Transcript LURP

UDP
User Datagram Protocol (UDP)
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Unreliable and unordered datagram service
Adds multiplexing
0
16
No flow control
SrcPort
Endpoints identified by ports
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Optional checksum
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servers have well-known ports
see /etc/services on Unix
pseudo header + udp header + data
Header format
Checksum
31
DstPort
Length
Data
Initiating a Session
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Client initiates the connection and sends the clients port
in the message header
Server port is contained in /etc/services
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DNS=53
talk=517
Connectionless
Primary purpose demux (demultiplex)
Demux Process
Application
process
Application
process
Application
process
Ports
Queues
Packets
demultiplexed
Port 3000
Port 3100
Port 2000
UDP
Packets arrive
Using it
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TCP
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s=socket(AF_INET,
SOC_STREAM,0)
bind
listen
accept
connect
read/write
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UDP
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S=socket(AF_INET,
SOCK_DGRAM, 0)
bind (receiver)
sendto, recvfrom
Broadcasting with UDP
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You have to enable broadcasting on the socket
Set up the address you will be passing to “sendto” to
refer to 255.255.255.255 (0xffffffff)
Anyone in the broadcast domain will be able to read
the packet.
A broadcast domain will generally be machines on
one port of a router
What is a broadcast domain?
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Networks are built from hubs (not used much
anymore), ethernet switches and routers
Packets from machines on different ports of a hub
will collide (A hub is like tying the wires together)
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The collision domain for a network built from hubs is all of
the ports on the hub
Broadcast packets from machines on different ports
of a ethernet switch will be seen on all ports of the
switch
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The broadcast domain for a network built from switches is
all of the ports on the switch
How does a ethernet switch work?
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When you try to connect to mail.cs.byu.edu, your
ethernet card doesn’t know which ethernet address
to put into the destination
So it sends an Address Resolution Protocol (ARP)
packet to the broadcast ethernet address asking if
anyone knows about mail.cs.byu.edu
Everyone else will ignore it, mail.cs.byu.edu should
respond with a packet indicating what his ethernet
address is
Your machine then puts this address into the
destination field
Ethernet switches
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An ethernet switch learns where certain ethernet
addresses are by looking at source addresses
It starts by behaving like a hub, and forwards all
packets out every port
When it sees a new source ethernet address on a
port, it adds that address to a cache of known
addresses
When this ethernet address appears in the
destination address of a packet, the switch sends it
only to the port where this address was seen as a
source address
Broadcast Addresses
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When you send a packet to the broadcast IP address,
the broadcast ethernet address is placed in the
destination address for the packet.
Switches forward packets that are sent to the
broadcast ethernet address to all of their ports.
Routers ignore these packets, and only forward
packets that are sent directly to their address
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That is why you have to configure a gateway
Where do I send packets?
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Check to see if the destination IP address is in your
broadcast domain
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Look at the network mask and see if you both resolve to the
same network
If the destination is not in the same network, send it to
the gateway
If the destination is in the same network, then ARP to find
the ethernet address
ARP Tables
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You can use /sbin/arp to see current arp table
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$ /sbin/arp -a
cs-private-2.cs.byu.edu (192.168.2.1) at 00:E0:B1:62:C8:2C
[ether] on eth0
You can look at your network mask with ifconfig
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$ /sbin/ifconfig
eth0
Link encap:Ethernet HWaddr 00:08:74:30:AD:2F
inet addr:192.168.2.210 Bcast:192.168.2.255 Mask:255.255.255.0
inet6 addr: fe80::208:74ff:fe30:ad2f/64 Scope:Link
UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1
RX packets:35618047 errors:0 dropped:0 overruns:0 frame:0
TX packets:34395541 errors:0 dropped:0 overruns:0 carrier:0
collisions:0 txqueuelen:100
RX bytes:1641338780 (1.5 GiB) TX bytes:2883262518 (2.6 GiB)
Example (router R2)
Network Mask
Network Number
Next Hop
255.255.255.0
128.187.1
R3 (128.187.4.1)
255.255.255.0
128.187.2
R1 (128.187.3.1)
255.255.255.255
128.187.4.1 (R3)
Interface 0
0.0.0.0
0.0.0.0
R1 (128.187.3.1)
255.255.255.255
128.187.3.1 (R1)
Interface 1
