Transcript Sketch Talk

A 3D Natural Emulation Design
Approach to Virtual Communities
Steve DiPaola - Creative & Development Director
Communities.com (OnLive) - rich media communities
• Sketch Notes @ www.dipaola.org/sig99 - [email protected]
OnLive Traveler Design Goals and Experiences
• Goal: Multi-User Group Communications
Create a new type of Community
OnLive Traveler - www.onlive.com/traveler
• 1000 users per day: MTV, ABC Sports, User Communities
• 3D Immersive
• Emotive avatars
• Voice - lip sync
• Standards:
• VRML+, HTTP
• MS D3d, AcX
• Pent 90, 28.8
Vcommunity Design Model
Social Interaction
The Goal
• Virtual Communities
Social Interaction
• Group Communications
(visual, verbal)
Aesthetic
• Natural & Humanistic
- Natural metaphors
- 1st person, immersive
- Really there
- Real world anchors
Technical
Issues
Creates
Boundaries,
Constraints
Aesthetic
Defines
Choice
Virtually Modeling a Community
Structural Process: Communication
• Mechanism to Organize Social Relations
Face to Face Verbal Communication: Voice
• Most Natural Form
• Cues to Emotional State, Individual
• Comfortable and Natural
3D Spatial Multi-participant Voice
A
D
Right
C
B
Distance Attenuation
• Spatialized (3D) Audio
– Distance Attenuation, Stereo Positioning
– Organizational System for Multiple Voices (Inputs)
• Emulates Natural Process
• Audio = Voice (2 +1), Effects, Ambient Sounds (8)
Left
Tele-Presence - Immersive UI
Sense of really being there, with others
• Immersive 1st person UI, human field of view
• Distanced attenuated voice, stereo “hearing”
• Simple 3D navigation: spatial staging
• Real world anchors and metaphors
Avatars: Talking Emotive Heads
Why Heads Based?
Face to Face
Invested Resources into Communication
Binding the Pair: real person ~ virtual avatar
- blinking, breathing
- lip sync, emotions
- movement over rendering
Spaces: Atmosphere / Social Staging
Atmosphere, Grounding, Comfort
Conversation Staging Areas - places to gather
Group Dynamics - natural groups of 3 to 6 avatars form
• Main & sub stages
• Conversational close
• Pathways: interaction
• Size Matters
Emulate a Natural Social Process
From neuro-science:
• recognized independently, bound together to create a reality
Facial Animation : Real People
Voice Attenuation : Cocktail Party Effect
POV, Maneuvering, Staging: Group Dynamics
Anchors : Peripheral Framing, Symbology
- Evolve a HyperReality -
What is evolving?
• Avatars orient towards speaker, eye contact
• Maintain “Personal Space”, physical discomfort
Using 3D space, orientation social complex ways
• “Hang Out” rather than Chat, “a tribe”, old days’ porch
• The glance, the pause, the acknowledgement head turn ...
You feel the other people, what passes unsaid
What computer are usually awful at: THE HUMAN
A 3D Natural Emulation Design
Approach to Virtual Communities
Steve DiPaola - Communities.com
• email: [email protected]
• OnLive Traveler: www.onlive.com/traveler
Sketch Notes: www.dipaola.org/sig99