Camera Shots

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Transcript Camera Shots

REVIEW MI Chapter 1 & 2:
Camera Shots
Courtesy of Kendelyn Ouellette
© 2011 Delmar, Cengage Learning
Agenda
•Motion Picture Language
• Building Blocks of Visual Communication
• Shots
•Editing: Key Developments
•180 Degree Rule
•Establishing Continuity
•Depth of View
© 2011 Delmar, Cengage Learning
Note Taking Color Key
• Vocabulary – Green
• Key Terms - Blue
© 2011 Delmar, Cengage Learning
Building Blocks of Visual
Communication (Camera Shots)
•Extreme close-up (ECU)
•Medium close-up (MCU)
•Full close-up
(FCU)
•Close shot
(CS)
•Medium shot
(MS)
•Full shot
(FS)
•Point of View (POV)
•Wide shot (WS)
•Long shot (LS)
•Two shot (TS)
•Over The Shoulder
(OSS)
•Head Room
•Lead Room
•Eyeline
•Reverse shot
•Insert shot
•Cut Away
•Kuleshov effect
•Establishing Shot
© 2011 Delmar, Cengage Learning
Camera Movement
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Static shot
Tilt & pan
Dolly shot
Crane shot
Handheld shot
Steadicam shot
Push-in & pull-out
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Objective
• Create
short motion pictures
using visual planning techniques.
© 2011 Delmar, Cengage Learning
Building Blocks of Visual Communication
• Extreme close-up (ECU)
• The frame is filled by a specific part of the
subject
• Used for emotional moments
© 2011 Delmar, Cengage Learning
Building Blocks of Visual Communication
• Medium close-up (MCU)
• In general, when the frame is filled by the face
• Used to emphasize the character’s emotional
state and to bring the viewer closer to the action
© 2011 Delmar, Cengage Learning
Building Blocks of Visual Communication
• Full close-up (FCU)
• Roughly includes the entire head down to the
shoulders
• Used to emphasize the character’s emotional
state and to bring the viewer closer to the action
© 2011 Delmar, Cengage Learning
Building Blocks of Visual Communication
• Close Shot (CS)
• The frame line crosses the characters chest
• Used for showing detail
© 2011 Delmar, Cengage Learning
Building Blocks of Visual Communication
• Medium Shot / Mid Shot (MS)
• The frame ends at the waist of the character
• The MS is appropriate when the subject is
speaking and their emotions are neutral. It is
used to deliver information while allowing room
for hand and body gestures to be seen.
© 2011 Delmar, Cengage Learning
Building Blocks of Visual Communication
• Full Shot (FS)
• Includes the entire human figure
• Used to establish the subject as the point of
interest
© 2011 Delmar, Cengage Learning
Building Blocks of Visual Communication
• Point of View (POV)
Shot
• A shot that is from
the point of view of
the character in the
film.
© 2011 Delmar, Cengage Learning
Building Blocks of Visual Communication
• Wide Shot (WS)
• A view of the entire scene (surroundings and
principal characters)
• Used to establish setting
© 2011 Delmar, Cengage Learning
Building Blocks of Visual Communication
• Long Shot (LS)
• When the camera is far away from the subjects
• Used to establish the environment
© 2011 Delmar, Cengage Learning
Building Blocks of Visual Communication
• Two Shot (TS)
• When two people are featured in a shot
• Use to establish the relationship between two
characters
© 2011 Delmar, Cengage Learning
Building Blocks of Visual Communication
• Over-the-Shoulder
Shot (OSS)
• When the camera is
placed behind one
character so that part
of the frame shows the
edge of the character’s
shoulder (and possibly
the neck and head)
• This shot helps to
establish the position
of each person, and
their points of view.
© 2011 Delmar, Cengage Learning
Building Blocks of Visual Communication
• Head Room
• The amount of
space between the
characters head and
the top of the frame
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Building Blocks of Visual Communication
• Lead Room
• The space between
the front of the
characters face and
the side of the frame
toward which he or
she is turned
© 2011 Delmar, Cengage Learning
Editing: Key Developments
• Eyeline
• Invisible line between the eye of a character and what is being
seen by that character, including looks between characters
• Reverse shot
• A shot taken at the opposite angle of the shot just before it
• Commonly used in dialogue and action sequences
• Insert shot
• A shot of some detail of a scene inserted during editing
© 2011 Delmar, Cengage Learning
Editing: Key Developments
• Cutaway shot
• A shot that cuts away from the main action
• Used to indicate passage of time, build suspense, show
reactions or provide outside information
• Kuleshov effect
• Meaning created between shots that is not apparent when they
are viewed separately
• Establishing shot
• A shot that clearly identifies the location of a scene, usually
shown as the first shot of a sequence after a change in location
© 2011 Delmar, Cengage Learning
© 2011 Delmar, Cengage Learning
Establishing Continuity
• Continuity Editing
• A style and system of editing designed to make time
seem relatively continuous to the viewer
• Match cut
• Matching movements of characters and objects
between scenes
• Usually created during filming when there is a change
in the position of the camera
• Jump cut
• An obvious jump in time
• EX: a person sitting a chair in scene one and opening a
door in scene two without an actions in between
© 2011 Delmar, Cengage Learning
Establishing Continuity
• Dissolve
• When one shot fades away and another comes
into view
• Fade in
• Used to introduce a scene or a new moment in a
story,
• Fade out
• Used to bring a scene to a close
© 2011 Delmar, Cengage Learning
Depth of View
• High Angle Shot
• Camera is placed
above subject with
the lens pointing
downward
• Used to make
subject seem
vulnerable
© 2011 Delmar, Cengage Learning
Depth of View
• Low Angle Shot
• Camera is placed
significantly lower than the
subject
• Done to offer perspective
that accentuates the
stature of the people or
objects in the frame,
sometimes distorting them
or giving them force or
power
© 2011 Delmar, Cengage Learning