Network 1 (Ethernet)
Hn = Host
Rn = Router
H1
H2
H7
H3
R3
Network 4
(point-to-point)
Network 2 (Ethernet)
R1
Interface 0
R2
Interface 1
H4
Network 3 (Token Ring)
H5
H8
H6
Dst=128.187.2.3
Dst=128.187.4.8
Dst=128.187.1.5
Routers? Hubs? Switches
128.187.173.X
128.187.171.X
171
H1
H2
H3
128.187.172.X
172
H4
H5
H6
Packet from H1 to H2
Packet from H1 to H10
Packet from H4 to broadcast
H7
H8
H9
173
128.187.174.X
Hub
H10
H11
H12
Seen 171,172,173,174
Seen 171,172,173,174
Seen 171,172,173,174
174
Routers? Hubs? Switches/Bridges
Learn from source Ethernet addresses (layer 2)
128.187.173.X
128.187.171.X
171
H1
H2
H3
128.187.172.X
172
H4
H5
H6
Packet from H1 to H2
Packet from H1 to H10
Packet from H4 to broadcast
H7
H8
H9
173
128.187.174.X
Switch
H10
H11
H12
Seen 171
Seen 171,174
Seen 171,172,173,174
174
Routers? Hubs? Switches
Use routing protocols and static configurations (layer 3)
128.187.173.X
128.187.171.X
171
H1
H2
H3
128.187.172.X
172
H4
H5
H6
Packet from H1 to H2
Packet from H1 to H10
Packet from H4 to broadcast
H7
H8
H9
173
128.187.174.X
Router
H10
H11
Seen 171
Seen 171,174
Seen 172
H12
174
Routers? Hubs? Switches
D 128.187.174.10
D 44.fe.34.56.32.d5
S 128.187.171.2
S fe.34.56.32.d5.29
171
H1
H2
D 128.187.174.10
D 44.fe.34.56.32.d5
S 128.187.171.2
S fe.34.56.32.d5.29
H3
H7
H8
H9
173
Hub
172
H4
H5
H6
D 128.187.174.10
D 44.fe.34.56.32.d5
S 128.187.171.2
S fe.34.56.32.d5.29
H10
H11
H12
D 128.187.174.10
D 44.fe.34.56.32.d5
S 128.187.171.2
S fe.34.56.32.d5.29
H10= IP 128.187.174.10, Ethernet 44.fe.34.56.32.d5
174
Routers? Hubs? Switches
D 128.187.174.10
D 44.fe.34.56.32.d5
S 128.187.171.2
S fe.34.56.32.d5.29
171
H1
H2
Normally uses only Ethernet addresses
H3
H7
H8
H9
173
Switch
172
H4
H5
H6
H10
H11
H12
D 128.187.174.10
D 44.fe.34.56.32.d5
S 128.187.171.2
S fe.34.56.32.d5.29
H10= IP 128.187.174.10, Ethernet 44.fe.34.56.32.d5
174
Routers? Hubs? Switches
D 128.187.174.10
D 56.47.ef.c6.34.78
S 128.187.171.2
S fe.34.56.32.d5.29
171
H1
H2
Default Gateway
H3
H7
H8
H9
173
56.47.ef.c6.34.78
Router
172
H4
H5
H6
H10
H11
H12
55.7e.c6.11.78.99
D 128.187.174.10
D 44.fe.34.56.32.d5
S 128.187.171.2
S 55.7e.c6.11.78.99
H10= IP 128.187.174.10, Ethernet 44.fe.34.56.32.d5
174
Our Department
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We have ethernet switches throughout the labs
We have a router on the edge between us and the
university
Broadcast packets will be seen in most of the labs
They wont go outside of the department
Some administrators may block UDP broadcasts,
because they fill every network link in the broadcast
domain
If you have a really bad bug in your program, you may
bring down the network
Perl Code
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Sender
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use IO::Socket::INET;
$MySocket=new IO::Socket::INET->new(
PeerPort=>1234,Proto=>'udp',PeerAddr=>'localhost');
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$msg="This is the message";
$MySocket->send($msg);
Receiver
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$MySocket=new IO::Socket::INET->new(
LocalPort=>1234, Proto=>'udp')
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$MySocket->recv($text,128);
print "\nReceived message '", $text,"'\n";
# Client Program
use IO::Socket::INET;
print ">> Client Program <<";
# Create a new socket
$MySocket=new IO::Socket::INET->new(PeerPort=>1234,Proto=>'udp',Broadcast=>1, PeerAddr=>inet_ntoa(INADDR_BROADCAST));
# Send messages
$def_msg="Enter message to send to server : ";
print "\n",$def_msg;
while($msg=<STDIN>)
{
chomp $msg;
if($msg ne '')
{
print "\nSending message '",$msg,"'";
if($MySocket->send($msg))
{
print ".....<done>","\n";
print $def_msg;
}
}
else
{
# Send an empty message to server and exit
$MySocket->send('');
exit 1;
}
}
# Server Program
use IO::Socket::INET;
print ">> Server Program <<\n";
# Create a new socket
$MySocket=new IO::Socket::INET->new(LocalPort=>1234,Proto=>'udp');
# Keep receiving messages from client
$def_msg="\nReceiving message from client.....\n";
while(1)
{
$MySocket->recv($text,128);
if($text ne '')
{
print "\nReceived message '", $text,"'\n";
}
# If client message is empty exit
else
{
print "Cilent has exited!";
exit 1;
}
}
C Code
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Create a dgram socket
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sock = socket( AF_INET, SOCK_DGRAM, 0 )
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setsockopt(sock, SOL_SOCKET, SO_BROADCAST,(char *) &one,
sizeof(one));
Set the broadcast bit
Bind to the port you want to receive on
Recvfrom provides sender information in caller
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recvfrom( sock, buf, sizeof buf,0, (struct sockaddr *)
&caller,&caller_len)
Sendto parameter contains destination in socketname
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sendto(socket, buff,sendflags,(struct sockaddr *)&socketname, sizeof
socketname );
Can be broadcast address
Local URL Resolution Protocol
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Peer-to-Peer web-cache
Bootstrapping & Peer Discovery
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Content Location
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UDP broadcast
UDP broadcast for content
Content Delivery
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Direct Download from single peer