Avaya Networking and Sochi 2014

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Transcript Avaya Networking and Sochi 2014

March 25 – 27th, 2014 І Orlando, FL
Avaya Networking and Sochi 2014
Dean Frohwerk
Chief Architect – Sochi 2014
©©2014
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Official Supplier of
Network Equipment
for Sochi 2014 Olympic
Winter Games
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2x sports clusters
3x athlete villages
2x Media centres
Tech-Ops centre
2x Data Centres
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The Scale of an Olympic Games
3 Billion
TV Viewers
Millions of Live
Spectators
Thousands of
Officials and
Scorekeepers
14K
25K
Reporters
and Media
Volunteers
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5.5K
80
Olympic
Athletes
Olympic
Teams
Billions of Internet
Customers
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Issues the Sochi 2014 Organizing Committee
Needed to Solve
1. BYOD & guest access for large
numbers of mobile devices
2. Needing to do more with less
3. How to efficiently support move,
adds and change requests
4. How to support high quality and
secure converged video
5. How to meet very strict
demands for capacity, scale,
reliability and security
Common enterprise IT challenges
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Why Avaya?
 Differentiated Offer
 Reliability and Stability
 Previous Games Experience
 End-to-End Supplier
“Avaya has a team, as well as knowledge and understanding of
what exactly is involved in an Olympic Games project.”
- Alexander Vronsky, VP of Technology, OCOG
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The Significance of the Network at the 2014
Olympic Winter Games
 First Olympic Games to
deploy a Virtualized
Network
 First Olympic Games to
deploy IPTV technology
 First Olympic Games to
offer free WiFi to the
Olympic Family
 One of the largest
BYOD/Guest
environments in the world
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The Scale of an Olympic Games Network
Olympic Scale Network
 54 Terabit capable
backbone
 2,000 Ethernet switches
 50,000 Ethernet ports
 2500 Wireless Access
Points
 36 HD Video Channels
 1,500 IPTV screens
 6,500 VoIP phones
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Interconnecting
 11 Competition Venues
 2 Data Centers
 2 Technical Operations
Centers
 3 Olympic Villages
 2 Media Centers
 2 Celebration Centers
Supporting
 5,500 Olympic
Athletes
 Thousands of officials /
score keepers
 14K Media
 25,000 Volunteers
 200K
Similar to running three Superbowls for 17 days straight!
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Building Blocks of the Olympic Games Network
Networking
• VSP 9000/ 7000’s
• ERS 8800’s
• ERS 5000’s
• ERS 4000’s
• Wireless LAN 8100
• Identity Engines
Communications
• Avaya Aura
• Contact Center Elite
• 9600 IP Handsets
• G450 Gateways
• Avaya Aura Conferencing
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Services
• Avaya Professional
Services
• Avaya Client Services
End-to-End
Avaya Deployment – Wired, WiFi, Communications & Services
9
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First “Fabric Enabled” Games
Mountain
Media Center
Avaya
VENA
Avaya
VENA
Primary
Data Center
Switch
Clustering
Avaya
VENA
Switch
Clustering
Virtual
Services
Fabric
Krasnaya
Polyana
Secondary
Data Center
VENUES
NETWORK CORE
DATA CENTER
Intelligent Edge
Network Virtualization
Dynamic Data Center
►
Fabric Connect extended
into each venue
►
Avaya Fabric Connect (based
onIEEE Shortest Path Bridging)
►
Geographically redundant
virtualized Data Centers
►
Any Port Any
Service
►
Builds a cloud based infrastructure
►
►
High capacity / scaling
Distributed Top of Rack for
low latency v-motion
►
3rd party validated 20 ms recovery
rates
►
Avaya Aura for
communications
►
Scalable WiFi
►
Secure network access
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Seven Secure Virtualized Networks over a
Converged Core
Celebration
Centers
Olympic
Villages
IPTV Service
Competition venues
Games Network
Unified Communications Service
OCOG –Admin Network (IT)
WiFi Services
Media Transparent LAN Services
Data Center
(primary)
Secure Management
Data Center
(secondary)
Media
Centers
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Solving OGOC Challenges:
BYOD and Guest Access
 The Challenge
 Zero users to 40K users in
one day
 No prior knowledge of device
types
 No ability to train users
 The Solution
 Scalable WiFi access
 Access to right network
based on who they are, what
device and where located
 Consistent service where
ever connecting from
“The first time we know about our users is when they plug into the network
and demand outstanding service. The challenge is doing it securely and
simply.”
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Solving OCOG Issues:
Supporting Converged Video
 The Challenge
 Distribute 36 HD video
channels to 1500 IPTV
screens in each venue
 Support IPTV for the first time
without added complexity
 The Solution
 Avaya Fabric Connect
supports scalable and
efficient multicast distribution
without complexity (PIM-free)
 Fast performance, rapid
channel changing and higher
resiliency
 Secure virtual service
network
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Solving OCOG Challenges:
Doing more with less
 The Challenge
 Large proportion of budget
directed to venue /
infrastructure construction
 Need to reduce operating
costs where possible
 Thin IT staff (5% OGOC, 95%
partners / volunteers)
 The Solution
 Virtualized network: Avaya
Fabric Connect (enhanced
Shortest Path Bridging)
 Eliminates protocol overlays
and hop by hop provisioning
 Simple to design, deploy,
operate & troubleshoot
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Solving OCOG Challenges:
Moves, Adds and Changes
Traditional Networks
Fabric Connect
 The Challenge
 Games is a dynamic
environment
 30-days prior to Games
increase in move, add,
change requests.
