The Economy of Culture in Europe

Download Report

Transcript The Economy of Culture in Europe

Cultural industry and the
European agenda for culture in
a globalizing world
Sheamus Cassidy, European
Commission
Vienna, 4 December 2007
DG Education and Culture
Field of attention:
1. Cultural actions (Culture Programme
2007-2013);
2. Cultural Policy (Creative economy,
research, discussions with cultural sector
and Member States on policy)
2
Study on the economy of Culture



First official EU study on the economy of
culture;
Captures the direct and indirect socioeconomic impact of the cultural sector in
Europe;
Assesses it’s impact on the Lisbon Agenda
3
What does the Culture & Creative
Sector include? Cultural Industries:
The Core:
Visual Arts,
Performing
Arts,
Heritage
Film and Video, Television and radio,
Video games, Music, Books and press
Creative Industries
& Activities:
Design
Architecture
Advertising
Related Activities:
PC manufacturers,
MP3 player
manufacturers,
mobile industry, etc…
The Culture Sector is a big
employer



5.8 million employees across the EU
3.1% of total employed population in
EU25
Exceeds the total employed in Ireland and
Greece put together
5
The Culture Sector is growing
well


Employment in the Culture Sector
increased (+1.85%) while total EU
employment fell in 2002-2004
Growth 12.3% higher than the growth of
the general economy in 1999-2003
6
The Culture Sector is a big
contributor to growth


Accounted for 2.6% of EU GDP in 2003
Exceeds contribution of the chemicals,
rubber and plastic products industry
(2.3%)
7
The Culture Sector is bigger than
the ICT manufacturing sector



Turnover more than € 654 billion in 2003
The ICT manufacturing sector had
‘only’ € 541 billion in 2003 (EU-15 figures)
Compare with turnover of the car
manufacturing industry: € 271 billion in
2001
8
The indirect
socio-economic impact
The Culture Sector:
 Helps to think ‘out of the box’ and
promotes European integration
 fuels ICT sector growth
 nourishes development (regions+cities)
 is the engine for creativity
9
The “Lisbon potential” of the
cultural & creative sector is crucial
Strategies can help unleash this
potential
10
What do we need to do to develop
strategies?

Gather intelligence: Evidence based policymaking requires statistics

Mainstream culture into other policies

Communicate, share best practices and set aims

Evaluate our policies

Revise policies
11
Communication on culture:
The political ambition



React to the challenges ahead: by confirming the
central role of culture in the European project and
in its relations with the world: three main political
objectives
Implement a comprehensive strategy: a new policy
framework for all actions and programmes
Set new frameworks and methods for dialogue and
cooperation (mainstreaming culture/dissemination)
12
Three objectives



Cultural Diversity and Intercultural
Dialogue;
Culture as a catalyst for Creativity;
Culture as an element in international
relations
13
Communication on culture - New
working methods

A structured dialogue with the
cultural sector including the setting
up of a Cultural Forum (first one
this month)

Improved coordinating efforts
between the Member States and the
Commission

Mainstreaming in other
Community policies (our inventory
shows that a lot is already done)
14
A key feature: the open method of
coordination




Mutual learning and peer
review
Best practices and
transferability
Potential joint policy
initiatives
Reporting every two years,
but no benchmarking
15
The way forward




Member States
adopted Council
Conclusions.
European
Institutions are
discussing it.
Cultural Forum and
Structured dialogue
with cultural sector
Regular reporting
16
Information



http://ec.europa.eu/culture
http://ec.europa.eu/culture/eac/communic
ation/comm_en.html
http://ec.europa.eu/culture/eac/dialogue/f
unding/funding_others_fr.html
[email protected]
17