Transcript Lecture 4

What Is a Network?
• A group of linked computers whose users can share:
– Information, e.G. Corporate databases, group-ware documents, emails
– Software, e.G. Applications like word and excel on the networks at SHU
– Hardware, e.G. Printers and scanners
• These connections are usually by cable, but radio
communications are used in wireless networks
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Network Components
• two or more computers
• cables, or some other means of communicating
information between the networked computers (next
two slides)
• a network card on the motherboard (next week) of
each computer, the physical interface between
computer and network
• network Operating System - e.g. Windows NT or
Novell NetWare - to manage file handling across the
network
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Types of Network
• LAN - local area network. Uses purpose built cables to connect
computers within a small area, such as a building or group of
buildings. SHU uses local area networks.
• WAN - wide area network. Uses phone lines, ISDN links
(integrated services digital networks), microwaves, satellites
and WAP technologies to connect computers across large
geographic areas.
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Connecting via Cables
• Fibre optic, hair thin strands of glass in a
sleeve. Fast and efficient, high bandwidth,
but costly. Will carry a signal two kilometres
without loss of information.
• Coaxial, as in TV systems. OK up to 50
metres.
• Twisted pair, as in telephone systems: 1
wire to send, 1 to receive. Twisting lowers
risk of information loss through noise.
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Fibre Optic
• Transmits light signals, as oppsed to
electrical signals
• It is more expensive than copper cable
• Very high bandwidth - up to 2 Gbps
• Much lower attenuation
• EMI resistance (Electromagnetic
Interference)
• Lighter than copper
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Coaxial Cable
• Copper wire as core, surrounded by a plastic
insulation and a second conductor (shield)
• EMI resistance better than unshielded cable
• More difficult to install
• Much higher bandwidth than unshielded, 10Mbps
• Two types:
– Thin coax, thinnet, thin ethernet
– Thick coax, thicknet, thick ethernet
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Twisted Pair
• Two insulated copper wires, twisted together like
‘bell wire’
• Widely used in telephone system
• Unshielded - Category 5 UTP (Unshielded Twisted
Pair) 100 Mbps
• Shielded - 155MBps currently used in IBM Token
Ring Networks at 16 Mbps
• Suffers from attenuation
• Some resistance to EMI because of twists
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Connecting without Cables
• Wireless connections expensive
• Used for:
– LAN, extended LAN, mobile computing
• Infra-red
– within 100 feet, 10Mbps. Won’t pass through solid objects but will
bounce with attenuation
• Laser based
– line of sight
• Radio
– frequency restrictions, low bandwidth
– can travel massive distances
• Satellite Microwave
– line of sight, in excess of 50Km
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Architectures, Topologies and
Protocols
• A network’s architecture refers to the means of
storing information for common access across the
network
• Network topologies describe the physical means of
arranging computers and peripheral devices to enable
communication between them all
• Network protocols manage data exchange. (They
handle situations like two computers wanting
simultaneous access to the same file or device.)
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Network Architectures
• How do LANs store information in such a way as to
support common access?
• There are two basic architectures, which differ in how
and where the information is stored. These are:
– Peer-to-Peer: a simple and cheap way of sharing
information between a small number (typically ten or less) of
computers.
– Client/Server: more expensive but much more efficient,
and the only practical architecture for connecting large
numbers of computers
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Three Network Topologies
Star
Bus
Ring
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Star Topology
• With this topology all computers
and peripheral devices (printers
etc) link to a central computer.
The only way one device can talk
to any other is through the
central computer. Peer-to-peer
architectures are not an option
with this topology.
• Star networks are still used, but
hark back to the mainframe days
of heavily centralised computing.
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Bus Topology
• The commonest topology: all devices link along
a single cable. Data from one device to another
is sent over the whole network; software
ensures only the targeted device actually
receives it. Bus networks can use either peerto-peer or client/server architectures.
• Data exchange protocols for most bus networks
use Ethernet, a proprietary technology which
transmits data at between 10 and 1000
megabits per second. One problem is data
collision, when two devices transmit at the
same time. The need to re-send when this
occurs can make bus networks slow at times.
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Ring Topology
• Devices are linked on a closed
loop, and each device can talk
directly to any other.
• This topology allows token ring
protocols. An electronic signal, or
token, continuously travels around
the loop. A device that is ready to
communicate checks the token as
it passes. If the token free, the
message is attached and no other
device can access it. On receiving
the message, the destination
device releases the token, allowing
it to resume its circulation.
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Repeaters
• Data sent from a computer can only travel so far
before it degrades. (See, for example, slide 4.) If
signals are required to travel further they must be
boosted by a relay device known as a repeater.
• Repeaters can be very simple, doing no more than
strengthening the signal, but some are capable of
performing error checks that will establish whether or
not degradation has already occurred.
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Network unto Network
• Even with repeaters, LAN’s cannot be infinitely
expanded. Distance, number of users, and sheer
volume of traffic all constrain how big a network can
be.
• The ability to use switches, routers and gateways to
link networks overcomes these constraints - and
makes possible the internet, which is no more and no
less than a world wide linking up of hundreds of
thousands of LANs and WANs.
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