 The Solution
 Avaya Fabric Connect
enables move, add,
change requests
through end point
provisioning only. No
changes through core.
 Less waiting, less risk –
change on the fly.
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Solving OCOG Issues:
Capacity, scale, reliability and security
 Challenge
 Unusual traffic spikes: high
profile competition events
 Service scalability (large
number of users/ devices)
 Heavy virtualized server
environment
 100% uptime
 Secure infrastructure
 The Solution
 54 Terabit capable
backbone
 Millions of services
 Complete redundancy/
survivability from every
venue
 Isolate important users /
applications
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Avaya brings the world together
Avaya at Sochi 2014: www.avaya.com/sochi2014
Avaya Networking: www.avaya.com/networking
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BEST OF ATF
SPEAKER AND TEAM AWARD
BE SURE TO
TWEET YOUR FEEDBACK
ON THIS PRESENTATION
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Winners will be announced at closing of event
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BACKUP SLIDES
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Delivering an Olympic Scale Network
 The Challenge
 Few IT resources
 Pervasive video
 Security and resiliency
paramount
 Multi-tenancy / traffic separation
 The Solution: Avaya VENA
Fabric Connect with Identity
Engines
 Simple: single technology, end
point provisioning, changes on
the fly
 Integrated multicast for IPTV
 Highly resilient and highly stable
 Creation of secure zones
Assign the right users with the right devices into the right virtualized
network with the right level of service “getting it right! the first time”
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Sochi Fabric Connect Solution Overview
BEB
BEB
BCB
BCB
BEB
SPBm Core
BCB
Non-comp aggregation
BCB
Several Venue’s – Media Centers, Villages, Comp
BEB
SPB Fabric Cloud - VSP9000 & ERS8800
Switch Cluster from SPB Cloud to Access
Two Data Centers (Primary and Secondary)
Networking Products - ERS5000, 4000, WLAN 8100, Identity Engines, COM, VPFM, BCM
Fabric Connect Service – L2VSN’s, IP-Short Cuts, L3VSN’s, SPB Multi-Cast
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Sochi Networks and L2 & L3 VSN Separation
Customer
Networks
Application
Admin
OCOG IT apps, printers,
Voice
IP Sets, GWs, CM, SM, SYSMGR, ATA’s,
WFO, AAC7, CC Eite
WLAN
AP’s, Control tunnels, Controllers & Access
Portals
IPTV
Set Top boxes, Video Head ends Unicast
traffic/joins
Management (GRT)
Network management
Games
Game devices on Admin infrastructure
Transparent LAN
Press Agencies, Ethernet Services etc
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L3
VSNs
(VRFs)
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L2 VSNs
(VLANs)
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SPB Core – IP Shortcuts for Network Management
BEB
BEB
BCB
BCB
BEB
Non-comp aggregation
SPBm Core
BCB
BCB
BEB
Why IP Short-Cuts?
• Network Management Isolation from Production Networks
• Simple, Eliminates the need for Routing Protocols (i.e. OSPF)
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SPB Core – L2 VSNs
BEB
BEB
BCB
BCB
BEB
SPBm Core
BCB
Non-comp aggregation
BCB
Why L2 VSNs?
• Extends L2 VLAN Fast & Easy Anywhere in the Cloud
• L3 Routing anywhere in the Cloud or by customer
• Used for
• Games Network discrete Avaya HW
• TLS for Press Agencies and other services
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BEB
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SPB Core – L3 VSNs
BEB
BEB
BCB
BCB
BEB
SPBm Core
BCB
BCB
Why L3 VSNs (and VRF’s)?
• Separation and Isolation of Different Customer Networks
• Each L3 VSN carries its own Routing Topology
• Used for Application specific Networks
• Admin (IT), Voice (UC), IPTV, WLAN
• Easily add additional VSNs i.e. for Games devices on Admin Network
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Non-comp aggregation
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BEB
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SPB Core – L3VSN SPB Multicast for IPTV
BEB
BEB
BCB
BCB
BEB
Non-comp aggregation
SPBm Core
BCB
BCB
Why SPB Multicast?
•
•
•
•
•
BEB
Private and Secure L3 VSN for Multicast IPTV
Simple Multicast – Auto Learning of >35 HD Multicast Streams
Video Head End
35+
No Complex Multicast Protocols (i.e. PIMs) Required
IGMP joins from Set Top Boxes to Access
Built on the Reliability of ISIS
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Why Fabric Connect for Sochi Olympics?
 Simple: Single Technology, End Point Provisioning, Changes on the
Fly
 Few IT Resources
 Integrated & Simple Multicast Fabric Capabilities for IPTV
 Pervasive Video
 Highly Resilient with ISIS and Highly Scalable with MAC-in-MAC
 Resiliency Paramount
 Creation of Secure Zones using L2VSN’s and L3VSN’s
 Secure / Multi-tenancy / Traffic Separation
BEB
BEB
BCB
BCB
BEB
SPBm Core
BCB
Non-comp
aggregation
BCB
BEB
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