CHAPTER_THREE (1)
Download
Report
Transcript CHAPTER_THREE (1)
E-Commerce: Support Services
Learning Objectives
1.
2.
3.
4.
5.
6.
Describe the elements of the EC Support Services.
Discuss the ‘people’ element and ‘people’s roles’.
List and discuss the major ‘Legal Issues’ of EC: IP,
Privacy, ethical and social issues, etc.
List and discuss the major concept of EC Marketing
and Advertisement: consumer behavior, decisionmaking process, segmentation, advertising, etc.
Describe the order fulfillment and logistics in EC.
Describe business partnership in EC and emarketplaces.
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-1
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-2
1. People
EC have different models based on the people involved
in the EC transactions: B2B, B2C, C2C, G2C, etc.
So, sellers and buyers can be consumers, business,
governments, etc.
Also, the relationships between these parties can be
either direct (Direct Marketing) or indirect (E-Tailing)
E-Business manager have to have an IS team that can help
buyers and sellers if they face any technical problems
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-3
2. Public Policy
Legal issues
Ethical and privacy issues
Regulations
Technical standards
Compliances
Taxes
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-4
2. Public Policy – Legal Issues
INTELLECTUAL PROPERTY IN E-COMMERCE
Intellectual property(IP)
Creations of the mind, such as inventions,
literary and artistic works, and symbols,
names, images, and designs, used in commerce.
IP is divided into two:
1.
2.
Industrial Property: Which includes inventions(patents),
trademarks, industrial and geographic indications of source.
Copyright: Includes literary and artist works such as book,
poems, songs, films, photographs etc…
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-5
2. Public Policy – Legal Issues
Intellectual property law
Area of the law that includes patent law, copyright law,
trademark law, trade secret law, and other branches of
the law such as licensing and unfair competition
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
2-6
2. Public Policy – Legal Issues
Copyright
An exclusive right of the author or creator of a book,
movie, musical composition, or other artistic property to
print, copy, sell, license, distribute, transform to another
medium, translate, record, perform, or otherwise use
Infringement
Use of the work without
permission or contracting
for payment of a royalty
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-7
2. Public Policy – Legal Issues
Digital rights management (DRM)
Several arrangements that allow a vendor of content in electronic form
to control the material and restrict its usage.
Fair Use: The legal use of copyrighted material for non commercial purposes
without paying royalties or getting permission.
Examples of DRM (Resource: http://computer.howstuffworks.com/drm1.htm)
A company sets its servers to block the forwarding of sensitive e-mail.
An e-book server restricts access to, copying of and printing of material
based on constraints set by the copyright holder of the content.
A movie studio includes software on its DVDs that limits the number of
copies a user can make to two.
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-8
2. Public Policy – Legal Issues
Patent
A document that grants the holder exclusive rights to an
invention for a fixed number of years
What can be patented in e-commerce?
Business idea, process, design, etc.
Trademark
A symbol used by businesses to
identify their goods and services;
government registration of the
trademark confers exclusive legal right to
its use and reduce trademark dilution.
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-9
2. Public Policy - Ethical Issues
Ethics
The branch of philosophy that deals with what is
considered to be right and wrong
Privacy : The right to be left alone and free of
unreasonable personal intrusions. Example: Apple v’s
iPhone (http://www.nbcnews.com/tech/technews/fbi-can-t-force-apple-new-york-iphone-casejudge-n528446)
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-10
2. Public Policy - Ethical
Issues
ETHICAL PRINCIPLES AND GUIDELINES
Example:
Who Owns User-Generated Content?
Collection of users information
Cookies (data file that collects information about the user’s
activities at a site)
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
2-11
2. Public Policy - Ethical Issues
EC ETHICAL ISSUES
Privacy
The right to be left alone and free of unreasonable personal intrusions
Privacy Right and Protection
opt-out
Business practice that gives consumers the
opportunity to refuse sharing information
about themselves
opt-in
Agreement that requires computer users to
take specific steps to allow the collection of personal information
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-12
2. Public Policy - Ethical Issues
Ethical Issues and Social Networks
Social Networks changing the landscape of privacy and
its protection
Example: the location-based application vs. privacy
Free speech online vs. Internet censorship
Internet Censorship: the control or suppression of the
publishing or accessing of information on the Internet
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-13
2. Public Policy - Ethical Issues
Business Ethics
A form of applied ethics that examines ethical
principles and moral or ethical problems that arise in a
business environment
A business ethics identify how to deal with employees,
users, and other people. It may include:
The Issues of Internet Abuse in the Workplace (personal use)
Monitoring Employees (for example by using GPS tracking
systems)—Is It Ethical?
