Network-Level Impacts on User

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Transcript Network-Level Impacts on User

Network-Level Impacts
on User-Level
Web Performance
Carey Williamson
Nayden Markatchev
University of Calgary
July 2003
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Introduction
“The Web has been both a blessing and a curse.”
-- CLW 2001
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Blessing
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made the Internet available to the
masses
 shields users from the low-layer
technical details of networking
 provides seamless exchange of
information, in a timeindependent, locationindependent, and platformindependent manner
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Curse

made the Internet available to the
masses
 placed a lot of stress on the
Internet infrastructure
 traffic volume, sustained growth
 demands on the TCP/IP protocol
suite (i.e.,TCP is not really a good
“fit” for Web traffic demands)
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Related Work: TCP and the Web
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Persistent-connection HTTP [Mogul 1995]
Larger TCP initial window size [Allman et al 1998]
TCP “fast start” to reduce Web transfer latency
[Padmanabhan/Katz 1998]
Parallel (concurrent) TCP connections supported
in most Web browsers today (e.g., 4)
Ensemble-TCP to manage aggregation of TCP
connections to same dest. [Eggert et al 2000]
Rate-based pacing of TCP packets for the Web
[Aggarwal et al 2000] [Ke/Williamson 2000]
Context-aware TCP/IP [Williamson/Wu 2002]
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Motivation

Most of the current Web performance literature
is focused on either:
 Web
caching simulation studies (i.e., with an
application-layer view, focusing on hit ratios, but
ignoring network-level issues and protocol effects); or
 TCP performance studies (i.e., packet-level studies,
but often focusing on throughput for bulk transfers,
rather than response times for (short) Web transfers)
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Our Objective: To explore the relationships
between TCP, network-level effects, Web
caching, and user-perceived Web response time
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Research Methodology Overview
Network simulation (ns2)
 Synthetic Web workloads (WebTraff)
 Simple network model:
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 two-level
Web proxy caching hierarchy
 settable parameters for link capacity,
propagation delay, cache hit ratio, etc
Packet-level simulation study (TCP Reno)
 Performance metric: object transfer time
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Network Model
Web
Server
C3
C2
d3
Proxy2
d2
Proxy1
C1
d1
Clients
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Network Model
Web
Server
(Hit at Proxy1)
Proxy2
Proxy1
Clients
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Network Model
Web
Server
(Hit at Proxy2)
Proxy2
Proxy1
Clients
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Network Model
Web
Server
(Download from server)
Proxy2
Proxy1
Clients
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Simulation Model Assumptions
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Two-level Web proxy caching hierarchy
All Web content is cacheable static content
Data transfers are unidirectional toward the
clients (i.e., we ignore the HTTP request step)
One-way TCP model (i.e., models the data
transfer only, using DATA/ACK; no SYN/FIN)
TCP Reno, with segment size of 512 bytes
Proxy caches behave as store-and-forward
routers (on a per-packet basis)
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Simulation Methodology

Multi-step process:
 Workload
generation using WebTraff (makes a
time-ordered sequence of 5000 Web object
transfer sizes, with desired request arrival rate)
 Modify workload file to randomly associate
transfers with either Proxy1, Proxy2, or Server
based on desired cache hit ratios (HR1, HR2)
 Use the ns2 network simulator to model the
TCP transfers on the desired network model
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Experimental Design
Factors
Levels
Link Capacity C (Mbps)
10, 100, 1000
Propagation Delay d (msec)
1, 5, 10, 30, 60
Request Arrival Rate (req/sec)
10, 20, 40, 80
Child Proxy Hit Ratio HR1
20%, 30%, 40%
Parent Proxy Hit Ratio HR2
7%, 10%, 15%
Network
Parameters
Workload
Parameters
Full-factorial experiment (540 possible combinations)
Performance metric: TCP transfer time for each Web object
download (plotted versus transfer size)
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Web Workload Model
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5000 HTTP transfers synthetically generated by the
WebTraff tool [Markatchev/Williamson 2002]
Poisson arrival process assumed for Web requests
Four different request arrival rates considered:
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Light: 10 req/sec (approx. 0.77 Mbps offered load)
Moderate: 20 req/sec (approx. 1.54 Mbps offered load)
Medium: 40 req/sec (approx. 3.08 Mbps offered load)
Heavy: 80 req/sec (approx. 6.16 Mbps offered load)
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Web Workload Characteristics
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Baseline Scenario
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Link Capacity
 C1
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Propagation Delay
 d1
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= C2 = C3 = 10 Mbps
= 1 msec; d2 = 5 msec; d3 = 30 msec
Hit Ratios
 HR1
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= 40%; HR2 = 15%
Request Arrival Rate
 Light:
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10 requests/sec
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Simulation Results (Baseline Scenario)
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Simulation Results (Baseline Scenario)
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Simulation Results (Baseline Scenario)
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Simulation Results (Baseline Scenario)
“slower”
“faster”
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Simulation Results (Baseline Scenario)
Queueing Delays
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Simulation Results (Baseline Scenario)
Packet Losses/Retransmissions
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Results Interpretation

