Transcript suchman-9

Study & Conclusions
Perspectives on Face-to-face Interaction
• Success at anticipating the actions of the other
– Implies need for
• Model of user that supports prediction of actions
• Recognition of actions predicted
• Prescription of appropriate response
• Success at responding to unanticipated actions of
the other
– Implies need for
• Maximizing sensitivity to actions taken by minimizing
predetermined sequences of machine behavior
Expert Help System
• Engineering an appropriate response
– Limitations
• Designers’ ability to predict user’s actions
• System’s access to and ability to make sense of user
actions
• Goal: more situated than documentation, but
reusable
Plans and Predictable Action
• Backward chaining used for locating step
within a plan
– Allows for skipping steps whose outcomes are
already detected
• Problems with intermediate steps in plans
– Human and machine have interpretations of
current state
• No history of actions – could have used one
The User’s Resource: Situated Inquiry
• The procedural assumption of always
providing next step does not allow for repair
and abandonment
• Context of “help” requests ambiguous
– What level of plan should be considered?
• Designer cannot predict all methods of failure
– Thus, cannot predict all types of help needed
• Instructions and physical objects mutually
reinforce one-another’s interpretation
Conditional Relevance of Response
• Conversational paradigm
– New response indicates successful action
– No response indicates incomplete action
– Repeated response is ambiguous
• Could be iteration or trouble to be repaired
• Slow response can be interpreted as no
response
Iteration vs. Trouble
• In human-human interaction loops/problems
are identified/escaped from via
– Exploratory questions (“Hello. Hello. … Are you
there?”)
– New explanations of the same idea
– Assertions of completion
• How can the system know the difference?
• How can the user access the plan?
Communication Breakdowns
• False alarm
– Response to correct action interpreted as failure
– May occur
• When there are conflicting indicators
• Due to different interpretations of plan/task
• Garden Path
– Incorrect action not discovered until later
• Losing context of original problem
– Machine can interpret action as correct for some
alternative path
• Users can assume they know the process without
machine
• Trivial breaches of understanding can become “fatal”
Lessons from Theory/Studies
• Situation is not something to be avoided by
systems determining action
• Mutual intelligibility of actions relies on
situation
• Communication practices maximize use of
context
• Face-to-face communication includes
resources for recognizing/correcting trouble
Considerations for Interface Design
• Asymmetry of human-machine communication
– Increase machine’s access to user actions/context
– Make clear the limits of the machine
– Compensate for lack of access with computation
• User models & coaching
– Differential modeling and deviation from ideal
• Depends on match and boundaries of domain
– Diagnostic inconsistencies
• Machine/design must consider potential for own mistakes
– Local vs. global interpretations
• Separate to support short-term/long-term goals
– Constructive use of trouble
• Can be used as an opportunity to “teach”
On Communication
• “Communication … is not a symbolic process
that happens to go on in real-world settings,
but a real-world activity in which we make use
of language to delineate the collective
relevance of our shared environment.”
On Plans
• “While plans can be elaborated indefinitely,
they elaborate actions just to the level that
elaboration is useful; they are vague with
respect to the details of action precisely at
the level at which it makes sense to forego
abstract representation, and rely on the
availability of a particular, embodied
response.”