimum
Perfect Competition
Starting Point:
•Empty Factory
•1 million dollars
No advantages:
•No sense of geography or proximity
•Everyone has access to the same
information
On Each Turn
•Buy the proper equipment in order to
enter a specific manufacturing field
•Set wages
•Hire workers
•Set prices
•Negotiate contracts with suppliers
and buyers
•Research new technologies
Embed Assignments in Gameplay
Old:
•Take fictional data made up by the
professor, draw graphs, and answer essay
questions.
New:
•Receive an in-game news bulletin, draw
graphs and interpret data, use the answer
to improve your decisions in the next turn.
Feedback Loop
Old:
•Students are graded on whether
they get the right answer
New:
•Comparison with other players, and
comparison with a perfect player
Topics We Will Teach
•Supply and demand
•Opportunity cost
•Price elasticity
•Surplus
•Substitute products
•Fixed cost, variable cost, total cost,
average cost
•Equilibrium
Suppliers
Supplier 1
Producers
Consumers
Player 1
Consumer 1
Supplier 2
Consumer 2
Player 2
Supplier 3
Supplier 4
Consumer
Theory
Equilibrium
Theory
Player 3
Oligopic
Markets
Producer
Theory
Game
Theory
Price of Tires
Number of
Tires People
Want to Buy
Number of
Tires People
Want to Sell
$100
110,000
10,000
$200
90,000
40,000
$300
60,000
80,000
$400
20,000
150,000
For instance:
$450
Supply
$400
$350
Consumer
Surplus
Price
$300
Producer
Surplus
$250
$200
$150
Equilibrium
Point
$100
Demand
$50
$0
0
20,000
40,000
60,000
80,000
Quantity
100,000
120,000
140,000
160,000
Questions?