Simulating the Internet: challenges & methods

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Transcript Simulating the Internet: challenges & methods

Simulating the Internet:
challenges & methods
Kevin Fall
Network Research Group,
Lawrence Berkeley National Laboratory
Berkeley, CA
USA
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LBNL’s Network Research Group:
Members:
Van Jacobson, group leader
Kevin Fall
Sally Floyd *
Craig Leres
Vern Paxson *
http://www-nrg.ee.lbl.gov
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Outline
• Simulating the Internet is not easy
• The VINT project: an effort in Internet-style
simulation
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Simulations for Network Research
• Models of interesting behavior
• Easily-varied parameters
• Controlled environment, reproducible results
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Problems in Characterizing the Internet
• Large Scale:
– even a small fraction of misbehaving entities is nonnegligible
– scale stresses assumptions in protocol design and
implementation
• Drastic Change:
– will the rate of change continue?
– predominant use not obvious (e.g. the web, continuous
media, ?)
• Heterogeneity everywhere!
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Link and Topology Heterogeneity
• Delay and bandwidth span 5 to 6 orders of
magnitude!
– 20msec to 2s round-trip prop delay
– 10Kb/s to 10Gb/s bandwidth range
• Topology
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hierarchy and clustering chosen by ISPs
performance tied to which path packets take in network
paths may change dynamically
IP routes are frequently asymmetric
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Protocol Heterogeneity
• Adaptive and non-adaptive Internet protocols
– react to congestion (TCP)
– nonreactive (UDP)
• Application Dynamics
– multi-protocol interactions
– user activity
– application mix varies greatly by site
• Implementations may not be consistent
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Traffic
• Internet traffic not easily characterized
– no commonly accepted model
– traffic may be shaped by congestion response
• Dependent on source behavior
– application protocol limitations
– new applications
– pricing policies
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So, what can be done in simulation?
• Strategy
– 1: Look for invariants
– 2: Explore the parameter space
– 3: Understand the limits of simulation
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1: Searching for Invariants
• What do we really know about Internet dynamics?
• How to characterize statistically?
– traffic
– users
– sessions
– congestion, etc.
• Mathematical simplicity does not imply accuracy
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The Self-Similar Nature of Traffic
• packet arrivals not exponentially distributed
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thus, arrival process is not Poisson
bursts over multiple time-scales
they exhibit long-range dependence
suggests self-similar models
(there is still contention on this point)
• Implications
– aggregation does not “smooth out” variation
– traffic synthesis more difficult
– network buffering may be much less effective than thought based
on Markovian models
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User-generated Sessions look Poisson
• user-generated session arrivals look Poisson
(machine-generated connection arrivals are not)
• distribution is invariant, parameterized only by a
(fixed, hourly) rate
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Network Activity tends to have a heavytailed distribution
• Examples: packets in a user’s TELNET session; bytes in
FTP-DATA transfers
• distribution looks Pareto with 0.9 < b < 1.0
• Pareto distribution with shape b has:
– infinite mean if b <= 2
– infinite variance if b <= 1
• This type of Pareto has infinite mean and variance (and is
very unlike an exponential)
• burstiness remains across aggregation
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2: Exploring the Parameter Space
• Consider a large range for parameters
– recall, 5-6 orders of magnitude range in bandwidth and delay
– note that behavior is often non-linear in parameter values
• Repeat, repeat, repeat
– topology generators
– randomness
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3: The Limits of Simulation
• Simplified Models
– useful for gaining intuition and exploring parameters
– danger of oversimplification
• Need for a Reality Check
– compare simulation results with measurement
– Internet measurements often offer “surprises”
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The VINT Project
(Virtual InterNet Testbed)
• USC/ISI: Deborah Estrin, Mark Handley, John
Heideman, Ahmed Helmy, Polly Huang, Satish
Kumar, Kannan Varadhan, Daniel Zappala
• LBNL: Kevin Fall, Sally Floyd
• UCBerkeley: Elan Amir, Steven McCanne
• Xerox PARC: Lee Breslau, Scott Shenker
• VINT is currently funded by DARPA through mid-1999
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VINT Goals
• provide common platform for network research
• explore issues of scale and multi-protocol
interaction
• Specific Areas:
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multicast, end-to-end transport
simulation scaling
traffic management
emulation
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Multicast Research
• Reliable Multicast Transport
– Large Scale
– “SRM”-- Scalable Reliable Multicast
• Multicast Congestion Management
– Group formation
– (still ongoing)