TCP slow start is evident (for large RTT)
 The
“width” of steps increases exponentially
 The vertical separation reflects propagation
delay component of RTT
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Queuing delays, packet losses, timeouts,
and retransmissions manifest themselves
as deviations from the normal structure
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Effects of Network Link Capacity

To model current network infrastructures, we
considered four sets of link capacities:
 C1
=10 Mbps, C2 =10 Mbps, C3 =10 Mbps (baseline)
 C1 =100 Mbps, C2 =10 Mbps, C3 =10 Mbps
 C1 =100 Mbps, C2 =100 Mbps, C3 =10 Mbps
 C1 =1000 Mbps, C2 =100 Mbps, C3 =10 Mbps
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This models increasingly faster client network
access to the Internet, while the WAN backbone
to the server remains slow (10 Mbps)
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Results for Link Capacity
C1 = 10 Mbps (baseline)
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Results for Link Capacity
C1 = 100 Mbps (upgrade)
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Effect of Propagation Delay
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Values for propagation delay
 d1
= 1 msec, d2 = 5 msec, d3 = 30 msec
 d1 = 1 msec, d2 = 5 msec, d3 = 60 msec
 d1 = 1 msec, d3 = 10 msec, d3 = 30 msec
 d1 = 1 msec, d2 = 10 msec, d3 = 60 msec
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Representing LAN, MAN, WAN scenarios
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Propagation Delay (d2 = 5 msec)
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Propagation Delay (d2 = 10 msec)
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Effect of Request Arrival Rate
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Vary the offered load:
 10
requests/sec
 20 requests/sec
 40 requests/sec
 80 requests/sec
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Makes network more and more congested
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Effect of Request Arrival Rate
(Light Offered Load: 10 req/sec)
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Effect of Request Arrival Rate
(Moderate Offered Load: 20 req/sec)
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Effect of Request Arrival Rate
(Medium Offered Load: 40 req/sec)
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Effect of Request Arrival Rate
(Heavy Offered Load: 80 req/sec)
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Effect of Cache Hit Ratio
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Vary the Cache Hit Ratio at each of the Web proxy
caches in the simulated network
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“Good”: HR1 = 40%, HR2 = 15% (baseline)
“Average”: HR1 = 30%, HR2 = 10%
“Poor”: HR1 = 20%, HR2 = 7%
Assess user-perceived Web response time for fairly
realistic range of possible cache hit ratios, and
consideration of “cache filter effects”
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Effect of Cache Hit Ratio
(“Good” HR1 = 40%; HR2 = 15%)
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Effect of Cache Hit Ratio
(“Average” HR1 = 30%; HR2 = 10%)
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Effect of Cache Hit Ratio
(“Poor” HR1 = 20%; HR2 = 7%)
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Effect of Cache Hit Ratio
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Effect of Cache Management Policy
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Suppose that the two caches
are coordinated using a sizebased thresholding policy
One cache for “small” items
One cache for “large” items
Is this a good idea?
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Scenario considered:
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Child Proxy: items <= 8 KB
 Parent Proxy: items > 8 KB
 Same hit ratios as in baseline
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Cache Management Policies
(Default Policy; C1 = 10 Mbps)
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Cache Management Policies
(Threshold Policy; C1 = 10 Mbps)
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Cache Management Policies
(Default Policy; C1 = 100 Mbps)
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Cache Management Policies
(Threshold Policy; C1 = 100 Mbps)
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Summary of Simulation Results
for Cache Management Policies
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Summary and Conclusions
Packet-level network simulation study of
TCP effects on user-perceived Web perf.
 Link capacity, propagation delay, network
congestion, and TCP protocol behaviors
can all have significant impact on the
user-perceived Web response time
 Relationship between Web cache hit ratio
and user-perceived response time tricky
 Cache management and placement hard!
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The End!
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Thanks for your attention!
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For more information:
 Email:
July 2003
{nayden,carey}@cpsc.ucalgary.ca
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