13707579013302_CIS 202 TC,NW & WT-1

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Transcript 13707579013302_CIS 202 TC,NW & WT-1

NETWORKS,
TELECOMMUNICATIONS AND
WIRELESS COMPUTING
IN AN ORGANIZATION
NETWORK BASICS
• The term telecommunication means communication at a
distance. The word data refers to information presented
in whatever form is agreed upon by the parties creating
and using the data. Data communications are the
exchange of data between two devices via some form of
transmission medium such as a wire cable.
• Telecommunication system - enable the transmission of
data over public or private networks
• Network - a communications, data exchange, and
resource-sharing system created by linking two or more
computers and establishing standards, or protocols, so that
they can work together
NETWORK BASICS
• The three types of networks include:
• Local area network (LAN) A computer network that uses cables or
radio signals to link two or more computers within a geographically
limited area, generally one building or a group of buildings. A
networked office building, school, or home usually contains a single
LAN. The linked computers are called workstations.
• Wide area network (WAN) A computer network that provides data
communication services for business in geographically dispersed areas
(such as across a country or around the world). The Internet is a WAN
that spans the world.
• Metropolitan area network (MAN) A computer network that
provides connectivity in a geographic area or region larger than that
covered by a local area network, but smaller than the area covered by
a wide area network. A college or business may have a MAN that
joins the different LANs across its campus.
NETWORK BASICS
NETWORK BASICS
• Networks are differentiated by the following:
– Architecture - peer-to-peer, client/server
– Topology - bus, star, ring, hybrid, wireless
– Protocols - Ethernet, Transmission Control
Protocol/Internet Protocol (TCP/IP)
– Media - coaxial, twisted-pair, fiber-optic
ARCHITECTURE
• There are two primary types of architectures
– Peer-to-peer (P2P) network
– Client/server network
Peer-to-Peer Networks
• Peer-to-peer (P2P) network - any network without a
central file server and in which all computers in the network
have access to the public files located on all other
workstations
Client/Server Networks
• Client - a computer that is designed to request
information from a server
• Server - a computer that is dedicated to
providing information in response to external
requests
– Client/server network - model for applications in
which the bulk of the back-end processing takes
place on a server, while the front-end processing is
handled by the clients
Client/Server Networks
• Network operating system (NOS) - the operating system
that runs a network, steering information between
computers and managing security and users
• Packet-switching - occurs when the sending computer
divides a message into a number of efficiently sized units
called packets, each of which contains the address of the
destination computer
• Router - an intelligent connecting device that examines
each packet of data it receives and then decides which
way to send it onward toward its destination
Client/Server Networks
• Client/Server network
TOPOLOGY
• Network topology - refers to the geometric
arrangement of the actual physical organization
of the computers and other network devices) in a
network
– Bus
– Star
– Ring
– Hybrid
– Wireless
• Bus Topology
• Simple and low-cost
• A single cable called a trunk (backbone, segment)
• Only one computer can send messages at a time
• Star Topology
• Each computer has a cable connected to a single
point
• More cabling, hence higher cost
• All signals transmission through the hub; if down,
entire network down
• Depending on the intelligence of hub, two or more
computers may send message at the same time
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• Ring Topology
• Every computer serves as
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a repeater to boost signals
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• Typical way to send data:
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• Token passing
• only the computer who
gets the token can send
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data
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• Disadvantages
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• Difficult to add computers
• More expensive
• If one computer fails, whole network fails
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TOPOLOGY
The Physical Layer
• Responsibility:
– transmission of bits over a communication
channel.
The Data Link Layer Data Link Control
• Responsibility:
– provide an error-free communication link
• Issues:
– framing (dividing data into chunks)
• header & trailer bits
– addressing
1011011010
01100010011
Netprog: OSI Reference Model
10110000001
The Network Layer
• Responsibilities:
– path selection between end-systems (routing).
– subnet flow control.
– fragmentation & reassembly
– translation between different network types.
Netprog: OSI Reference Model
The Transport Layer
• Responsibilities:
– provides virtual end-to-end links between
peer processes.
– end-to-end flow control
• Issues:
– headers
– error detection
– reliable communication
The Session Layer
• Responsibilities:
– establishes, manages, and terminates
sessions between applications.
– service location lookup
• Many protocol suites do not include a
session layer.
Netprog: OSI Reference Model
The Presentation Layer
• Responsibilities:
– data encryption
– data compression
– data conversion
• Many protocol suites do not include a
Presentation Layer.