• Layered Transmission
– layered encoding
– dynamic multi-group join/leave
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Simulation Scaling
• Simulator capable of 1000s of nodes
• Want 100,000s of nodes (or more)
• “Session” Abstraction
– abstract away some simulation details
– trade detail for time/space
– scales simulation by about 10X
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Traffic Management
• Active Buffer Management
– Random Early Detection Gateways
– Explicit Congestion Notification (ECN)
• Packet Scheduling
– Class-Based Queuing (CBQ)
– Round-Robin and Fair Queuing Variants
• Differentiated Services
– Admission Control
– Reservation Support
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Emulation
• Interface Simulator with Live Network
• Live Traffic Passes through Simulated
Topology
• Special “Real-Time” Scheduler
– may not keep synchronized under load
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The VINT Simulation
Environment
• Components: ns2 and nam
• NS2 (network simulator, version 2):
– Discrete-event C++ simulation engine
• scheduling, timers, packets
– Split Otcl/C++ object “library”
• protocol agents, links, nodes, classifiers, routing, error
generators, traces, queuing, math support (random variables,
integrals, etc)
• Nam (network animator)
– Tcl/Tk application for animating simulator traces
• available on UNIX and Windows 95/NT
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NS Supported Components
• Protocols:
– TCP (2modes + variants),UDP, IP, RTP/RTCP, SRM,
802.3 MAC, 802.11 MAC
• Routing
– global topology map, classifiers
– static unicast, dynamic unicast (distance-vector),
multicast
• Queuing and packet scheduling
– FIFO/drop-tail, RED, CBQ, WRR, DRR, SFQ
• Topology: nodes, links Failures: link errors/failures
• Emulation: interface to a live network
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TCP Animation
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SRM Animation
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Benefits
• Common simulation environment
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simulations expressed in scripting language
separate visualization tool
topology and “scenario” generators
modular structure is extensible; sources provided
• Unique Features
– Rich Protocol Set
– “Session” abstraction
• provides scaling simulations by a factor of 4
– Visualization and Emulation capabilities
• separate Network Animator (nam) tool
• low-level interface to system’s protocols
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The NS Architecture
• Simulator is a Object-Tcl “shell”
• Split Objects
– fine-grain, easily composed
– objects exist both in C++ and Tcl Context
– library handles object consistency
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Work in Progress
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Adaptive Web Caching (LBNL, UCLA)
Nam Improvements (USC, ISI)
Simulator Scaling (USC, ISI)
Simulator Addressing Hierarchy (USC, ISI)
Protocol Robustness (USC, ISI)
Emulation (LBNL, UCB)
Quality of Service (Xerox PARC)
Router-Based Congestion Control (LBNL)
Topology and “Scenario” Generation
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Router-Based Congestion Control
• Two main classes of traffic on Internet:
– TCP (reduces sending rate in face of loss)
– UDP (application decides when and how much to send)
• Internet stability due in large part to TCP’s
congestion response
• Danger with growing use of UDP-based
applications
– UDP will “steal” bandwidth from TCP
– currently no incentives to prevent this behavior
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Encouraging Congestion Control
• Combine RED Gateway with analysis and
regulation
• RED (Random Early Detection) Gateways:
– keep smoothed average queue size measure
– when measure exceeds threshold, drop or mark packets with
increasing probability
– a flow’s fraction of the aggregate random packet drop rate is
roughly equal to it’s fraction of the aggregate arrival rate
• Select candidate “bad” flows with high drop rate
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“Bad” Flow Selection Criteria
• Flow is not “TCP-friendly”
– throughput exceeds factor times analytic model:
 B 
2
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1.5 / 3 
R p

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B  packet size
R  path round - trip time
p  packet drop probabilit y
• Flow is not responsive
– does not alter arrival rate with increased packet drops
• Flow is “high-bandwidth”
– uses more than it’s “fair share”
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Flow Regulation
• Need bandwidth-regulating packet scheduler
– CBQ
– others
• Use “good” and “bad” scheduling partitions
• Bad partition gets allocation below current usage
– decays over time with continued offered load
– flows may be reclassified as “ok” if they adapt
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Conclusion
• Simulating the Internet is difficult
• Simulation is useful, but must be used carefully
• The VINT project a common simulation framework that
addresses many of the issues
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Additional Information
• Web pages:
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http://www-nrg.ee.lbl.gov/
http://www-mash.cs.berkeley.edu/ns
http://netweb.usc.edu/vint
http://www.ito.darpa.mil/Summaries97/E243_0.html
• NS Users Mailing list:
• [email protected]
• “subscribe ns-users”
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