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-14
2. Public Policy - Ethical Issues
Codes of Ethics: States the rules and expected behaviors and actions
of employees.
An internet – acceptable use policy (AUP) is something all
employees should sign and apply when joining the company. It
includes details of non work related internet surfing and , EC, social
networks and any IT related Topics.
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
2-15
2- Public Policy – Ethical Issues
Examples of how to protect sellers and buyers
online:
electronic signature: Validates the sender and time
stamp of a transaction so it cannot be later claimed that
the transaction was unauthorized or invalid.
Authentication: is verifying that the user is who he/she
claims to be. For example: username and password.
Biometric Controls: using human characteristics and
traits to identify users
Fraud Detecting Systems: such as the fraud of credit
cards
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-16
2. Public Policy - Societal Issues
Green IT
Begins with manufacturers producing environmentally
friendly products and encouraging IT departments to
consider more friendly options like virtualization, power
management, and proper recycling habits
Virtualization: running two or more logical computer
systems on one set of physical hardware
Power management: using alternative resources of energy
that is more safe to the environment.
Recycling: donating old equipment to charity or recycle
them safely.
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-17
3. Marketing and Advertising
Consumer Behavior Online
Consumer Purchasing Decision-Making Process
Customer Satisfaction and Loyalty
Mass marketing, Market Segmentation and Relationship
Marketing
Personalization and Behavioral Marketing
Market Research
Web Advertising
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-18
3. Marketing and Advertising
CONSUMER BEHAVIOR ONLINE
Helps understand the consumer behavior. The
consumer behavior online affected by two main factors:
1.
Influential factors:
Consumer characteristics (Who the consumer is ..age,
gender, habits…..)
Environmental characteristics (Culture, social, legal…)
Merchant and intermediary factors (reputation, size,
trustworthiness…)
Product/service characteristics (type, availability, quality…)
EC Systems (payment options, delivery, up to date
information …)
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-19
3. Marketing and Advertising
2.
Attitude -Behavior decision Process:
The consumer decision process usually starts with a positive
attitude and ends with the buyers decision to purchase or
not.
A favorable attitude would lead to a stronger buying intention
which in return would result in the actual buying.
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
2-20
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-21
3. Marketing and Advertising
Purchasing-Decision Process consists of five stages:
1. Need identification:
2. Information search
product brokering: Deciding what product to buy
merchant brokering: Deciding from to buy a product
Evaluation of alternatives
4. Purchase and delivery
5. Post-purchase activities
3.
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-22
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-23
3. Marketing and Advertising
The post-purchase stage is very critical to a business
since it directly affect customer satisfaction
Satisfied customers usually become loyal
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-24
Marketing and Advertising
Customer Loyalty
A deep commitment to repurchase a preferred
product/service continually in the future.
e-loyalty
Customer loyalty to an e-tailer or loyalty programs delivered online or
supported electronically
Loyalty in EC relies on E-Trust
online trust
The belief that an online website or other digital entities can
deliver what they promise so that the recipient trusts them
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-25
3. Marketing and Advertising
How to Increase Trust in EC
Reputation-based Systems
Systems used to computes and publishes reputation scores for
products and businesses to establish trust among members of
online communities such as rating systems
Online Word of Mouth such as reviews
Improve EC Website: Improve the quality of the website
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-26
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-27
3. Marketing and Advertising
Level of Online Market Segmentation
1. Mass Marketing and Advertising
Dealing with the consumer market as one segment
2. Market Segmentation
Dividing a consumer market into logical groups for
conducting marketing research and analyzing personal
information, so it can be used to build and maintain a
long-relationship with customers
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-28
Mass Marketing, Market Segmentation,
and Relationship Marketing
3. Relationship Marketing: a marketing method that
focuses on building a long term relationship with
customers.
4. One-to-one marketing
Personalization: Marketing that treats each customer
in a unique way
Personalization
The matching of services, products, and advertising
content with individual consumers and their preferences
using a user profile or cookies
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-29
3. Marketing and Advertising
Behavioral Targeting: Targeting that uses
information collected about an individual's Webbrowsing behavior, such as the pages they have visited
or the searches they have made, to select an
advertisement to display to that individual.
Collaborative Filtering: A market research and
personalization method that uses customer data to
predict( )تنبؤ, based on formulas derived from
behavioral sciences, what other products or services a
customer may enjoy; predications can be extended to
other customers with similar profiles.