Netprog: OSI Reference Model
The Application Layer
• Responsibilities:
– anything not provided by any of the other
layers
• Issues:
– application level protocols
– appropriate selection of “type of service”
Netprog: OSI Reference Model
PROTOCOLS
• Protocol - a standard that specifies the format of
data as well as the rules to be followed during
transmission
• Interoperability - the capability of two or more
computer systems to share data and resources,
even though they are made by different
manufacturers
Ethernet
• Ethernet - a physical and data layer technology
for LAN networking
Ethernet
• Most popular packet-switched LAN technology
• Bandwidths: 10Mbps, 100Mbps, 1Gbps
• Max bus length: 2500m
– 500m segments with 4 repeaters
• Bus and Star topologies are used to connect hosts
– Hosts attach to network via Ethernet transceiver or hub or switch
• Detects line state and sends/receives signals
– Hubs are used to facilitate shared connections
– All hosts on an Ethernet are competing for access to the medium
CS 640
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Transmission Control Protocol/ Internet
Protocol
• Transmission Control Protocol/Internet Protocol
(TCP/IP) - provides the technical foundation for
the public Internet as well as for large numbers of
private network
Transmission Control Protocol/ Internet Protocol
TCP/IP applications
• File Transfer Protocol (FTP): Allows files containing text,
programs, graphics, numerical data, and so on to be
downloaded off or uploaded onto a network.
• Simple Mail Transfer Protocol (SMTP): TCP/IP’s own
messaging system for e-mail.
• Telnet Protocol: Provides terminal emulation that allows a
personal computer or workstation to act as a terminal, or access
device, for a server.
• Hypertext Transfer Protocol (HTTP): Allows Web browsers
and servers to send and receive Web pages.
• Simple Network Management Protocol (SNMP): Allows the
management of networked nodes to be managed from a single
point
MEDIA
• Network transmission media - refers to the
various types of media used to carry the signal
between computers
– Wire media (guided)
– Wireless media (unguided)
Wire Media
•
Wire media - transmission material
manufactured so that signals will be confined to
a narrow path and will behave predictably
•
Three most commonly used types include:
1. Twisted-pair wiring
2. Coaxial cable
3. Fiber optic (or optical fiber)
Wire Media
Physical Media
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Twisted Pair
Twisted-pair is a type of
cabling that is used for
telephone communications
and most modern Ethernet
networks.
A pair of wires forms a
circuit that can transmit
data. The pairs are twisted
to
provide
protection
against crosstalk, the noise
generated by adjacent pairs.
There are two basic types,
shielded twisted-pair (STP)
and unshielded twisted-pair
(UTP).
Physical Media
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Coaxial Cable
Coaxial cable is a coppercored cable surrounded
by a heavy shielding and
is used to connect
computers in a network.
Outer conductor shields
the inner conductor from
picking up stray signal
from the air.
High bandwidth but lossy
channel.
Repeater is used to
regenerate the weakened
signals.
Physical Media
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Optical Fiber Media
Optical fibers use light
to send information
through the optical
medium.
It uses the principal of
total internal reflection.
E-BUSINESS NETWORKS
• Virtual private network (VPN) - a way to use the public
telecommunication infrastructure (e.g., Internet) to
provide secure access to an organization’s network
• Valued-added network (VAN) - a private network,
provided by a third party, for exchanging information
through a high capacity connection
WIRELESS COMPUTING
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Introduction
• What is a wireless network?
– A technology that enables two or more entities to
communicate without network cabling
Wireless Media
• Wireless media - natural parts of the Earth’s
environment that can be used as physical paths
to carry electrical signals
WIRELESS FIDELITY (WI-FI)
• Wireless fidelity (wi-fi) – a means of linking
computers using infrared or radio signals
• Common examples of wireless devices include:
– Cellular phones and pagers
– Global positioning systems (GPS)
– Cordless computer peripherals
– Home-entertainment-system control boxes
– Two-way radios
– Satellite television
WIRELESS FIDELITY (WI-FI)
• wireless technologies
– WiMax wireless broadband – enables wireless networks to
extend as far as 30 miles
– Radio frequency identification tags (RFID) – potential to
reinvent the supply chain
– Micro hard drives – offer gigabyte-level storage capacity
and rapid data-transfer rates into tiny, matchbook-size
castings
– Apple’s G5 and AMD’s Athlon 64 processors – handles 16
billion gigabytes of information at a time
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Wi-Fi
• Advantages:
•
•
•
•
•
Fast (11 Mbps)
Reliable
Long Range (up to 1000 ft outdoors, 400 ft indoors)
Easy integration to wired networks
Compatible with original 802.11 DSSS standard
• Disadvantages:
• Speed may fluctuate
Bluetooth
• Bluetooth – an omnidirectional
wireless technology that provides
limited-range voice and data
transmission over the unlicensed
2.4-GHz frequency band,
allowing connections with a wide
variety of fixed and portable
devices that normally would have
to be cabled together
Satellite
• Microware transmitter – commonly used to transmit
network signals over great distances
Global Positioning System
• Global positioning system (GPS) – a device that
determines current latitude, longitude, speed, and
direction of movement
– Market for GPS services is at $5 billion with expectations
for the demand to double over the next five years