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
2-30
3. Marketing and Advertising
Online Market Research
Data Collection and Analysis
Online Surveys
Hearing directly from Customers (chat rooms, forums,
social media)
Observing Customers’ Movements Online using:
transaction log
A record of user activities at a company’s website
clickstream behavior
Customer movements on the Internet
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-31
3. Marketing and Advertising
MAJOR CATEGORIES OF ADS
Classified Ads
Display Ads
Interactive Ads (banner ads)
banner
On a Web page, a graphic advertising display linked to
the advertiser’s Web page
keyword banners
Banner ads that appear when a predetermined word is
queried from a search engine
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-32
3. Marketing and Advertising
Random banners
Banner ads that appear at random, not as the result of
the user’s action
Live banners
A banner ad that is created dynamically (or whose
content is created dynamically) at the time of display,
instead of being preprogrammed with fixed content
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-33
3. Marketing and Advertising
pop-up ad
An ad that appears in a separate window before, after, or
during Internet surfing or when reading e-mail
pop-under ad
An ad that appears underneath the current browser
window, so when the user closes the active window the ad
is still on the screen
viral video
A video clip that gains widespread popularity through the
process of Internet sharing, typically through e-mail or IM
messages, blogs, and other media-sharing websites.
(Example: http://bit.ly/1HaV4eK) Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-34
3. Marketing and Advertising
e-mail advertising
Adding advertisements to e-mail messages sent to
customers
viral marketing (viral advertising)
Word-of-mouth marketing by which customers
promote a product or service by telling others about it
Adver-gaming
The practice of using computer
games to advertise a product,
an organization, or a viewpoint
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-35
3. Marketing and Advertising
SOME BASIC INTERNET ADVERTISING
TERMINOLOGY
ad views
The number of times users call up a page that has a
banner on it during a specific period; known as
impressions or page views
Button and ad click
A small banner that is linked to a website; may contain
downloadable software that can be used to count how
many clicks are made on that ad.
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-36
3. Marketing and Advertising
CPM (cost per mille, i.e., thousand impressions)
The fee an advertiser pays for each 1,000 times a page
with a banner ad is shown
conversion rate
The percentage of clickers who actually make a purchase
click-through rate/ratio (CTR)
The percentage of visitors who are exposed to a banner
ad and click on it
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-37
3. Marketing and Advertising
Advertising Online and Its Advantages
Cost is low
Richness of format
Personalization
Timeliness (On Time)
Location-based
Advertising Online Implementation Issues
Avoid Spamming
Permission advertising (opt-in)
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-38
4. Support ServicesOrder Fulfillment and Logistics
Order Fulfillment
All the activities needed to provide customers with their
ordered goods and services, including related customer
services
back-office operations
The activities that support fulfillment of orders, such as
packing, delivery, accounting, and logistics
front-office operations
The business processes, such as sales and advertising,
which are visible to customers
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-39
Order Fulfillment and Logistics:
An Overview
Logistics
The operations involved in the efficient and effective flow
and storage of goods, services, and related information
from point of origin to point of consumption
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-40
Support ServicesOrder Fulfillment and Logistics
THE EC ORDER FULFILLMENT PROCESS
Activity 1: Making sure the customer will pay
Activity 2: Checking for in-stock availability
Activity 3: Arranging shipments
Activity 4: Insurance
Activity 5: Replenishment
Activity 6: In-house production
Activity 7: Use contractors
Activity 8: Contacts with customers
Activity 9: Returns (reverse logistics)
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-41
Support ServicesOrder Fulfillment and Logistics
INNOVATIVE E-FULFILLMENT STRATEGIES
Merge-in-transit
Logistics model in which components for a product may
come from two (or more) different physical locations
and are shipped directly to the customer’s location
Example:
A World-Class Supply Chain and Order Fulfillment
system Works at Dell
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-42
5. Business Partnership –
E-Marketplaces
What is e-marketplace?
e-marketplace players
E-marketplace components
E-marketplace mechanisms
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-43
5. Business Partnership –
E-Marketplaces
E-Marketplace (Market-space)
An online market, usually B2B, in which buyers and
sellers exchange goods or services;
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-44
5. Business Partnership –
E-Marketplaces
The major players in a market-space are:
Customers
Sellers
Products and services
Infrastructure
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-45
5. Business Partnership –
E-Marketplaces
MECHANISM AIDS FOR WEB 2.0 TOOLS:
tag
A nonhierarchical key word or term assigned to a piece of
information (such as an Internet bookmark, digital image,
video clip, or any computer document)
folksonomy (collaborative tagging, social tagging)
The practice and method of collaboratively creating,
classifying, and managing tags to annotate and categorize
content
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-46
5. Business Partnership –
E-Marketplaces
Mashup
Combination of two or more
websites into a single website
that provides the content of
both sites (whole or partial)
to deliver a novel product to consumers
social bookmarking
Web service for sharing Internet bookmarks; the sites
are a popular way to store, classify, share, and search
links through the practice of folksonomy techniques on
the Internet and intranets
Copyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall
3-47